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Hans Yulian.6510

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Everything posted by Hans Yulian.6510

  1. Same with me here. I'm from south east asia region. Connection in my local country is fine, singapore also fine, even US is fine. the only thing not fine is GW2. I guess i will be playing BF2042 for the time being
  2. Hi, from the recent update, i got error when running game on DX9 using -dx9 argument. Why i run using DX9? To prevent arcdps from loading on farm account, i use DX9 on alt accounts in GW2Launcher and use DX11 with arcdps on main account. Please help
  3. I think it would be nice if we can have a /roll function like in WoW, it generate random number between 0-100 and post it in the squad/party chat. What for? at least for me, i would like to use it to roll a number in my fractal static to decide who goes as 2 supports.
  4. ok ill leave this discussion and just send mail to through the support channel. This topic is a way too technical and not many people understand this matter anyway.
  5. No that's not how server instances work. If your home is NA (which probably is) you will only be put in NA servers because that's where your data is. Guild Wars 2 has two data centers, one in NA and one in EU, the reason it takes 30 minutes for a region change is because your data physically migrates from one data center to another. Once the migration is complete you will only be put on the new region's instances. If you want to play on EU IPs, simply change your homeworld to one in the EU and your problem will be solved. Everyone that plays on EU home worlds is playing on EU server instances, not NA. What you are talking is true if the server instance you are talking about is the account server which holds the data of your characters, items, chat log, etc. But i am talking about the map server where everyone is doing their real gameplay, for example fighting tequatl, doing meta, pvp, fractal group instance, etc. This map server can be anywhere in the world, doesn't have to be in the US, where the account server must be in a single location. Chat server isn't really time critical can be put either single location in US and everyone connect here, or distributed among the region, of course this approach of chat server have pro and cons, but for the account server, definitely have too much cons to be distributed and the map server has more cons to be in a single location especially if the game is international like GW2. If you see how WOW works, you can change your connected server after you logged in. your game data still the same, but you just connected to different map server. if you have problem with one, you can try another one and maybe have better luck. That's not how MMORPGs work. In order to provide instances in Asia, they'd need to add a completely new data center that is separate from the other two. The NA instances have no access to the EU data center, and the opposite. A new Asia data center would also have no access to the NA or EU data. The question then becomes if the population that will benefit from said data center would be enough to support the game in that region plus a minimum of 3 WVW servers. Then these players would need to abandon playing with their NA/EU friends, unless they pay for transfers in order to do so. You talk like you have ever host your own private server. Right now the easiest and simplest private server you can try even in your local machine is Ragnarok and get the eAthena server. If you run the server you see you will get 3 different cmd instance and each of them is just like i described above. Try also these if you can get: Seal Online, Luna Online, WoW private server, RF online, and basically every MMORPG. If they put every player in a single map server, the game basically will not be able to be played. The processing power needed to connect more players increase exponentially, but at the same time connecting too few people at the same place also ruin the game satisfaction. In order to reduce the cost of taking the most powerful server available in the world just to connect 100k people at once which not sure if even google server can handle that, better just host 500 nodes of 200 people each that can be reduced automatically when the player volume is only 1000 at the time. So if this server node is basically different server, there is no reason they can't be put in different location to optimize the connectivity and stability. If you talk about hosting another entire data center, that's also another different story. If you take a look on how the business perspective, this approach must generate revenue also. so they have to make sure that this region will have enough players, and they also have to block any more people from that region to connect to the global server. Usually this approach is done if the country/region have a game company that want to sign contract with the game developer to do this approach. But now that the Asia region is not blocked to connect to global, means nobody want to host new data center for this game in that particular country/region. Then we get connected to the global server instead.
  6. hi neighbor! unfortunately if i test using speedtest connection and connect to the near EU AWS, latency is still around 250, which doesn't much different from US (if you see map, they just almost the same distance to the left and the right Finally someone who understand what i am talking about. And yes my ping is also around there (300ish 200ish at best). It's kinda fine for PVE content which the mechanics are kinda predictable. By the way it definitely will be much lower ping, from our location to singapore we can expect 50ish. Just expect some experience like if we play overwatch and CSGO, the 300ms latency is definitely unplayable for latency sensitive game. For less latency sensitive game such as MMORPG, the impact isn't too much, but still kinda punishing. For example if there is a PVE mechanics that have 3 seconds casting time, US and SEA wont bother too much, but if the mechanic is at 500ms casting time, you know that everyone have to react instantly no matter what. Consider that the player response time 100ms, we can calculate that for US player they have spare time of:500ms (casting time) - 50ms (from server to client) - 100ms (player's reaction time) - 50ms (from client to server) = 300mswhich is still plenty of time. Now try to put your latency into equation:500ms (casting time) - 250ms (from server to client) - 100ms (player's reaction time) - 250ms (from client to server) = - 100mswhich means no matter what you will get hit by the mechanic. At least so far i never see any mechanics with less than 1 second warning, but still that is the difference of US have spare 800ms and you have spare 400ms, we can still see a kinda big number here. PVP really doesn't work for me, just imagine you play CSGO from asia, the server you take is the one in US region, everyone will just blinking and you die out of nowhere. It's mainly cost of a bit development, sysops, and server. They have to develop a user-friendly mechanic to switch map server, sysops have to setup the SEA AWS cluster, and they have to pay additionally for AWS node. But i still wish they want to do this for the player's gaming experience
  7. oh please you can't ask every people in the region to afford additional cost on VPN. that's really unpleasant for customers, and it's not even a solution, but just some littlesomewhat improvement. Wow dude. Passive aggressive much? If you don't like my suggestion, you are free to come up with your own. Or maybe hope for something that won't happen - aka servers in Asia. that's why im suggesting them to improve region connection, yours improve connection stability, but still 200ms latency is doing weird stuff such as mechanics unsync in fractals and raids. yes i hope they come up that's why i bring up this topic The game tries to connect you to a server in the datacenter you selected. What's your home world? Is it NA or EU? When you get the offer to change maps it doesn't change your region, you stay in the region of your home world, just go to a different instance of the same map. I've used the ip command multiple times and I've never seen an IP that is not a european one, this means you probably play from a home world that is in the US. should be US.but regardless which region i use, the map server is different instance can be put all over the world. i said that what i am talking about in this discussion is more cost savings than your suggestion and understanding. And my suggestion is adding more cost on the current state of how GW2 works in terms of server. If you are talkinga bout minor QoL, ofc it's no cost, but for major one like build template and equipment template, hope you know how much that costs. Now that this is even more major QoL change, how much will this cost? sorry if this is a way too technical already
  8. it's adding more cost, cost efficient is in the stand point compare to creating new set of server just like china or EU. And you know them well that they never add QoL changes without including income, especially something that have cost
  9. what you are saying means a completely different set of server (account, chat, map, etc). but what i am suggesting is not the entire data center, just a node to serve the map server which is a small fraction. In AWS, it's can be as cost saving as "nobody use it, just demolish it. somebody gonna use it, make one" in a split of second.
  10. that's the article for them to move to AWS cloud server for RELIABILITY issue, but not for AVAILABILITY issue. Technically they can configure AWS in asia and doing some tweaking in their map server and game. they already have their master map assigner server so that your game client can connect to the specific map server. Just a bit more tweaking and provide the map server in asia will help a lot> @ollbirtan.2915 said: oh please you can't ask every people in the region to afford additional cost on VPN. that's really unpleasant for customers, and it's not even a solution, but just some littlesomewhat improvement. Could it be that for you all maps show US IPs, because you are using US zone? Yes, that's why someone up there said that the changing region can't be done instantly which is the indicator it's not same account server. right now my ip is 18.205.170.223 which is again US server. maybe it's possible that they try to connect us to the nearest server/most populated , you know that sometime in a very small amount of player map server, they offer us to move to more crowded region (so that they can take down that map server and save some money, AWS charge by the uptime of the EC node anyway). maybe my connection also worse to europe than to US, who knows..
  11. you dont get the point, usually MMORPG game like this are consist of at least 3 servers: account, chat, and map/instance. That's why sometimes you can still connected to game and play normally but your chat for whatever the reason is terrible and getting errors, but you still fighting monsters normally. this means that your connection to the chat server is bad or chat server is overloaded. in other instance is that you feel super laggy but the chat seems instant, this means that your connection to the map server is shit or map server overloaded. So account server is only one for global, this means that the account server still in US. This is where all our account informations are. The chat server can be single in US, or can be regional to, but the map server should be regional. When we select character this is where the decision on which map server to connect to, can be based on ping, which one is the lowest ping which is usually the closest map server physically to us. The proof that they have multiple instance of map server is that we have many instance of map especially when fighting world bosses like tequatl, and if you type /ip in the chat, it will show you the ip address of the server you are connected to. Currently all of this IP address are in US. We also know that if we are in different map server from other people, we have the option to "Join in X" and if the server is not full, then we can be moved to that instance. So they actually already have the mechanism of multiple map server, it just that they haven't make it available regionally China has a different version, but as far as I know it's not available to anyone outside of China, even in other parts of Asia. It might be possible to get hold of a Chinese copy in other countries but I think there's restrictions on who can create an account, because part of the reason for having a different version is so it's only people from China playing it. (The other reason being that Chinese law says the distribution has to be done through a company based in China.) Anet could make Asian servers if they thought there were enough players in the region, but it wouldn't work like this. Having an instance labelled as Asia wouldn't help your latency, because the server running it would still be in America or Europe. They'd have to set up a new server cluster (actual physical computers running the game, somewhere in Asia) and then it would have the same restrictions as the existing North American and European regions: the Trading Post is shared between both and I think you can send mail to players in the other region but that's it. You can't play together with people in the other region like you can with people on a different server in your region unless you pay to transfer to another server, wait for that process to complete (which can take a while and involve logging out completely and back in) and then pay to transfer back again. So it can be done but it's not at all practical to do that when you're changing maps or just to play with a group temporarily, it's usually only something players do because they want to permanently move to a new server. You get the wrong idea of what i am suggesting for, i am not asking for new complete clear instance of gw2 copy like the chinese have, but just expanding the map server regionally and this will cut the ping real alot. If you think FPS game like CSGO, overwatch, and other latency sensitive games will only have map server in a single location only? if that's the case the further away the people from the server, the less likely they will play. And if you play CSGO or Overwatch, your latency will only be likely determined by your internet connection because there always likely a map server near you, for example in asia is in singapore, europe idk where, but every player around the world can get acceptable latency even though people from asia might never met anyone from US because they play in different server. But when the asia player go to US, and play there, they still have the same account informations as their own, same level, same items, etc but just play in the map server of US
  12. Since the guild wars 2 can have multiple instance of the same map, wouldn't it be better if we can have instance in asia & europe? my latency to US is so high becase i am half world away in from US. A singapore instance server would be able to help me reduce the latency and also helping with fractal & raid combat also. Maybe we can have a settings to have preference in which server we prefer to play and we might also able to see which server is a group at, we can switch to that server for temporarily and move back to our prefered server when changing map again or so
  13. Sometimes i get a weird performance issue where i get a very heavy lag, less than 1 FPS, but also having a very weird symptoms in the CPU performance. Tested with both intel i7 4960x and AMD Ryzen 3700, both having this issue in different time, but occur usually in heavy duty maps such as tequatl and triple trouble. RAM aren't going to be problem as i have 64GB, the game also loaded in SSD. I am running them in GTX 1660 which wouldn't be a problem either.
  14. Currently i have a weird situation where my warrior always randomly cast ultimate skill (10)and my revenant also auto cast skill 4 in sword, but weirdly only these 2 characters got problem, and also for revenant it's only when using sword that it will auto cast 4, if i use staff, it doesn't cast the 4
  15. why dont just make it more user friendly, you see, even i play for 1 year already, i still dont know what is the one you are talking about. imagine if for new player, what a terrible user experience it is. Still regardless of whether you recognize this area or not, giving it a better user experience will make the player navigation easier anyway, so what is the harm of doing it like this?
  16. For example you have a certain jumping puzzle daily quest, then when you click to find the location, the map will do this: start from your locationzoom outzoom in to the target locationzoom out againzoom in to your locationThis way is preventing us from finding nearest waypoint to go to that location or get a better idea where it is, it should be stopped at the 3rd step and let the player interact with the map like the normal map
  17. Prevent 42 grinding by limiting the end fractal reward to daily instead of indefinite
  18. i mean grinding the relic to get fractal title, so can use the fractal title to be a more appropriate measurement because it's easy to link fake kill progress (ESS) for CM
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