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Lord Korag.8439

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Everything posted by Lord Korag.8439

  1. You are very right and not only the elders alone: https://wiki.guildwars2.com/wiki/Destroyer_Egg I only wonder if just Destroyer Crabs can hatch from those, or if something "bigger" is also possible. There is even one in the Wizard's Tower: https://wiki.guildwars2.com/wiki/Destroyer_Egg_(Tower_of_Secrets)
  2. *fire alarm* Destroyers. I want an expansion full of fire, lava and volcanic areas swarming with Destroyers, even some yet unseen kinds. Primordus might be dead, but we could still get some deeper lore of his background and, preharps, some yet unknown Destroyer lieutenant could lead the rest of his kind towards the surface. Or an corrupted Asura. Yes. I want Destroyer Asuras.
  3. We were told that we have met Kryptis in the past. But this many? On the other hand, the Mursaat do originate form Nayos so why couldn´t those fish.
  4. I find ores to be more a mechanic issue than a lore one. They look different, are named different, yet reward a cassual material, because they simply have to. It could be avoided by some "reaction"/refinement of some Kryptis ore into Mithril or Orichalcum, but again, it looks different, is named different, just uses the materials expected from every map. Simply mechanic. It reminds me of when fishing was introduced. All catchable corrupted fish (Branded, Risen, Destroyer) drop the same fish meat as do the uncorrupted. Because of the mechanic. So, in these situations the lore is handled by the name and the look, not the drop. However, the fish mobs in Nayos are named exactly the same, look exactly the same, and very possibly have also the same drop. So the ore is 1/3 lore-odd, but these are 3/3 lore-odd. Especially the firts two points should not be. Not without a proper lore explanation. Therefore I find it to be slightly worse issue than the nodes. Basically, all what was needed was making a simple quick reskin, maybe even just a recolor and play with the names a bit. This is just a copy-paste.
  5. But these are also looking exactly like Tyrian fish. Naming would be one thing, appearance the other, but these have all of it. Should it be laziness, it really is a pure one. Shame on them.
  6. Peitha did say during the assault on Heitor that Kryptis basically copy everything... But this much? Shouldn´t we aply some Tyrian copyrights?
  7. All bodies of water in the newly added part of Nayos are full of Barracudas, Armored Fish and Freshwater Crabs. Why? Or better: How? I myself offer 3 possibilities: 1. Those specimens got into Nayos through some mist gate long time ago and managed not only survive, but actively mulitply to these days. 2. We were told we have met Kryptis already in the past. We all though it was pointing basically at Kanaxai, Deimos or Oni, but what if these are Kryptis too?! I mean they are all motsly pointy. They could get to Tyria and then just exist (the oposite of the 1. option). 3. Some Astral Ward members can be seen fishing. They could just bring the fish with them so they have something to catch.
  8. No need for another game. GW2 engine is still good enough to earn both new content for the users and more money for the owner in the many years ahead.
  9. You have to remember this map was created in a rush, as the next expansion was already being developed and dev teams cost money. Basically, it was ment as a road to the SotO (demon content). Still, especially when compared to the scrapped last part of IBS (also due to the next expansion – EoD), we should be glad it ended like this, for it is a finished content at least. And it has also a quite interesting landscape desing (except not letting us walk the sea above it, which would be a much better second half that the one tiny road up, again, it would cost more time and money needed for the next exp.). As for the question, yes. The infusion would help, it always does.
  10. So, you do all 5 daily tasks despite "being forced" to do only 4 to get the daily chest?
  11. It seems the new Legendary Relic has no visual effects at all. Despite originating from the runes to some degree (leg. runes and sigils doesn´t provide any visual effects), the relic itself acts more like a trinket. And all leg. trinkets have a visual effect, so I was expecting at least some "glow" from the relic. The visual effects of the legendary items are very important to me, as those items are the most powerful and expensive in the game. Therefore when I finally craft/earn one, I expect to be glowing, blazing, shining etc. thanks to it. I consider the visual effects to be inseparable part of the legendaries. I´d understand if an option to "turn off/hide" the effects would be added, but releasing a legendary item with no effects at all is a big no for me, even though it has just a cosmetic function. Other aspects of the leg. relic seems fine or acceptable, even the invention of the need to actively unlock the new variants in the future makes sense and sounds more challenging. I only hope that adding legendary items without visual effects is not going to become a standard in the future. That would be a great shame.
  12. Well, we all agree the recycling of rigging and models saves resources and time. That is the practical and economical reason. However, it is also very well incorporated into the lore: Pietha herself stated sometime overlooking Nayos that the demons have copied everything from other worlds. It was comment for the architecture, yet Kryptis use others for inspiration. They dream of others. They tend to take shape of already existing beings. Which can be a very good excuse to use rigging of creatures from Tyria. Same excuse can be very well used for the Elder Dragons. The corrupted minions are clear, the origin of the corrupted specimen remains the same and so does the rigging. As for the created minions (Primordus´s favourite, however every Elder Dragon [excluding Soo-Won] has created some specific minions), well, even the Elder Dragons have to take inspiration somewhere, so they mimick creatures they like and use that shape.
  13. This is somehow off the topic, but the plural has been usually used by the monarchs to point out that they ARE the country, the state, the people (eg. the top ones, unreachable, representing every peasant). There is also the author plural, but that is more like a colegial therm (a group of readers/thinkers/comrades representing each other). These days we have a very few monarchs running around, so there is really no need to use it. And even those few monarchs running around are usualy adressing themselves in the singular number (Odd, isn´t it? They invented the royal plural, they have the right to use it most of all people.) Therefore I see no need of using the plural for a one singular person; male, female or both, as it will always be a singular being who is not (usually) a monarch nor any other kind of specific being to who the plural number ties historically (also known as the lowborns – basically the whole society back then). You could now ask: "How would you call a nonbinary person then?" Obviously I would use a therm which that nonbinary person would told me. And be asured, usually it is not "they" nor "it", as I have met several and noone used those two pronouns. And now, let me quickly rush away from this controversial theme, for we are all forced to acknowledge there is no right answer. Not in this century at least. Back to the Elder Dragons. They naturally used gender pronouns only because the mortal languages use them, basically they were forced to for the communication.
  14. I always assumed the Elder Dragons produce "children" in a similar way the God produced Adam in the Bible. Just take a pile of dirt (specific ED material in this case) and build it (corrupt it with enough of magic it in this case).
  15. If you think that SotO is poorly written, then obviously you have never encountered the IBS. In the comparsion with (especially the scrapped second half) the IBS, the SotO is a masterpiece.
  16. Yeah. Since the scrap of the IBS several retcons of Jormag or Primordus could be seen. I am only waiting when those two will be literally deleted.
  17. Possibly somewhere in the Far Shiverpeaks, as the Norn originate from there. Now with Jormag gone, there is no reason going there.
  18. Indeed they are, sort of... as this would also mean Aurene has corrupted several mount species. All this however doesn´t mean they are not a part of character cosmetics.
  19. Exactly. These are demons, just like every other creature in Nayos. For example you can also find there creatures looking like Kryptis Chak. There exists this same skin for the player skyscale mount, however that is more like a cosmetic issue. As are the other mount skins. There was also a statement the Kryptic change forms based on the emotions they consume, it might be both, liking the form or/and some specific emotion influence.
  20. Pietha stated durning the overlooking of the fortress, that everything in the world of Nayos was coppied from other realms. So those demons were probably something like: "Ohh, what a cool dragon shape! Let me take that form!" As for the classic Skyskales in the other SotO maps. You have to realize how young this specimen is, as it has come to existence with the creation of Dragonfall. Until then they were likely multiplying and spreading and well, we are talking about flying lesser dragons and these are islands in the sky, what better place to go? Also, the Astral Ward started to mount them.
  21. I suspected this according to the red border too. But that creates a slighty possible problematic situation: Should ever be created a Tyrian sea zone in the location occupied by Nayos now, how would it be viewed? It is mainly this reason why I would welcome rather a separated map layer for Nayos itself rather than this solution.
  22. I had no intention to offend you in any way. Over the decades I might have grown a bit harsh and perfectionist. I only tried to summarize the raw facts oposing your statements as best as I can. If I have caused you any harm by doing so, I am truthly sorry. That was not my goal. Although it is true the discusions in the lore section often tend to be somehow wild. Despite that, I think you can´t blame them as they, we, try to seek the truth, and that is always going to be wild in some way at least.
  23. Exactly. I suspect it really is going start merging with Tyria at some point. However at the moment it is a blind spot so to speak.
  24. Well, it does not. Or at least didn´t until now. Every geographical location outside of Tyria (Mists, specific pocket dimensions etc.) always had a specific map layer only for themselves. Naturally, the layer was still connected to the main map, however it was invisible until you entered it. The space around is usually covered with some sort of mist/shadow texture. You must have seen some other raids we have not as: Hall of Chains – located in the Underworld and so has it´s own layer and therefore it is NOT visible on the map of Tyria. Mythwright Gambit – located in the Mystic Forge (literally) and so has it´s own layer and therefore it is NOT visible on the map of Tyria. The Key of Ahdashim – located northeast of Domain of Vabbi and so it is a geographical location physically existing in Tyria and so it is included on the Tyria world map layer in the same way as the HoT raids are. Simply for they really are there. On the other hand, the old dungeons are also Tyrian locations and yet they are invisible until you enter them, with some slight exception of few entrance areas not covering the entire dungeon space. Then we have several story instances, also invisible. And last but not least, we have the Dragonstorm. Also invisible, despite clearly being a mountain in Tyria. Obviously you haven´t even bothered to read my entire post and only aswered to the title, which is naturally a bit simplistic indeed as it is just a summarizing title.
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