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Diku.2546

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Everything posted by Diku.2546

  1. Dear Santa, I know it's impossible & I've been told you don't exist...but at this point there's nothing left to lose with hope growing dim. But, please make it possible to reboot WvW into WvG. https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1 Yours truly, Diku p.s. I put out some butter mochi for you just in case you're real. 😉 Credibility requires critical insight & time. #MyEoDPurchaseStillComingSoon #AlliancesWhen #RoadMapWhen
  2. It's ok. You're quite the expert & very knowledgeable. I was hoping for an exception to a "RoadMap" based thread that would keep the discussion & in depth knowledge in one place, but you're correct about the rules. Thank you for helping me with this. We only see what we want to see...I'm no exception. Let's just agree to disagree & move on. Yours truly, Diku p.s. We don't have a captain...aka...Game Director for this game mode...controlling the flight yoke with a solid flight plan...while knowledgeable passengers onboard are expertly telling everyone else how to fly & where we're going...so it's no wonder our flight is constantly flying around in circles. We should consider making an exception to have a "Game Mode Roadmap" thread that players need to be tolerant of necro posting for the greater good of maintaining a central library...imho i.e. - Game Mode Roadmap https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1 Credibility requires critical insight & time. #MyEoDPurchaseStillComingSoon #AlliancesWhen #RoadMapWhen
  3. As a leading forum expert...you're right & I'm wrong. Yours truly, Diku Credibility requires critical insight & time. #MyEoDPurchaseStillComingSoon #AlliancesWhen #RoadMapWhen p.s. We don't have a captain...aka...Game Director for this game mode...controlling the flight yoke with a solid flight plan...while knowledgeable passengers onboard are expertly telling everyone else how to fly & where we're going...so it's no wonder our flight is constantly flying around in circles. We should consider making an exception to have a "Game Mode Roadmap" thread that players need to be tolerant of necro posting for the greater good of maintaining a central library...imho
  4. Necro posting can be annoying...I agree. Necro posting to a "Game Mode Roadmap" thread, however, should be encouraged & nurtured...imho...but many of the forum experts here strongly don't see it that way. Necro posting helps to maintain a self-stamped timeline discussion while coordinating deep knowledge on a discussion of ideas that should evolve over time...and help show the path from where things started...all the way up to the current "Necro Posting". We need to have a "Game Mode Roadmap" thread that players need to tolerant of necro posting for the greater good of maintaining a central library. Imagine a library (posted thread) that provides a Roadmap for the technology of flying. Books that necro post ideas, concepts, and designs that make air travel possible will probably be found in this library (posted thread). Knowledge builds upon itself...instead of having to "re-invent the wing or aileron" as an example. i.e. - Game Mode Roadmap https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1 Yours truly, Diku p.s. We don't have a captain...aka...Game Director for this game mode...controlling the flight yoke with a solid flight plan...while knowledgeable passengers onboard are expertly telling everyone else how to fly & where we're going...so it's no wonder our flight is constantly flying around in circles. Credibility requires critical insight & time. #MyEoDPurchaseStillComingSoon #AlliancesWhen #RoadMapWhen
  5. Personal observation & opinion here. I've gotten overly used to seeing discussions like this... Where highly intellectual forum experts here love to discuss something in great detail that ultimately & absolutely does nothing in the end. I might add it's the same bunch of experts...myself included. Over many years I might add. This is just cannon fodder discussion that's only purpose is to amuse anybody replying to it...myself included. Hoping for a solution, but would recommend that you don't hold your breath waiting. Look at my old posts if you're curious about where my opinion comes from. Yours truly, Diku Credibility requires critical insight & time. #MyEoDPurchaseStillComingSoon #AlliancesWhen #RoadMapWhen
  6. I agree with this idea & actually have specific design details that fits into a larger Roadmap. Chapter 5 - MIST LOBBY - Mist Raiding, WvG Recruitment & Craft-Merchant Vendors https://en-forum.guildwars2.com/topic/61981-wvg-world-vs-globes-road-map-to-reboot-wvw/#comment-992633 Yours truly, Diku Credibility requires critical insight & time. #MyEoDPurchaseStillComingSoon #AlliancesWhen #RoadMapWhen
  7. You have my empathy. Yours truly, Diku Credibility requires critical insight & time. #MyEoDPurchaseStillComingSoon #AlliancesWhen #RoadMapWhen
  8. I can say with certainty that I was wrong too. Yours truly, Diku Credibility requires critical insight & time. #MyEoDPurchaseStillComingSoon #AlliancesWhen #RoadMapWhen
  9. TLDR-WBRA - Too Long Didn't Read - Won't Be Read Anyway Updated the 1st post & hope it details & answers a lot of the confusion this thread seems to have gotten to this point. Sorry, but please go back to 1st posting & read it carefully. I'm tired of explaining it to the forum experts here that don't care to read & understand the mechanics & dynamics. If you're new here...welcome & hope you find what you're looking for. Yours truly, Diku Credibility requires critical insight & time. #MyEoDPurchaseComingSoon #AlliancesWhen #RoadMapWhen
  10. ---------------------------------------------------------------------- You are completely correct that megaserver feature IS in use. But this solution will not use the megaserver feature. Let me illustrate your point, but also ADD the missing piece to help you. Current Guesting = Players join PvE Instanced maps of megaserver Modified Raiding = Players join WvW Instanced maps of WvW Globes ---------------------------------------------------------------------- Current WvW Servers need to be re-configured to Own All maps within their Instance that can be called a "Globe". Current WvW design does not do this. Current WvW design splits ownership among 3 servers of a WvW Match-up Solution design requires ownership of all maps to be assigned to a single Server that would be "Raided" by a modified Guesting mechanic for WvW. ---------------------------------------------------------------------- Re-Design New WvW Server's permanent Instance will need to be created & owned by a single server will have at least between 1-4 maps. Each Single Server's Instance can be called a "Globe". 1 - Map - EBG-A - Eternal Battle Ground 2 - Map - Desert-A - Red 3 - Map - Alpine-A - Green 4 - Map - Alpine-B - Blue 5 - Map - EBG-B - dynamically opens 6 - Map - EBG-C - dynamically opens Additional maps can later be added dynamically to allow for greater player capacity due to maximum "seat capacity" of a map. ---------------------------------------------------------------------- New WvW Servers will encourage players to defend All maps that they own within their Home Globe Instance, but allow them to weekly choose 2 Enemy Server's Globe Instance to attack. 1) Player picks a static "RED" Home Server & will be able to use All the RED based Waypoints in their Home World Instance. Enemy can only use their Home Server's Instance of "Red" Waypoints. 2) Player picks a weekly Green & Blue enemy then visits their World Instance by using the corresponding GREEN and BLUE Waypoints in the Enemy's World Instance. 3) Reward players for attacking only Higher Ranked WvW Server's Instance in relation to their Home Server's Instance ranking. If you can understand this . . . give a like & thumbs up.
  11. @OP Feel your pain & inability to explain or propose a solution. Here's what I've said in the past. Don't argue with the forum experts here...they're typically trolls...imho We're way past the 2 year mark ... and nothing has changed. I hope you can find peace. Yours truly, Diku Credibility requires critical insight & time. #MyEoDPurchaseComingSoon #AlliancesWhen #RoadMapWhen Problem Explained Solution Proposed https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1
  12. Roadmap & Full Solution - Warning - Very Detailed & Long https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1 For Fast & Simple deployment of this New WvW Server Raiding Solution that uses the "Guesting" mechanic modified for WvW. EB = Eternal Battlegrounds Red Home Globe Instance = 1 or more maps In this example we'll only assign a single EB Map to each server in both EU & NA. All other maps are removed from service. -------------------------------------------------- 1 ) Assign WvW Servers - EU & NA - A Single EB Map - aka - Globe's Map Instance 2 ) Require Players to pick a "Red" Home Globe Instance - Use player's current choice 3 ) Modify WvW to allow Players to Weekly pick a "Green & Blue" Enemy they want to fight against. -------------------------------------------------- 4 ) Modify waypoint - Players enter their Home Globe's Map Instance using a Red WP to DEFEND 5 ) Modify waypoints - Players enter their chosen "Green & Blue" Enemy Globe's Map Instance WPs based on color to ATTACK In Example: Player enters their Home Globe's Map instance using their Red WP. Player enters their chosen Green Enemy's Globe Map instance using their Green WP. Player enters their chosen Blue Enemy's Globe Map instance using their Blue WP. -------------------------------------------------- 6 ) Players are not limited on which Globes they can choose as their Enemy, but can weekly only pick 1 Green & 1 Blue to fight among all EU & NA Globes available. Players will have to deal with Map performance issues related to their physical location in the real world. 7 ) Players that pick popular Enemy Globes to attack must wait in queue for an open seat to play on due to map capacity...much like what happens at a popular restaurant where seating is limited, but customers are overwhelming in number -------------------------------------------------- 8 ) Players are rewarded only for attacking higher ranked Globes compared to their Home Globe ranking REWARDS Increase in scale for Lower Rank to Attack a Higher Rank globe REWARDS are "Constant" in scale for Globe just above or below your Home Globe's Rank REWARDS Decrease in scale for Higher Rank to Attack a Lower Rank globe -------------------------------------------------- 9) Players on Number 1 Ranked Globes are rewarded more for defending, but get scaled rewards for attacking lower ranked Globes -------------------------------------------------- 10) Players on Number 1 Ranked Globe are open to attack by all Lower Ranked Globes (EU=26 & NA=23), but are limited to weekly only choosing a single Green & Blue Enemy to retaliate against -------------------------------------------------- 11) Players on the Last Ranked Globe instance probably DO NOT need to worry about being attacked due to no reward being given out due to their ranking, but players on higher ranked Globes can attack the Last Ranked Globe's instance if they really want to...it's just that it will be a scaled level if not zero profit for them to do so. -------------------------------------------------- Example of Guesting used by Megaserver for PvE Instanced maps WvW Instanced maps are currently not available for "Guesting" to use This post is asking for the Core WvW Design to be changed to allow for a WvW "Raiding" that is similar to the "Guesting" mechanic illustrated here. Key take away from this "Guesting" mechanic concept. Allow Players to Weekly create their own Match-ups by letting them pick with their friends & guild which Green & Blue enemy to "Raid" If you can understand this . . . give a like & thumbs up.
  13. I Like to Move It Move It! But you better be ready... https://en-forum.guildwars2.com/topic/119667-anyone-ever-experience-a-mega-guild-meltdown-is-it-avoidable
  14. Shhh . . . You're interrupting my time listening to the newly discovered corner stone crickets. Yours truly, Diku Credibility requires critical insight & time. #MyEoDPurchaseComingSoon #AlliancesWhen #RoadMapWhen
  15. OMG . . . I admit . . . I was wrong. Black Gate aka BG . . . one of the Top 3 servers . . . is open for transfer! Quick . . . before it closes . . . like the Golden idol in the Temple of Doom. Yours truly, Diku Credibility requires critical insight & time. #MyEoDPurchaseComingSoon #AlliancesWhen #RoadMapWhen
  16. @Alexkingium.6403 This is an opinion based on my personal observation & perspective over the years since GW2 & the WvW game mode was launched many years ago. WvW game mode today is like this. I'll use a simple model to explain. My intention is to give you the essence & not the actual full design as it exists today. ---------------------------------------------------------------------- Imagine there were only 24 World servers. Weekly 3 World Servers are matched against each other. There are 8 Tiers of 3 World Servers fighting each other. Each Tier is closed to the 3 World Servers within it. Each WvW Tier contains 4 maps - Each Server in a Tier owns 1 Map & the 4th Map is shared with all 3 Servers of that Tier. 24 World Servers weekly fighting in 8 separate Tiers (A-H). WvW Server's Rank is used to determine which Server gets assigned into which Tier. ---------------------------------------------------------------------- WvW opened & all players rushed in and joined a world. Eventually 1 server emerged & dominated the WvW game mode because all players wanted to be on it. When a single dominating WvW server emerged a decision was made by ANet to flag the top 3 servers as FULL & ruled that players could not join any of them. WvW Rank 1 server assigned to dominate Tier A. WvW Rank 2 server assigned to dominate Tier B. Wvw Rank 3 sever assigned to dominate Tier C. WvW Tiers D-H magically kind of disappears in a sense World Linking is used by ANet to create weekly teams of lower Ranked servers tied to the Top 3. Players are given the option to join a lower ranked server to get a chance to be part of the winning Top 3 "team" if ANet links their home server temporarily with one of the Top 3 using a game mechanic called "World Linking". As a new player you can pick your home server, but you probably will never be able to get into any of the Top 3 servers. ---------------------------------------------------------------------- ANet made a decision to use Team Creation mechanics to fix the problem caused by an "Un-balanced Population" that is a characteristic of ANY dominating WvW server. History of fixes made to the WvW game mode. World Linking Language Linking Guild Linking - aka Alliances - Coming Soon® Here's a Matrix rabbit hole that explains in detail the consequences of Linking & the WvW game mode. https://en-forum.guildwars2.com/topic/115651-world-linking-5272022/page/2/?tab=comments#comment-1671412 Anyway . . . I was overly simplistic & a bit opinionated in this post, but hope the above helps you understand in a "short" post what the WvW game mode has evolved into what it is today. ---------------------------------------------------------------------- Just a caution . . . you'll find a majority of the forum experts here just want to discuss in detail meaningless non-solutions, or end up trolling you. This forum is useless due to these forum experts . . . imho I'm not one to paint a picture of doom without at least trying to contribute a positive solution of hope. Here's my contribution to a solution: Directly change Match-up model: https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1 ---------------------------------------------------------------------- I'm still a huge fan of GW2 and the WvW game mode is hands down...very dear to me. It pains me to see what it's evolved into. I really wish ANet would stop wasting Dev Time & money trying to use Team Creation mechanics to fix things & directly change the Match-Up model instead. Yours truly, Diku Credibility requires critical insight & time. #MyEoDPurchaseComingSoon #AlliancesWhen #RoadMapWhen
  17. ---------------------------------------------------------------------- You're asking for a RoadMap that explains in detail what needs to happen to evolve this WvW game mode into being able to Host Annual Tournaments . . . imho [ HowTo ] - Road Map Evolve WvW to Host Annual Tournaments in detailed steps: https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1 Our current method of Team Creation is too in-direct & is flawed. Server Linking, Language Linking, and next Guild Linking has us going down a very toxic road . . . despite these forum expert's supportive opinion every time. Fool me once . . . shame on you. Fool me twice . . . shame on me. Fool me three times . . . I asked for & deserve it. No lesson learned . . . imho Directly replace our current Match-Up mechanics with a Player-based & driven Match-Up mechanic that encourages Healthy Competition. [ HowTo ] - Annual Tournament Host Annual Tournament in detailed steps: https://en-forum.guildwars2.com/topic/61981-wvg-world-vs-globes-road-map-to-reboot-wvw/#comment-992637 Yours truly, Diku Credibility requires critical insight & time. #MyEoDPurchaseComingSoon #AlliancesWhen #RoadMapWhen
  18. 2019.06.25 - Removing Language Restrictions for EU World Linking - Predict Community Collapsing https://en-forum.guildwars2.com/topic/55738-removing-language-restrictions-for-eu-world-linking/page/4/#comment-896991 2016-06-11 - Vote thread - Pandora’s Gennie in a Box opened - Churn & Burn https://forum-en.gw2archive.eu/forum/game/wuv/WvW-Poll-6-June-World-Linking-Schedule-CLOSED/page/5#post6197744 2016-05-25 - Hypothetically Speaking... New Worlds? https://forum-en.gw2archive.eu/forum/game/wuv/Hypothetically-Speaking-New-Worlds World linking became a permanent feature by vote, but I don't really remember the community being asked if we wanted Alliances. My old notes on the history of WvW historic postings. https://en-forum.guildwars2.com/discussion/comment/886101#Comment_886101 I really wish ANet would stop wasting Dev Time & money after a failed solution & change course to make WvW profitable by directly changing the Match-Up model instead of tinkering with Team Creation. Directly change Match-up model: https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1 Alliances if it ever launches . . . will fail for the same reasons Server Linking & Language Linking fails to create a healthy & competitive game mode . . . Team Creation Solutions are bad for WvW . . . imho Yours truly, Diku Credibility requires critical insight & time. #MyEoDPurchaseComingSoon #AlliancesWhen #RoadMapWhen
  19. It's like everyone is mixing up the Imperial Senate with the Rebel Alliance. "Alliance, in international relations, a formal agreement between two or more states for mutual support in case of war." https://www.britannica.com/topic/alliance-politics Alliances are not teams - they're two or more states. Ok, don't ask me what states are, but you can be certain it's not teams in international/galaxy relations - I think. Wait a minute . . . I think I know why everyone is getting confused! We should Directly change the Match-up Mechanic instead of In-Directly by Team Creation . . . imho https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1 Yours truly, Diku Credibility requires critical insight & time. #MyEoDPurchaseComingSoon #AlliancesWhen #RoadMapWhen
  20. We need to change the match-up mechanics & only reward players that attack higher ranked servers in a King of the Hill War between all servers . . that aims to fix the WvW game mode's top 3 problems that devs could never provide a solution . . . imho Embrace that Server stacking is a natural part of this game mode & choose to refocus this raw power into creating Healthy Competitive Match-Ups that values the "sacrifices" that players make for their Home Server Allow Friends & Family to play together even though they're from different Servers Allow Off-peak capping, but let players to work out a solution themselves. Use existing game mechanics modified for practical use to allow players to create their own weekly match-ups. See example - Guild Wars 2: How To Use Guesting
  21. @OP Let me apologize for the arrogant attitude of entitled "English" speaking players like myself. Your economic vote should be equally valued by ANet . . . imho How To Create a Language Based "Server". 1) You need to join a guild that encourages the daily use of your language. 2) Your Guild Leader needs to click & join an "Alliance" that daily uses your language. 3) ANet is working to code a WvW "Alliance" button - See #AlliancesWhen? ---------------------------------------------------------------------- "Alliances" was put into motion over 6 years ago when a poll closed on the old forum on 2016-06-07 that does not support Language & Time Zone as a part of its design. https://forum-en.gw2archive.eu/forum/game/wuv/WvW-Poll-6-June-World-Linking-Schedule-CLOSED/page/5 Alternate Solution to "Alliances" was proposed over 7 years ago on the old forum on 2015-11-03 that does support Language & Time Zone as a part of its design. https://forum-en.gw2archive.eu/forum/game/wuv/Reboot-the-Base-Map-Mechanic-Population Alternate Solution to "Alliances" on our current forum posted October 5, 2019 that does support Language & Time Zone as a part of its design. https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1 ANet needs to establish a better Road Map & Vision for this cornerstone game mode that also includes Non-English players. Yours truly, Diku Credibility requires critical insight & time. #MyEoDPurchaseComingSoon #AlliancesWhen #RoadMapWhen
  22. @OP I'd like to suggest that players be allowed to pick their own - Weekly Match-Ups. Solution - Modify current Server Guesting mechanic into a Server Raiding option. Guild Wars 2: How To Use Guesting Steps needed to transform WvW & use Server Raiding: 1) Assign one to four maps to a server to defend as their "Home World". 2) Allow players to enter their "Home World" maps through any Red way point. 3) Allow players to "Raid" their 2 Chosen Enemy based maps through any Blue or Green way point. 4) Only reward players when they fight on their "Home World", or on an Enemy map ranked Higher than their Home Server's Rank. 5) "Home World" Server Rank points are increased based on the earned rewards of its citizen. 6) Server Ranking is evaluated & re-assigned weekly based on a King of the Hill model for each region. i.e. - NA, EU, AS Full context & detailed solution: [ WvG ] - World vs Globes - road map to - [ Reboot WvW ] https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1 Yours truly, Diku Credibility requires critical insight & time. #MyEoDPurchaseComingSoon #AlliancesWhen #RoadMapWhen JOINED - September 19, 2017 - Click my profile 2022.11.05 - Current Total posts = 457
  23. @OP I wholeheartedly agree with you about community being the best part of WvW. We need a design & plan that preserves communities & encourages 3 fundamental concepts . . . imho 1) WvW needs to embrace that Server stacking is a natural part of this game mode & choose to refocus this raw power into creating Healthy Competitive Match-Ups that values the "sacrifices" that players make for their Home Server. 2) WvW needs to allow Friends & Family to play together even though they're from different Servers. 3) WvW needs to allow Off-peak capping, but let players to work out a solution themselves. Here's a detailed design & an actual step-by-step plan on HowTo get it done . . . imho [ WvG ] - World vs Globes - road map to - [ Reboot WvW ] https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1 vs. ANet's World Restructuring Design, FAQ, Updates, Future & Beta https://en-forum.guildwars2.com/discussion/26547/world-restructuring/p1 https://en-forum.guildwars2.com/discussion/26877/world-restructuring-faq/p1 https://en-forum.guildwars2.com/discussion/45856/world-restructuring-update-1/p1 https://en-forum.guildwars2.com/discussion/61986/world-restructuring-update-2/p1 https://www.guildwars2.com/en/news/studio-update-world-restructuring-and-the-future-of-world-vs-world https://en-forum.guildwars2.com/forum/69-wvw-world-restructuring-beta-feedback Which of the 2 design & plan in bold would you pick & why? Yours truly, Diku Credibility requires critical insight & time. #MyEoDPurchaseComingSoon
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