-
Posts
514 -
Joined
-
Last visited
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
Custodio.6134's Achievements
-
When does the World Restructuring Beta end?
Custodio.6134 replied to WINSON.3278's topic in World vs. World
When ANet deems that WR doesn't need further adjustments (this will only remove the "beta" tag, it's still here to stay). Or when the servers shut down, whatever happens first. -
New WvW player feedback
Custodio.6134 replied to Fodder.3529's topic in WvW World Restructuring Beta Feedback
You can. Just not at any time. Select a different guild, that's your transfer upon next team creation There is, technically. It's just enclosed in an alliance guild and not fully open on a server. That's completely unrelated to WR, as it is a game balance issue. Not saying it's not a problem (it certainly is) but the source lies somewhere else entirely -
New WvW player feedback
Custodio.6134 replied to Fodder.3529's topic in WvW World Restructuring Beta Feedback
so, basically the same as when you first created your account and chose a server without any clue about the people on it. that´s a change that is only indirectly influenced by world restructuring, as ultimately this is still a player-behaviour. additionally, we´re ending summer, and school is picking up in most countries again (which also affects population) correction: 4 weeks (six was only the FIRST matchup of WR, as it started mid-month) welcome to roaming, it´s always been like that, and it probably won´t ever change either You´re perfectly describing how WvW has always been, with depending on what time-period you´re looking at, some of those points being more present at certain times. but EVERYTHING you mentioned, no exception, has always been present in WvW in some shape or form, to a higher or lesser extent over time -
Any tips for playing a dedicated healer build?
Custodio.6134 replied to rwknoll.7824's topic in World vs. World
Generally not bad advice, but some factors need to be mentioned: 1. You can only apply healing if your mates actually take damage (since overhealing is NOT trackable anywhere). Low healing numbers don't mean much if your party actually plays good and doesn't even take (much) damage. 2. Same applies to cleanses. You cannot cleanse conditions if your allies aren't affected by any. Ofc in most cases you will just heal/cleanse off-subgroup, but it's important to compare raw stats in their respective context. I've seen ppl complain about "low boonstrips", but when I kept an eye on the enemy, their squad was so bad that they barely had any boons to strip away... -
Not only that, but also ppl sometimes forget that EVERYONE in the guild has to set the SAME guild in order to get paired together. So sometimes ppl actually selected their guild but the other members didnt So they're split up either way, not because they themselves didn't make the choice, but their mates they wanted to play with. It's a rare case though, in every case except one that I directly helped with for ppl I know, they did in fact NOT set their WvW guild correctly (about 50% didn't select one, the other 50% thought representing is enough). And that's the reason why ppl here are explicitly pressing in the wording. It's a frequent issue where ppl blame the system for mistakes that the players themselves are 100% accountable for...
-
That's normal. Previously (when conflux was still unique, and you had to craft both the slumbering and the normal version to equip both) that showed both orbs. However, since the legendary armory removed slumbering versions and converted them into their normal ones, that interaction doesn't work anymore. But, afaik, both orbs are technically still there, however since they have the identical animation, and are displayed at the exact same time upon weapon draw, the overlap exactly and you'll never see both. Dunno if it still works, but previously you could toggle one of them invisible, wait a bit for the animation to desync and re-toggle the second one to see both. Though, if this still works it will only persist until you sheathe weapons, so it's not a practical solution either way
-
Bad Warclaw Chain Pull animation after update
Custodio.6134 replied to SpaceMarine.1836's topic in World vs. World
that´s intentional though, because chain pull now also applies "weakened Frame" (0,5% additional damage per stack). basically, the damage chain-pull did (which was still abysmal considering the supplies required) has been moved over to other siege. It´s about half as effective as the flame-ram mastery, but can also be applied to walls (which flame rams cannot do). It´s basically the equivalent of structural vulnerability, except it works on walls and stacks with it on gates. So instead of having only flame rams do the 10% debuff, you now have 14,5% if you´re using both, or 4,5 % instead of nothing on walls since you are limited to 3 chains per player, and with the duration you will only reach 3 stacks per player until it´s only getting refreshed) keep in mind: this increase of damage is more effective the more offensive siege is used -
It´s not as easy as you might think. Especially if you want to have a unique map (not a reskin of an existing one). You have to be EXTREMELY careful to not put in ways to exploit the structures (which ALREADY happens in many places). You have to be VERY careful to properly balance objective placements in order to achieve a balance between "how far does the enemy have to walk towards each objective to attack" and "how far has the defending team to walk to defend an objective" You have to be careful of which walls/gates can be opened, and from where they can be opened (especially cata-/treb-ranges are important) You have to be careful about terrain-placement (hello desert-roots) You need to consider supply-routes to be appropiate length (which limits the size your map can be, since walking speed of dolyaks needs to be consistent across all maps) and a LOT LOT more factors. the only alternative would be: take the old maps (including their issues) and reskin it to match the theme you want. But then ppl would complain "ANet put no work into the map and just reskinned ABL/DBL", so that won´t happen either
-
Homestead QoL improvements [Merged]
Custodio.6134 replied to VenomReaper.8960's topic in Janthir Wilds Discussion
There also is one lingering issue with the decoration: you cannot preview the decoration you are about to craft. you have to guess how it looks by just the tiny icon. the window could even be upscaled for better inspection, because the decoration itself can be scaled when being placed -
exactly. The whole discussion, brainstorming, basically the whole foundation for World Restructuring was already a thing in the old forums ( https://forum-en.gw2archive.eu/ ) which were closed on 2017/09/12, archived and replaced with the current forum we´re using since then. for example: https://forum-en.gw2archive.eu/forum/game/wuv/Server-Linking-Discussion this is one of the earliest threads where discussion about alliances (at this time in reference to GW1-alliances) started (at ~September 2016), about 5 months after world linking (beta) was first announced (April 2016) the entire wvw-playerbase has discussed this almost constantly since then, waited for it, and now ppl are complaining that they get ALMOST the exact same thing that has been discussed for over half a decade. (the only thing we didn´t get is an actual alliance-UI, for which we got a 6th guild-slot as substitute)
-
What are you talking about? Unless you want to make a CHANGE to your selected WvW-guild you do NOT have to reselect your guild every time team rebuilding happens. Your selection persists. That's REPRESENTING a guild, which is an ENTIRELY DIFFERENT thing. And what you are "asking" for is ALREADY exactly like that. If you think that selecting a different guild or representing a different one mid-season does anything.... Sorry to burst your bubble, but it does do absolutely nothing. You cannot change your team mid-season. The discussion is about selecting a WvW-guild, the one thing you have to do I order to get sorted into a team based on your guild, NOT about representing a guild. Representing does absolutely nothing on that part, you can represent whatever you want (nothing even) yet have a WvW guild selected for team building. Both things are completely unrelated
-
they didn´t tell us because WE DON'T HAVE TO reselect every time. the only thing that happened was that players were assigned wrong (especially on EU this was massively bugged), but your claim is factually false. and if you never selected a guild to begin with..... that's your own fault, we all knew from the very beginning when the deadlines expire, and it´s even displayed inGame. so...... the only blame you can put on ANet is not getting the system working right
-
EU WvW reset messed up beyond all recognition
Custodio.6134 replied to Adzekul.3104's topic in Bugs: Game, Forum, Website
"some players" is a massive understatement, considering that not a single player from our (relatively large) guild got assigned to a team -
Why DBL gets so much hate is actually really simple. The map (opposing to ABL) does actually have something that remotely resembles mechanics. It is a very large map, with a LOT of paths, many of which are not immediately obvious and clear. Imo the biggest problem with DBL is not actually the map itself. Because despite being (at least pathing-wise) larger, there´s mechanics that counteract this. Haybales, shrine-traversal, and forementioned paths/"shortcuts" that drastically reduce travel-time. However: people are getting the "DBL bad" hammered in their brains from all sides (with especially newbies not even understanding why) that a lot of players don´t even TRY to play the map. And let me tell you: if you understand how to play the map, it is a fantastic map for both, PPT and PPK (the latter will, happen a lot more in objectives compared to ABL). And it´s also a map that allows roamers to work alongside zergs (especially the east/west shrines) that can do crucial preparation for their allied large groups. But well.... people are so extremely biased against DBL that they don´t even try and mindlessly tell themselves "DBL bad". And the more you tell yourself a lie, at some point you believe it to be the truth. Don´t get me wrong here: i think one DBL is absolutely enough, and í´d rather see another different border if we ever see a new map (which, considering the strong general opinion towards DBL, justified or not, is highly unlikely). you´re not wrong about the popularity of a map, but that´s irrelevant from the competetive aspect. And about the layout-aspect: almost all competetive games have maps that are actually NOT perfectly symmetrical for all teams. LoL's Summoners rift is NOT symmetrical for both teams, and both teams have an advantage-point and a disadvantage-point on the map. All CounterStrike maps are not even REMOTELY symmetrical, and being on a different side requires different tactics. And btw: in their core, both ABL and DBL DO have in fact a similar layout. the biggest difference is mainly that the east-/west-tower for red team are in the north, instead of between north-camp and middle keep. that´s irrelevant from a design-perspective, and an entirely player-based behaviour. It´s 100% the player's fault if they don´t want to learn or play the map, NOT the game's or dev's fault. again, liking or disliking is a factor that is irrelevant for game-design, especially if the players are heavily biased without even attempting to play the map.
- 40 replies
-
- 13
-
I wouldn't say sample size is tiny. We've played the game for 12 years. Surely that's enough data to get a rough idea of what the primetimes are, don't you think? Just because wr happened, players dont suddenly play at different times. Yes, they may play more or less, but their usual times (e.g. due to school, work, family, whatever) don't change, so neither their usual times also don't change
- 13 replies
-
- 12