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Good lord dungeons are horrible [Merged]
ShroomOneUp.6913 replied to senoramor.7534's topic in Instanced Group Content
the fundamental problem with dungeons is that they were conceptualized for an entirely different level of player experience AND a different trait system. the traits system has been changed twice since launch and the first one was a hard change, the elite spec one. the launch version had you invest hero points into a trait line in various degrees and you could have all five core traits invested in at the same time. but also the traits were....compared to today...utter garbage. people were literally weaker all around before the elite spec changes. on top of the the entire coding for dungeon is seemingly irreparably broken. NOTHING works correctly, its either broken or so horribly buggy a regular player would be bewildered on how something just happened. it would be a boon for the game if anet found the time to simply remake the dungeons, to make them at least not broken messes and MAYBE bring them up to par for a low level experience. -
Staff to spear?
ShroomOneUp.6913 replied to Medusa.7346's topic in Janthir Wilds Discussion (Archived)
THIS is most important for TWO skins exactly. the SUNSPEAR and the DARKSPEAR. Since anet announced Path of Fire a lot of players day dreamed about a paragon like elite spec. What we got was for that dream disappointing (even tho it's now the best warrior dps build in pve right now) the spell breaker. it stung double as several NPCs STILL use monster type range spear skills even int season 4. With Soto we got SO MUCH closer to that dream of a paragon/sunspear solider. With the use of staves which had interesting paragon like skill, warriors could come Really close to that paragon/sunspear Dream role play. With warrior spear skill we would FINALLY have our paragon, even if it's not a elite spec. War have shouts and can still use the second weapon set with a staff and use those skills there. And since ALL classes get spears, the heavy armor class can be different paragon types and ALL classes can roleplay as sunspears now. ANET, PLEASE read this thread and specially this comment. YOU HAVE TO DO THIS. just make both the staff weapons unlock a spear skin as well, just like armor pieces can unlock all armor types at once. -
i would say to even ASK for this in the first place displays a FUNDMENTAL misunderstanding of how the combat works in gw2. if you haven't noticed we DO have dedicated healers, we have dedicated DPS we have things in between these two and we have for the occasional kiting tanks. there is not need for a "monk" as a dedicated healer is not class based but BUILD based. literally EVERY CLASS can make a heal/support build that ONLY does that. YES even warrior as heal berserker. also the combat does NOT require a tank that takes all the damage, as often enough DPS is not a single target but often an AOE swing or effect. there for a "tank" exists only as a kite build meant to use their increased toughness stat to direct certain bosses/adds. for those unaware there is a SOFT aggro system gw2, in which the player with the most toughness is priority target by most mobs and bosses. ( so if you wonder why you get constantly targeted as your solider geared ele in a mob squad....that's why) ergo a trinity is ALREADY part of the gw2 combat. its just weighted differently and has inbetweens/hybrids Pure power DPS, pure condi DPS, Pure support, but you also have condi support and power support as offensive support, you also have defensive support. And a monk as you OP, or any other person asking for it, think off, DOES NOT WORK in gw2. damage is distributed in cones and AoEs rarely if not at all as single target attacks by bosses. Just look at the specter, most of their mechanics volve around focusing on a target to heal or support and it already struggles to be a good support even WITH AoE support through wells. and of course the best being heal scourge who just blasts aoe heals and barrier ( and rezzes fast) A monk that would have to target a squad member and click one skill to heal and do that with ALL squad member specially with squad wide damage WOULD NOT WORK. Unless you make him like.....a support water ele. as you can see a traditional heal monk ala GW1 will NEVER work in GW2. so stop asking for it. but dive into the wealth of GW2 support builds. i am not joking when i say EVERY CLASS has a support build. some are still under tuned for more optimal gameplay but they are perfectly fine for casual play. You have heal berserker and heal(spell)breaker, you have specter, firebrand ( was so strong in the past it had to be nerfed), heal scourge (still god tier in pve even with hundreds of nerfes), water ele, you have rifle chronomacer, DRUID, heal mechanist, you have ventari HEAL VINDICATOR.... you just have to look into them and those who are not as great for more optimal play will eventually be buffed enough in the future OR maybe get a new weapon to play with. but if your gripe is that you can not be a robe wearing staff wielding monk that shoots holy stuff at allies then.....make a water ele or guardian and transmog your armor into the monastery armor from shing jea
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QOL Requests: New for 2024
ShroomOneUp.6913 replied to Rubi Bayer.8493's topic in Guild Wars 2 Discussion
Ok THIS should be new: being able to rearrange the elemental attunements on elementalist. We all ready know thanks to engi that the F skills can be swapped around even if it is indirectly through utility skills. So I propose that ELE should be able to swap the attunements depending on the kind of build their are playing OR the order of rotation they are using. I will mostly focus on build type to visualize the idea though. right now the attunements are in that order: fire water air earth. but if i an ele were to play a power build they would mostly focus on fire and air. As it is now one would either have to unnaturally stretch their finger to press the f keys or have an MMO mouse with 40 buttons on the side, but most gaming mice have only 2 where the thumb is. If attunements could be rearrange the power ele could configure them to be: fire air earth water. conversely a condi ele could go: fire earth water air. and a heal alac ele could go: water earth etc. this would be a nice Quality of life change that does not power creep, makes no thing worse or better statistically and merely remove a rigid button lay out requirement. if brought a bit further it could also include that during combat the swap weapon button allows quick swap between the first two attunements, as the attunements are essentially the ele's weapon swap during combat -
Legendary Weapon Starter Kits feel samey
ShroomOneUp.6913 replied to Player.2475's topic in Guild Wars 2 Discussion
the word you are looking for is PRESTIGE. NOT exclusivity. and at one point dungeon armor and Orr Karma vendor armor was meant to be prestige. But then people complained about getting tokens not fast enough, which then ultimately led to the ascended gear level update, cause people got way to fast lvl 80 exotic gear ( ever wondered why exotic drops are lvl 78? that's a remnant for that time) but with time OTHER rewards for prestige were introduced: various gadgets in PVP which you will NEVER get unless you win a monthly tournament (THAT is exclusive). Time intensive skins for back pieces and later on, although i dislike how its done, glider and mount skins through gem store acquisition. And many more things. And "prestige has been diminished" of gen1 legendaries for YEARS now. With the introduction of precursor crafting instead of increasing the drop rate or make certain weapons drop from certain world bosses ( seriously getting frost fang from jormag's claw would have been decent), the introduction of legendary armory that removed the need to swap armor between alts or have dozen of duplicates (derior still cries over his 30 sets of raid legendary armor being not compensated properly) and now with starter kits. if you want to complain about the loss of prestige (NOT exclusivity) you are 7 years to late. -
Legendary Weapon Starter Kits feel samey
ShroomOneUp.6913 replied to Player.2475's topic in Guild Wars 2 Discussion
dude Legendaries were NEVER exclusive! they just required excessive farming for weeks. that's not exclusivity... THAT'S TIME GATING! this is not wow classic in which you have perform specific tasks including various skill requiring raids and a drop chance. literally ANY component of a gen 1 legendary, even back when they were MERE SKINS of exotic gear level, was obtainable EASILY through dozens of means. YOU CAN SELL THEM TOO. freaking raid skins due to being ascended gear or instantly account bound are more exclusive than legendaries EVER WERE there is nothing exclusive about them. its a mere time investment (and stupid precursor drop chance luck) ONE that anet has deemed now completely unnecessary for gen1, specially when they pushed the legendary armory and made legendary runes, sigils and now relics. heck they gave you a legendary amulet FOR FREE for....PLAYING THE STORY!(transcendence cries int he corner) One can argue that pushing people to have Legendaries so quickly is to bring back the pre ascended gear level patch reward structure: skins alone (plus some doohickies and knickknacks). if you still want this "exclusivity" you are so delusional about....gen2 is still there....those you can't buy and any important component is account bound. (but to spite you i wish for starter kits with them coming soon too) a complete elder dragon set of each big lizard is there too. SO MUCH TIME INVESTMENT STILL UNTAPPED. -
"The Midnight King" Is Now Live!
ShroomOneUp.6913 replied to Rubi Bayer.8493's topic in Guild Wars 2 Discussion
since some seem to react confused: i do not hate as much as people do hate this min expac because i LITERALLY had no big expectation for it. I spend 12 years with this game and have accepted the occasional massive fumbling of anet as a company to just show it ugly face every now and then. Much in contrast to seemingly most other player who seemed to have expected something at the scale of EoD or PoF. I already had that feeling you have now when they botched the icebrood saga and potential destroyer saga. Does that mean all criticism is invalid? HECK NO. they all have merit if they are not the usual emotional "PAHTATIC" outbursts and constant spamming in map chat.(seriously just stop, you are WORSE than the expac if you do) Page three has FINALLY some well thought through details and actual points to make. Much better than the incessant whining. in short: i set my expectations low and was not disappointed just affirmed in what i know about anet. -
Legendary Weapon Starter Kits feel samey
ShroomOneUp.6913 replied to Player.2475's topic in Guild Wars 2 Discussion
the chuck you talking about? they aged fantastically and i see them used more often than gen 2 as skins alone. in fact most gen2 i see are merely the non goofy version of gen 1 and yet i still see gen1 weapon types just as much. i don't see people use shanur and shooshaloo at all. gen3 its its own thing as they are skins galore ofor them to have elemental and color matches but they are all samey. -
"The Midnight King" Is Now Live!
ShroomOneUp.6913 replied to Rubi Bayer.8493's topic in Guild Wars 2 Discussion
i think that is more a hardware issue. 3080s are relatively cheap these days you should get one -
"The Midnight King" Is Now Live!
ShroomOneUp.6913 replied to Rubi Bayer.8493's topic in Guild Wars 2 Discussion
i do not know what you udnerstand under plot holes, but nothing remained unexplained. unlike FOD which had an unreasonable bone headed commander, a botch ed attempt to make joon neuro divergent and the asinine ankha word view..... it was straight forward and had no plot holes. YOu may think of "DEPTH" that was missing and to be honest i do not expect depth from anet at all since HoT. it was a save set up/new beginning after 10 years of doing one over arching story that tossed away plot line like the white mantle and palawa joko. its not the greatest story told by far but its not riddled with plotholes. any stronger negative take is born from unrealistic high expectations. I bet you expected EoD hype or lw4's having to end on a high note because lay off threatened anet to be closed down possibly. its a no box sale, mini expansion and it did exactly what i expected it to do. -
Legendary Weapon Starter Kits feel samey
ShroomOneUp.6913 replied to Player.2475's topic in Guild Wars 2 Discussion
they tied a new feature and reward to the new expansion....WOW such scummery and criminal action. like that has never done before. /s- 84 replies
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Obsidian Legendary Armor Tier 2 Preview
ShroomOneUp.6913 replied to Rubi Bayer.8493's topic in Guild Wars 2 Discussion
Oh look at that: tier 2 HAS TWO VERSIONS one is what they showed off and the other has A FLASHY ANIMATION AND AURA AS YOU DEMAND IT TO HAVE. WOW its like you malded for NOTHING