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Ahkaskar.3906

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  1. I have a suggestion for a new way to handle fractal dailies that allows more player choice. Instead of tying dailies to specific fractals, assign a rating (stars, pips, tokens, etc) to a fractal relative to its difficulty. (1-3 stars? 1-5 stars?) Dailies are then completed by collecting enough pips along a tiered collection (think the way Misty Cape Scraps are handled, or the "reward tracks" in drizzlewood coast) A hard fractal would progress the collection faster, but it would allow all fractals to still progress the collection at least a little.
  2. when dragon's stand ends, please teleport the players BEFORE the final cutscene plays. it's really stressful to be trying to recover from an island exploding under you only to have the unskippable cutscene play knowing you're about to fall to your anti-climactic death
  3. Allow us to continue tracking achievements after they hit 100%. Currently they auto-unwatch and the button to watch them disappears. Context for this is when I logged in today I saw that the WvW Beta Veteran achievement had completed but it was still displaying in the list at the right side with gold 100% text. I think if I was trying to complete a number of achievements this would help me keep track of what I'd recently done, better. Like, "wow I actually finished three of these achievements in my list." Probably need a checkbox on the achievement panel to allow toggling automatic unwatching of achievements on completion, and having automatic unwatching set to ON should probably disable (but not hide) the achievement watch (eye) button.
  4. this seems to still be the case. it's like the bottom right swatch's overlays are messed up and it's asymmetrical around the head. one eye has a weird looking droop/tear, only one ear is lit up, and only half the mane lights up https://imgur.com/jfehz4M
  5. Just throwing in my two cents... damage seems okay but I find playing Catalyst to be physically uncomfortable as defined with the base keybinds. And before someone tells me to remap, consider this is a core problem and remapping my keys to play one spec isn't a solution. Hitting the F5 button is uncomfortable regardless of what spec I'm playing, and considering how often I need to deploy a Jade Sphere it feels like it adds a lot of busywork for little purpose. It's also hard to intuit when to do it especially when I'm juggling so many other mechanics. I also feel like the orbits are a waste of a button and that one of these mechanics needs to be simplified into another button or removed. One example might be putting the orbits as part of any weapon's auto attack and moving the Jade Sphere to an attunement's button. (Overload style) This would let weapons other than hammer use that mechanic. The 3 key on the hammer could then get a more active ability, or even a unique/upgraded version of the Jade Sphere. That said I also don't really like the orbits as they tend to keep me in combat when I hit random passive or ambient mobs trying to get from point A to point B. I've spent an inane amount of time stuck unable to mount and keep up with a fast moving squad in PvE. If it weren't so integral to the Catalyst's (as I see it, too many concurrent) mechanics and the hammer weren't so dull without it, I simply wouldn't use it.
  6. I've only really made one attempt at the meta, which was a failure. But overall I liked it! I think these changes will go a long way, though I would add that one thing to keep an eye on is performance. This meta definitely dropped me to 15 fps at some points with an extremely beefy computer and without a doubt issues like that will affect how well everyone can attack and react especially in a fight with a lot of quick, board-sweeping attacks
  7. I really like the new telegraphs and aoe markers for the bosses. Heck, Harrower Veltan's challenge ring AoE really stood out to me as being my favorite instance of that kind of attack in the game thus far. It rewards situational awareness even if you are caught by it. My only complaint, and it may be a bug, is that the Viscount's candy corn pools go away when he's stunned but his projectiles may continue to fire after he recovers. It makes CCing him actually harmful.
  8. Yeah I think this was the confusing thing to me--it being in character, I didn't know if they meant: * once per character * once per class * once per account Turns out it was the last one. Not that I need the weapon, but I didn't know what the limitation was until I had already claimed the box.
  9. Race: CharrGender: Male (possibly also female)Class: Any Heavy (this could also apply to other armor classes) These are more on the minor side but I would think are totally fixable--a couple helmets clip the face weird on charr faces that have either long or wide snouts. Charr T3 Cultural helmet (dreadnought): https://imgur.com/t6mQXmo (upper lip is visible through the faceplate)Primeval Warhelm: https://imgur.com/3e4o1zR (beard and teeth are visible through the front)
  10. Race: CharrGender: BothClass: Any Heavy (this could also apply to other armor classes) Numerous heavy shoulders for charr are "crushed" inward at the back. The most egregious example is the T3 charr cultural shoulders on the character's right side. This does appear to be affected by character proportions somewhat, and appears to be more obvious on female charr than male charr. Dreadnought (T3 cultural): http://i1229.photobucket.com/albums/ee479/Ahkaskar/20171031185516_1_zps8ywzlcjl.jpgGuild Defender: http://i1229.photobucket.com/albums/ee479/Ahkaskar/20171031185623_1_zpshg3p5nrm.jpgBanded Pauldrons: http://i1229.photobucket.com/albums/ee479/Ahkaskar/20171031190805_1_zps0ffasjmp.jpgChainmail Shoulders: http://i1229.photobucket.com/albums/ee479/Ahkaskar/20171031190917_1_zpsckxtnpdd.jpgConqueror's Mantle: http://i1229.photobucket.com/albums/ee479/Ahkaskar/20171031191013_1_zpsakk87bef.jpgDark Templar Pauldrons: http://i1229.photobucket.com/albums/ee479/Ahkaskar/20171031191109_1_zpsepfrlfdv.jpgGrasping Dead Pauldrons: http://i1229.photobucket.com/albums/ee479/Ahkaskar/20171031191220_1_zpsmrnbkssv.jpgHeavy Houndskin Mantle: http://i1229.photobucket.com/albums/ee479/Ahkaskar/20171031191303_1_zpsdrlxzjcg.jpgHeavy Scale Shoulderguards: http://i1229.photobucket.com/albums/ee479/Ahkaskar/20171031191409_1_zpsmqkhwulk.jpgLunatic Templar Pauldrons: http://i1229.photobucket.com/albums/ee479/Ahkaskar/20171031191508_1_zps5bk8jggy.jpgRadiant Mantle: http://i1229.photobucket.com/albums/ee479/Ahkaskar/20171031191605_1_zpsgd2jpm6n.jpgScallywag Pauldrons: http://i1229.photobucket.com/albums/ee479/Ahkaskar/20171031191651_1_zpswja4nl9n.jpgStudded Plate Pauldrons: http://i1229.photobucket.com/albums/ee479/Ahkaskar/20171031191726_1_zpsc9z6zw6h.jpgWorn Chain Pauldrons: http://i1229.photobucket.com/albums/ee479/Ahkaskar/20171031191825_1_zpsqj3w1owk.jpgWorn Scale Pauldrons: http://i1229.photobucket.com/albums/ee479/Ahkaskar/20171031191856_1_zpszep1lh6u.jpg I can't guarantee this is a completely exhaustive list, and it certainly doesn't include a pass through the other armor classes. However it's clear this affects even new armors, as indicated by the Houndskin Mantle. Here's an enlarged side by side comparison for the Dreadnought shoulders: http://i1229.photobucket.com/albums/ee479/Ahkaskar/dreadnought%20comparison_zpspwk5zs3h.png
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