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Sniper.5961

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  1. No thats not how it works. First of all you dont want to have a healer in your party to begin with if you play a power comp because you want to have fast phasetimes so you need to cover all of the offensive boons while losing the least amount of damage and still bringing enough cc and aegis / stability to have a high dps uptime. If you have npng in its current form it just straight up favors a condi comp because you have to bother to strip it in a power comp and you have to strip it fast because the bulk of the damage is dealt within the first seconds, condi on the other hand needs time to ram
  2. hi, i ran with you and marchen yesterday if im online feel free to whisper me, i would be happy to play with you again. I also think that by reverting the exposed change more people would play power and the pug diversity would be bigger. It would probably lead to what you said would be ok (80% scg fb ren or other condi comps rest power).
  3. Read my post again that was clearly not what i was implying in the slightest, its baffeling how you get that take from my post like you make an effort to misunderstand it. And yes they are going to tend towards the best way to clear the hardest content in the game, i was never disputing that, on the contrary my post was based on it. You also didnt answer my question: "Dont you agree that reverting exposed would be healthy for the current state of fractals? "
  4. I wasnt complaining about the limited number of ways to clear CMs, i was complaining about the fact that one way to clear them with 3 classes in 5 slots is by far outperforming all of the other ways for the vast mayority of the current population. Its also wrong to say that its a fools errand to engineer multiple meta solutions because i just wrote the solution and how to do it: Revert the exposed debuff change fix vengeance and maybe change npng thats it, and it is easy to do that. no hard work for a net needed. If they do that scourge fb ren meta will be still alive but now you have a lot mo
  5. If you look in the T4 lfg every day, its very obvious that scourge and fb are overrepresented. And if only 3 classes dominate the pug meta for 5 man content you have a clear balance problem that should get addressed. In my opinion you could fix most of the problem by reverting the exposed debuff change and make it 50 50 again. Condi is stong enough to still be pug meta and power will be played more at least in 99/98 CM. Then fix vengeance bug and exchange fury for resolution in npng or remove the instab completely.
  6. what you described is the normal bahavior of about face, to get the effect that you see in streams you have to do about face with left click held down to make the char run towards you, like you did, and to make it run in the original direction you do not press about face, you just press down rightclick so the char runs forward again. Then you can repeat it as often as you want. So about face char runs toward you, rightclick char runs away.
  7. This is the wrong way to nerf the skill, because the rotation will be frustrating to play, because OWP will not line up with every 2. sic em burst phase anymore and in addition will not line up with bossphases like it used to be. If the Trait has to be nerfed, please either prolong the internal cooldown for the individual hits or nerf the damagemodifier a bit. Either of these nerfs would have the same effect over time and even tune down the burst phases even more, (wich is the intended goal of this nerf) but would still preserve the timing of the rotation, bossphases and thus the enjoyability
  8. If you have enough dps and actually phase her quickly, you skip the tornado phase because she is dead before she can use it. If the dps is too low and she enters tornado phase there are a few possible tactics to deal with it. If she has very low hp you pretty much ignore mechanics stay close to the tornado and kill her. Otherwise the most important Mechanic apart from not using projectiles is to prevent someone to get 10stacks of the blue teather debuff, by bodyblocking it, if you get 10 stacks the person will get a lot of damage/go down and everyone close to them aswell (thats probably what w
  9. I am really happy you fixed it, ty :). The whirl finisher from the other dodge trait "impaling lotus" still doesnt work btw, would be great if you yould fix that one, too. I would test it one more time. Working fine for me. Note that you do need to be in combat for that projectile finisher to trigger. Thanks for fixing bound.ok nevermind i was not in combat
  10. I am really happy you fixed it, ty :). The whirl finisher from the other dodge trait "impaling lotus" still doesnt work btw, would be great if you yould fix that one, too. Edit: Nvm i was not in combat it is working as intended
  11. Why? The cc requirement is a lot less than t4You should not be comparing with t4. You should be comparing with other fractals within the same tier. And this fractal on t1/t2 definitely feels as if it should belong at least a tier higher (and wouldn't even be counted among the easier of the fractals in that next tier). It's not the first time it happened, by the way (with the most dramatic case happening with Shattered observatory, when originally, before it got fixed, T1 was around middle-t3 tier and was massively harder than other t1 fractals). Nowadays, when making new fractals, Anet makes
  12. Why? The cc requirement is a lot less than t4, everything does much less damage, and you don't get downed when failing a mechanic, you just get a bit of damage, the boss has a lot less hp, the blue tether gives you stacks so slowly the mechanic becomes irrelevant. I don't think the boss should get any more easy than this otherwise people will not even realize when they make mistakes. And its important that people realize when they fail a mechanic, in fact I think the blue tether should get buffed in t1 in a way that the stacks are applied a lot quicker but the damage you get for failing it sho
  13. Which is why arcdps is kind of bad in this term. That thing shouldn't exist in the first place. Arc dps has now an option to display breakbar damage so its really helpfull in that regard. And why shouldnt it exist in the first place? An acurate feedback of the performance of players especially in the form of logs is the best thing that has happened to the pve community.
  14. Why? The cc requirement is a lot less than t4, everything does much less damage, and you don't get downed when failing a mechanic, you just get a bit of damage, the boss has a lot less hp, the blue tether gives you stacks so slowly the mechanic becomes irrelevant. I don't think the boss should get any more easy than this otherwise people will not even realize when they make mistakes. And its important that people realize when they fail a mechanic, in fact I think the blue tether should get buffed in t1 in a way that the stacks are applied a lot quicker but the damage you get for failing it sho
  15. We never truly had reliable kp. They could be faked before the patch, titles could be bought and augmentations could be farmed without CMs. Now people can still do that and claim that they exchanged their kp. It doesn't really make a difference. If we want a better version of the kp system its time to make https://killproof.me/ the new standard. It's going to be better that way anyway because that way you can spend your kp on items without losing kp because the website can calculate that (it's already done with legendary armor) and you can't fake anything. It would be amazing if you could atta
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