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Sniper.5961

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Everything posted by Sniper.5961

  1. It's a well known bug that didn't get fixed in ages and is annoying me every day when the instab is in 99 or 98 and I want to play power on any class.
  2. I have 11k hours on my thief and i can tell you thief is fine. It has good openworldbuilds, power daredevil is decent at some of the raidbosses, rifle deadeye has a niche role in raid, condi daredevil is decent aswell and specter is imo kinda op in spvp and very good in most of the endgame pve content, since it has one of the highest dps outputs in the game and also provides grp barrier with decent cc, vuln and burst potential all of that while not locked in melee range on condi, with an easy rotation and can also boonstrip with a negligible dps loss. Also you are decent at skipping and you ev
  3. I like the bossfight and its mechanics, the cone attack from Mai trin could have a charge up animation though, like the Shockwave from scarlet does, to make it more clear when to dodge. Every single player has to know the fight and can randomly get key mechanics that can cause a wipe if failed, also if you don't dodge certain attacks you get punished by taking more dps, I like both of these aspects of the fight. In the end you have to keep track of several mechanics at once, but they are all executable at the same time so even though it's not easy it's fair and fitting for a CM. The timer is r
  4. ok, if no one is in there, practice npcs could spawn, bonus points for increasing difficulty. Btw if you are EU we can duel in there or in the guild arena. Just whisper me.
  5. There are 2 major issues with this arena that have to be addressed: 1. The NPCs need to stop spawning, they are disturbing 1v1s. 2. It is called an Activity, it should act like one in a way that people are grouped together from diffrent arborstone map instances like all other adventures work aswell (keg brawl, crab toss, etc.). Otherwise you can only play against people from your current map instance and are not going to find enough participants, because the arena will seem empty even though 10 diffrent people sit in 10 diffrent map instances waiting for someone to join
  6. I never wrote about skipping the first ano, it's about phasing the boss before the bomb goes off so you don't lose dps when one player has to do the bomb mechanic. And yes I agree 20/20 would have been better and its a good thing that the condi modifier got nerfed.
  7. Yes I am well aware of that and didn't disagree with the fact that the damage bonus of exposed is getting nerfed. The first phase on Arkk has no breakbar however, and you phase the boss even In a decent pug group before the bomb goes off, then you do the bloom mechanic and after that you get a breakbar for the remaining 10% to the next phase where the 2. Ano doesn't even spawn unless you are slow. So no, the exposed change isn't even close to forcing groups to kill that ano.
  8. Is there an ascended back item anywhere in eod?
  9. No thats not how it works. First of all you dont want to have a healer in your party to begin with if you play a power comp because you want to have fast phasetimes so you need to cover all of the offensive boons while losing the least amount of damage and still bringing enough cc and aegis / stability to have a high dps uptime. If you have npng in its current form it just straight up favors a condi comp because you have to bother to strip it in a power comp and you have to strip it fast because the bulk of the damage is dealt within the first seconds, condi on the other hand needs time to ram
  10. hi, i ran with you and marchen yesterday if im online feel free to whisper me, i would be happy to play with you again. I also think that by reverting the exposed change more people would play power and the pug diversity would be bigger. It would probably lead to what you said would be ok (80% scg fb ren or other condi comps rest power).
  11. Read my post again that was clearly not what i was implying in the slightest, its baffeling how you get that take from my post like you make an effort to misunderstand it. And yes they are going to tend towards the best way to clear the hardest content in the game, i was never disputing that, on the contrary my post was based on it. You also didnt answer my question: "Dont you agree that reverting exposed would be healthy for the current state of fractals? "
  12. I wasnt complaining about the limited number of ways to clear CMs, i was complaining about the fact that one way to clear them with 3 classes in 5 slots is by far outperforming all of the other ways for the vast mayority of the current population. Its also wrong to say that its a fools errand to engineer multiple meta solutions because i just wrote the solution and how to do it: Revert the exposed debuff change fix vengeance and maybe change npng thats it, and it is easy to do that. no hard work for a net needed. If they do that scourge fb ren meta will be still alive but now you have a lot mo
  13. If you look in the T4 lfg every day, its very obvious that scourge and fb are overrepresented. And if only 3 classes dominate the pug meta for 5 man content you have a clear balance problem that should get addressed. In my opinion you could fix most of the problem by reverting the exposed debuff change and make it 50 50 again. Condi is stong enough to still be pug meta and power will be played more at least in 99/98 CM. Then fix vengeance bug and exchange fury for resolution in npng or remove the instab completely.
  14. what you described is the normal bahavior of about face, to get the effect that you see in streams you have to do about face with left click held down to make the char run towards you, like you did, and to make it run in the original direction you do not press about face, you just press down rightclick so the char runs forward again. Then you can repeat it as often as you want. So about face char runs toward you, rightclick char runs away.
  15. This is the wrong way to nerf the skill, because the rotation will be frustrating to play, because OWP will not line up with every 2. sic em burst phase anymore and in addition will not line up with bossphases like it used to be. If the Trait has to be nerfed, please either prolong the internal cooldown for the individual hits or nerf the damagemodifier a bit. Either of these nerfs would have the same effect over time and even tune down the burst phases even more, (wich is the intended goal of this nerf) but would still preserve the timing of the rotation, bossphases and thus the enjoyability
  16. If you have enough dps and actually phase her quickly, you skip the tornado phase because she is dead before she can use it. If the dps is too low and she enters tornado phase there are a few possible tactics to deal with it. If she has very low hp you pretty much ignore mechanics stay close to the tornado and kill her. Otherwise the most important Mechanic apart from not using projectiles is to prevent someone to get 10stacks of the blue teather debuff, by bodyblocking it, if you get 10 stacks the person will get a lot of damage/go down and everyone close to them aswell (thats probably what w
  17. I am really happy you fixed it, ty :). The whirl finisher from the other dodge trait "impaling lotus" still doesnt work btw, would be great if you yould fix that one, too. I would test it one more time. Working fine for me. Note that you do need to be in combat for that projectile finisher to trigger. Thanks for fixing bound.ok nevermind i was not in combat
  18. I am really happy you fixed it, ty :). The whirl finisher from the other dodge trait "impaling lotus" still doesnt work btw, would be great if you yould fix that one, too. Edit: Nvm i was not in combat it is working as intended
  19. Why? The cc requirement is a lot less than t4You should not be comparing with t4. You should be comparing with other fractals within the same tier. And this fractal on t1/t2 definitely feels as if it should belong at least a tier higher (and wouldn't even be counted among the easier of the fractals in that next tier). It's not the first time it happened, by the way (with the most dramatic case happening with Shattered observatory, when originally, before it got fixed, T1 was around middle-t3 tier and was massively harder than other t1 fractals). Nowadays, when making new fractals, Anet makes
  20. Why? The cc requirement is a lot less than t4, everything does much less damage, and you don't get downed when failing a mechanic, you just get a bit of damage, the boss has a lot less hp, the blue tether gives you stacks so slowly the mechanic becomes irrelevant. I don't think the boss should get any more easy than this otherwise people will not even realize when they make mistakes. And its important that people realize when they fail a mechanic, in fact I think the blue tether should get buffed in t1 in a way that the stacks are applied a lot quicker but the damage you get for failing it sho
  21. Which is why arcdps is kind of bad in this term. That thing shouldn't exist in the first place. Arc dps has now an option to display breakbar damage so its really helpfull in that regard. And why shouldnt it exist in the first place? An acurate feedback of the performance of players especially in the form of logs is the best thing that has happened to the pve community.
  22. Why? The cc requirement is a lot less than t4, everything does much less damage, and you don't get downed when failing a mechanic, you just get a bit of damage, the boss has a lot less hp, the blue tether gives you stacks so slowly the mechanic becomes irrelevant. I don't think the boss should get any more easy than this otherwise people will not even realize when they make mistakes. And its important that people realize when they fail a mechanic, in fact I think the blue tether should get buffed in t1 in a way that the stacks are applied a lot quicker but the damage you get for failing it sho
  23. We never truly had reliable kp. They could be faked before the patch, titles could be bought and augmentations could be farmed without CMs. Now people can still do that and claim that they exchanged their kp. It doesn't really make a difference. If we want a better version of the kp system its time to make https://killproof.me/ the new standard. It's going to be better that way anyway because that way you can spend your kp on items without losing kp because the website can calculate that (it's already done with legendary armor) and you can't fake anything. It would be amazing if you could atta
  24. Which masteries are that and to what tier? https://wiki.guildwars2.com/wiki/Essence_manipulation the 2. tier of all these
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