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bean.1497

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  1. Bumping this, as a fellow reporter of bugs that completely change class gameplay, would really appreciate seeing ANet confirm they're aware of this one, and hopefully working on resolution. Getting the GS weapon strength on the dodge trait damage has completely changed the way people have to play this class to remain competitive...
  2. Another thread of details, another thread of great investigative work! Again, ANet, even if the team isn't sure how to fix this, or it is a low priority in the backlog, it would go miles in goodwill towards the players if you would acknowledge that these bugs are even on your radar.
  3. Thanks for all the work you've done on this, LuxRoy! As a class-breaking bug-reporting enthusiast, I would hope that ANet addresses this. Even if their team isn't sure how to fix this, or it is a low priority in their backlog, it would go miles in goodwill towards the players if they would acknowledge that these bugs are even on their radar.
  4. Currently, self-inflicted conditions (via Corruption skills) are not correctly modified by the user's Condition Duration stat - all condition duration from Expertise is ignored on these conditions, specifically. This means necromancers are all missing out on damage promised by an inaccurate tooltip when they transfer these conditions to their target.
  5. See video - its not quite the same skill as the enemy one either, but seems very likely that Putrid Explosion got broken accidentally when they added this Putrid Cloud skill for the Purist Necromancer enemies.
  6. This is occurring without those traits selected in Death Magic (death nova), and the pulsing damage aoe being created is not Poison Nova, it is the Putrid Explosion skill ID itself. Currently, if you take this trait, you get both the poison nova field, and the putrid explosion aoe. Poison Nova (trait) is a pulsing poison combo field that deals strike damage and one 5s stack of poison, 2x Putrid Explosion (bugged) is a pulsing damage aoe (no combo field) that deals strike damage, one 2s stack of poison, and 2s of weakness, 10x.
  7. Since End of Dragons launch, the Bone Minion active skill Putrid Explosion has mysteriously gone from a single instance of strike damage to a field that pulses damage, poison, and weakness for 10 seconds. It is oddly similar to a skill Purist Necromancers use in Cantha when their minions die, Putrid Cloud. Was this change to Putrid Explosion an unintended consequence of adding Putrid Cloud?
  8. While your intent was to justify the decision, this has only made our question louder: If MCs from Fractal CMs re such a statistically minor impact on the overall economy, why remove them at all? Or, is it possible ANet is removing rewards from popular endgame content in an attempt to drive us to the new expansion content? You're pitching it as a carrot but boy does it feel like a stick.
  9. Wow, thanks for explaining why that keeps happening. I hope ANet fixes it soon!
  10. Bumping this - this bug still exists. We played it twice, my party members counter was always accurate, mine always jumped from 7 to 47 and then went down to 40 (at which point the other person got the achievement), and i never got the achievement.
  11. This was fixed in the August 17th patch, tested both and they are no longer occurring. Thanks!
  12. https://www.youtube.com/watch?v=dnUiBHGak08 Explained more thoroughly in the video, but there are 2 separate bugs with Dhuumfire and Demonic Lore right now. Demonic Lore: Whenever an additional scourge player procs their demonic lore trait, the 3s demonic lore ICD is reset for all other scourges. As long as another scourge applies torment in some way between two of your applications, both of your torment skills will add a stack of burning, even if your two attacks are within 3 seconds of each other. With multiple scourges attacking a single target, this effectively eliminates the demonic lore ICD entirely for all players. Dhuumfire: If multiple shade skills are used simultaneously, a stack of burning procs on every shade skill, seemingly ignoring the 1 second ICD. The key to this is in how the ICD is tracked: when a scourge procs Dhuumfire, a hidden buff is applied to the player with a 1 second duration that, if present, prevents any subsequent shade skill from proccing Dhuumfire. After the buff expires, the next shade skill procs burning and re-applies the buff to the player. However, this buff is applied to the player 30-50ms after the shade skill is used and conditions are placed on the target. This means that, if multiple shade skills are used in this small window, before the hidden buff is applied to the player, they each add a stack of burning, as there is no buff present on the player yet preventing the Dhuumfire proc.
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