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masterofdisaster.1609

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  1. January 2019. After 2 months of playing PvE I gave PvP a chance. Got meta build, started a match got shredded by FB & Scourge, went away. Then I found out action camera exists. Tried all classes, changed few keybinds and got to know people that knew what they were doing. Then the problem was with some people and usual PvP drama. Then eventually I have grown a thicker skin. I now play sPvP from time to time. I also tried WvW which is more to my liking. The end.
  2. The answer turned out longer than I though and I apologise for it. What do you mean? The power shatter mesmer? The one with stealth, burst then kite mechanic? If yes, then it's simple. You don't. But honestly, depends on how much stealth you want. It's a nice additional tool for a mesmer but don't rely on it too much. It will be important though. Now also the question is: Do you want a normal build? Or the "what the hell just happened" burst build that is there not to fight but to execute the enemy? If normal, then you can start at the metabattle.com https://metabattle.com/wiki/Build:Mirage_-_Shatter_Mirage Probably you already did but just saying to be sure. Few things will have to be changed though. And you might even consider going for core mesmer but for now mirage. The general idea of the burst is to stealth with torch 4/Signet of Midnight, get close to the enemy and then (if you are running Domination trait line) use Diversion (F3) which will stun the opponent, Mirror Blade (greatsword skill 2), dodge for 1 additional clone and to avoid being interrupted, Mind Stab (gs skill 3), Mantra of Pain and last but not least Mind Wrack (F1). All of that needs to be done in max 2 seconds. It would be best if you would do it in less of course. Getting close before the burst is important here because Mirror Blade bounces of the enemy and hits him again if you are close enough, which in turn deals more damage and because the Mind Wrack also happens not only at clones' location but also yours. As you can see the burst requires a lot of skills to be used. Putting them all on cooldown early in a fight might not always be a good idea until you know that the enemy either has used his defensive skills (stunbreaks most importantly) or doesn't suspect you are close. The problem with a burst power mesmer, mirage or core (let's not talk about Chronomancer) is that sustained fight can be a bit harder to pull off. The longer the fight goes on the harder the fight will be. And if you see that you need to fight a class with a lot of evades, or blocks, stunbreaks or invulnerabilities your burst can be totally ignored. Even despite all these nerfs, Power Mesmer still has high burst potential but without stealth its highly telegraphed and considering that for optimal burst you need to be close while also being squishy its quite a high risk and sometimes high reward type of gameplay. Kiting. You need to kite. And then get close for the burst and kite again. All of that needs to be repeated until your enemy dies. Between the bursts you need to survive either by again kiting or evades, distortions and so on. You can use stealth too but that is important for bursts so yeah. For the gear: Normal build is full Berserker's except amulet, one ring and one trinket which will be Marauder's. You can of course choose different pieces to be Marauder's or just add more if you are struggling to survive at first. Don't put on too much of Marauder's gear though. You will need as much damage as you can so you will be running Berserker's mostly. 2500 power, 50% crit chance and 210% crit multiplier. That's minimum. For runes, you have two good choices, Runes of Scholar, and Runes of Fireworks. Scholar gives more damage and better burst, while Fireworks give more power, boon duration for a better might uptime for Mantra of Pain and most importantly, 6 stacks of might and fury plus vigor for 6 seconds with an addition of perma 25% increased movement speed which is hard to come by with mesmer. Both are equally valid choices but it's up to you to decide what you prefer. For sigils, you can't go wrong with Sigils of Energy on both weapons when it comes to Mirage. Of course if you want more damage on burst then you should go with a Sigil of Air or Force on greatsword. Sigil of Agility is quite useful in pulling off the burst. When you are ready for it swap to gs and fire up that glass cannon. Dodging, shatters and Mantra of Pain charges do not interrupt your skills so with added 1 second quickness on weapon swap it's more than enough time to fill entire burst in 1 second since you can do many things at once. Of course as it often is, if you want you can change the utility skills. There are few options. Your optional slot is Mantra of Pain. It's there for just pure damage increase. If you want you can change it for Decoy (additional stealth source), Mantra of Distraction (better control over enemy attacks and additional way to set up bursts, they can still dodge it though because it dazes not stuns), Signet of Illusions (very minor clone generation on passive and a shatter recharge which can help with putting pressure on the opponent). Also depending on what you feel might work better you might consider changing elite skill Jaunt to Mass Invisibility for even more stealth but then say bye bye to any condi cleanse because Mesmer's aren't allowed to have proper condi cleanse for some reason until you take Inspiration traitline which barely anybody uses, because of how Dueling and Domination are essential for this build. There is also a Mantra of Resolve. If you are fighting a condi heavy build and you have problems to avoid condis then taking the Mantra is a better option instead of Mantra of Pain. Now the next thing, clones. You will want to shatter your clones. Don't hold onto them for god knows how long. Average lifetime of a clone will be 3 seconds.All classes have easy way to just outright remove your clones. Thief can destroy them with bouncing dagger, shortbow or dagger storm, Warrior gs burst, Rangers with longbow skill 5, weaver with ANY skill really when on Sword/Dagger, Necro with multum of AoEs, Dragonhunter with traps and several AoE's plus Longbow skills, I mean you get the idea. Holding your clones is fine if you are about to burst the enemy in few seconds but overall you need to use them quickly. In WvW zergs you might as well as forget that you have any clones. Additionaly your clones are dumb. They don't move until your opponent gets out of range, then they just run straight to him. They also run when you want to shatter so if you are in stealth and a thief for example doesn't see you but sees that the clones suddenly come to him while weilding a ranged weapon he can assume you are about to burst the damage so he can shadowstep away and just shoot your clones with a autoattack effectively removing significant portion of your damage. Don't get discouraged though. The build does offer tools to win. Despite nerfs Shatter Mesmer still has high burst potential. You can kill people quickly if they are not careful. Attacking them from behind either at the beginning of the fight or in the middle of it is a good way to fool them for at least a moment. Forcing them to rotate camera constantly just to look at you can be distracting and in an attempt to catch you they will have to use their mobility skills which they could use to run away. Oh yeah and you can't attack on gs if your enemy is behind you. So if you want to run away from them AND attack then you can't. That is a nerf to our kiting. We could do it in the past. Thanks Anet. Oh yeah one last thing. Mirage doesn't have a lot of dodges. Despite the popular belief we have a finite amount of defenses. We have 2 dodges, additional one per 9 seconds if using Sigil of Energy, Blink on 30s CD and a distortion on 50s CD. On Sword/Torch set you also have a 1s distortion on Blurred Frenzy (sword skill 2) on most likely 8s CD thanks to Fencer's Finesse trait in Dueling. The rest of defense comes from, as mentioned earlier, kiting which is possible thanks to Jaunt (don't over use it though), Blink and sword ambush skill which is a great mobility skill with an interrupt. It doesn't offer any evade though so it can be interrupted easily because of highly telegraphed animation. I also mentioned the Core Mesmer build. Change Mirage traitline to Chaos and choose traits: Master of Manipulation, Auspicious Anguish, Prismatic Understanding.Then take Signet of Midnight and Mass Invisibility. Blink is a must and for the optional slot: Mantra of Pain, Decoy or Mantra of Distraction. This set up highly increases your stealth duration giving you effective 15 seconds of continous stealth (provided you use all stealth skills at once). Mass Invisibility will also have reduced CD from 60s to 48s.All skill that count as Manipulation, will also give you 3s superspeed. You can use manipulation healing skill too (Mirror) which is now on 12s cooldown and reflects projectiles. You might even try the build Im trying to make work. Dueling, Illusions and Chaos.Dueling: Desperate Decoy (mid), Fencer's Finesse (low), Deceptive Evasion (low)Illusions: Shatter Storm (low), Escape Artist (high), Phantasmal Force (high)Chaos: Master of Manipulation (low), Auspicious Anguish (high), Prismatic Understanding (mid). Gs, Sword/torch, Skills: Mirror, Mantra of Distraction, Blink, Signet of Midnight, Mass Invisibility. That allows for a lot of clone generation from stealth, weapon skills, and dodges, plus your recharge on shatters is reduced from Illusions traitline and also you have now 2 charges of Mind Wrack. Your burst is now a bit weaker but you can burst more often. You lack stun but still you can attack way more often efectively putting more pressure.I am not saying this build is good. Im just saying what Im trying right now I do often win with it. And finally: The "one shot" build: Full berserk, Runes of Scholar, all power infusions, Sigil of Bloodlust and Energy on Sword/Torch (try to kill downed enemies on this set to stack Bloodlust), and Sigil of Force and Air on Greatsword. The build is the same on the Power Shatter Mirage from Metabattle.com except in Dueling at the end you choose Superiority Complex. As for utility skills: choose anything you want. Mantra of Pain is mandatory for bigger burst and 12 stacks of might when it's prepared. I guess you can get Mass invis for longer stealth duration so you can safely get closer to the enemy and have time to prepare Mantra of Pain for those 12 might stacks. As for the burst itself. Start in Sword/Torch Find target Use Mass Invisibilty and start getting close to him. Prepare Mantra of Pain Use Prestige (torch skill 4) And now the hardest part: Wait until Prestige will wear out and blast the fire then immediately: Swap to greatsword: Diversion, dodge, Mirror Blade, Mantra of Pain charge, Mind Stab, Mind Wrack. All as fast as you can. If the enemy lives after that (not likely if you pulled off entire combo succesfully) then you can try to dodge again and use Gs ambush skill and Cry of Frustration (F2). If you downed him then cast Gs phantasm and swap to sword/torch to finish him off and to get more stacks of Bloodlust. If you failed: RUN. So that is it. Sorry for a long response.
  3. Perhaps CI could be some kind of a lesser Mimic? Like once per 20 seconds on interrupt one of your skills Weapon or Utility is fully recharged. But that random part is what makes this trait so off-putting for me.
  4. Infinite Horizon is taken for variety of reasons. For example to make it easier to fool then opponent since the illusions will mimic you at least a bit, to provide burst damage: condi or power, and to provide more overall chaos that can effectively make it harder for the enemy to see what are you actually doing and put pressure on. In a case of a main hand sword we even get interrupt which is nice when one of your clones can pull it off. The problem with IH is that (for me at least) it's quite essential. Especially on condi mesmer. IH for Mirage is like whole Trickery traitline for Thief. If IH would get nerfed (again depends on what kind of a nerf) then one of the most essential tools would be made worse as if it doesn't have many shortcomings already. Burst damage with a delay and highly telegraphed animation with a glowing effect. Burst damage, that when it comes to condi, was nerfed so hard that I even wonder what's the point. Power isn't that better off either. In my opinion Infinite Horizon should be given to us regardless of the traits. We still woudn't be OP since many classes have reliable condi cleanse unlike Mirages.
  5. I like how Chaotic Interruption was made useless and they know that but still they claim it's powerful. Yeah, it's so powerful that you don't even feel it working if you are not actively looking at the skills, as you admitted yourself. So yeah, instead of making it useful they decided to... Make it glow when your skill's CD is reduced. As if, there isn't 50 effects on me already, from crits, blinds, auras, my other skill effects, my enemies' skill effects, explosions, distortions, and general clutter. So not only it won't change that much since the skill is inferior to others but also the amount of effects on screen will most likely hide the added visual effect. Sure we don't know how will it look yet but it's really not THAT important. Make the effect too visible and we will have the further effect spam and the opponent will immedietly see what kind of trait we use. Make it not visible enough and nothing changes. I also like this game changing improvement to Descent into Madness. Man, I remember how ultra OP the 240 radius 5 second AoE with interrupt but only if the enemy will cast a skill was. I was jumping all day on people in WvW. And everytime they... Walked outside of it. Yeah. But the name has changed! Yeah! But I guess condi Mirage got nerfed again so it's balance guys. Laughs in Full Counter, Escapist's Fortitude, Acrobatics, Trickster, Firebrand, Soulbeast, Weaver. PS: Mesmer isn't a support/healer. You made sure that mesmer is vastly inferior to FB or Tempest or Druid. Inspiration traitline isn't meta in PvP and for a good reason. In WvW zergs we are veil/portal bots so we need to take Chaos traitline and in roaming certain traitlines like Dueling are so essential thus leaving us with limited space for diversity. In open PvE we don't need to take defensive traits because it's easy and enemies are dumb which you try to make up with multum of CCs and condis which still doesn't change anything since you can just kill them before anything happens. The only place where Inspiration is used are raids, fractals and organised dungeon runs. And again: in raids we are quickness/ala dispensers and SOMETIMES condi DPS... maybe. In fractals it is arguable if we should take boon support mesmer or just another vastly superior DPS. And dungeons are dead and pose no challenge since there is so many easy exploits it can be done with 5 full berserker DHs rather easily. Not mentioning the stacking strategy. But I guess dungeons really are unsupported content so yeah. Long story short: We get Feedback buff, yay... Does it change anything? I guess those 2 out of squad pugs in WvW will res people faster if downed and FB won't instantly res them.
  6. Open world? Really? How much damage? What is your burst? How much sustained damage can you uphold?I mean, in open world everything goes. Sure you can go (I assume) power axe but it doesn't mean it's the best and most effective choice. I do that from time to time just because I like spinning like a ballerina gracefully with axe skill 2 even if sometimes I spin gracefully off the cliff. ^^ Also I don't know which traitlines you use but in my opinion fast clone generation is a must for mirage and clone on dodge trait is mandatory. Also, clones themselfes deal WAY less power damage (none sometimes) while conditions provided by them are nearly equal to the player's, therefore when you focus on power only and neglect condis then you are missing out on a lot of sustained damage, especially since mirage focuses on torment and confusion which is great for open world since enemies move a lot and attack a lot. Infinite Horizon is popular for a reason. Condi burst from that is nice. Any class, with any specialisation and any type of damage can do well enough in open world PvE. Some perform better than others. I use ARC dps meter on regular basis and by that I mean CONSTANTLY. I am also often playing with an organised group of friends whose DPS I also measure. One of them plays full Berserker's Reaper, with the build that further increases damage by applying Vulnerability to the enemy and nearly constant 25 stacks of might to of course himself. With a very simple rotation and after a bit of delay before he reapplies 25 stacks of might and vulnerability, he can easily reach 17k/s on a single target without any support from the others. Considering that we often run with revenant and warrior who occasionaly provide their respective boons, he reaches up to 4500 power, 80% of critical chance and 230% critical damage multiplier making his damage sometimes ridiculous. And that is when he doesn't even get into a reaper form. When he does he just outright caps the crit chance and gets 270% critical damage multiplier. So he has all of that damage WHILE being highly survivable because of a tanking golem with great CC and a second, on demand, health bar, which if properly used can allow a certain amount of outright face tanking. Mesmer damage isn't the worst. But relatively to others he can be lacking. Not bad. Just underperforming in certain situations if compared to other classes. Also, I have watched the video about mesmer, from the creator you recomended (thank you by the way, I will keep an eye on him) and by what I have seen it's a pretty similar build to what I have been occasionaly running. Also, I mean honsetly. This guy had the same problems as I did. Squishy and has next to no counterplay if the enemy won't focus on your clones, and half of the build is about upholding quickness and alacrity instead of just dealing damage which makes me wonder, why Chrono if necromancer can deal more damage, has more base survivability and can have tanking minions? Reaper's damage rotation is also rather simple. Again, Chronomancer's power damage isn't the worst, nor bad (for open world) but seeing that his build is pretty much what I was running and seeing him having the same problems as me WHILE also dying when fighting a bounty (I understand it was just a mistake on his part but you could have made that mistake if only he would get reaper and get into shroud, then he could face tank that attack) it does leave an impression that Power Chronomancer needs to make sacrifices greater than others to get damage that is underperforming in comparison. Also I never has seen him using any dps meter so I can't be sure as to his damage. Also, if you want a nice and comfortable build just go full trailblazer, condis can get the job done, while also your way higher sustain plus superior mirage's dodge AND tanking clones can provide enough of the defense for 90% of open world content. And as for remaining 10% you will have problems with any build by then. Thank you for the post. I do appreciate the conversation.
  7. Hello again, Yvallia!I'm glad that this thread could help even if by just a bit. Since as you have mentioned you've enjoyed the descriptions of my choices I can explain my final choice. Perhaps others will also benefit from that. Mesmer, while not perfect, fits the most of my requirements. Mesmer isn't the most complex character but when i'm playing him I am always doing something. The active gameplay keeps the game more interesting even if the class itself isn't the most complicated. Despite that there is enough of things, enough of these little details that can be changed to fit my playstyle, even if the choices are limited because of seemingly outdated (design-wise) skills.What do I mean by that?I can change the class to be tankier, have more condi damage, power damage, focus more on interrupts or make entire build around bursting the enemy from stealth. But because of nerfs or just simple lack of proper tools; several weapons (in PvP of course) are just useless. Axe just never feels like doing enough damage, torch has both skills on 30s cooldown and the skill 5 is a phantasm which does have all of the problems that all phantasms have. Sword off hand is underwhelming in comparison to other weapons. If playing condi or power mirage (since Chronomancer is now, for me, a class that takes way more effort than it's is worth it feels like I'm fighting the class instead of my opponent making it less viable than mirage) I found only very specific weapons to work. Greatsword, main hand sword, scepter, pistol and occasionaly torch but only because of the short stealth on skill 4 and SOMETIMES for an interrupt which isn't that good because, again, phantasm. So again. The class isn't the most complex but it is active, the build variety is there but there are clearly better options, some weapons should be reworked (utility skills too) but the ones that are good, do the job most of the times. There is a certain learning curve to the class and most importantly it can be learned to the point where its will be quite dreadful to deal with. I did meet such people. And I did get better myself. Of course, many believe that the class is still OP and it carries the player so that's that. Also WvW. Roaming with mirage is harder than it is in Conquest, mesmer either if I play him or play against him, suffers when fighting in open space since it can be rather hard for him to pressurize people if the enemy will effectively use all of the disengage skills/rotations. But, again, harder and not impossible. You can get better of course.And as for zerging...Sure you don't have any other role than to be veil and portal bot but since the time I became a bit more active on my server's discord and did make some connections I learned how to utilise my skills properly and with coordination with the commander so that we can take advantage of the "tactics" like "portal bombing" where a well placed portal can allow for unexpected teleport to behind or even in the enemy zerg and deal massive damage to them. Again, situational skill but if used properly it can be a game changer which feels nice. PvE wise I sadly don't ever feel like doing enough damage. With Chronomancer, I made a build where I use Sword/Sword, Greatsword and full Berserker's gear with only diviner's armor and runes of the pack for longer quickness and alacrity uphold (for my comfort) and despite pretty much perma 25 stacks of might and fury and near constant Quickness and Alacrity I still don't feel like doing enough damage. Mirage is the same although condi damage is nice, I can't deny that. But despite that, damage isn't bad and because of the clones taking a bit of aggro AND of the superior dodge on Mirage I have enough defenses to easily protect myself while wearing full Berserker's gear makes it a bit more challenging since I can die easily if not careful. I like it overall. And as for raids, I accepted the fact I will be there only to deal mediocore damage in comparison and, most importantly, to give perma quickness and alacrity to others through wells that feel rather clunky but if that secures my place in a raiding group AND makes my class meta for a mode that isn't that important to me YET so be it. So, just to summarize. Not so complex but active gameplay. Can be mastered to high degree. Portal and stealth for big groups can have different and unique applications in PvP and PvE. Meta boon support in raids, despite clunky wells. Good damage even if I personally feel like doing more with other classes in full Berserker's gear. Good mobility, and great defense mechanisms on Mirage. Chronomancer, while not so good for PvP, is still viable for PvE and because I like tinkering with the class I play I will often use it and see what I can do to improve it, making it kind of a challenge I guess, to make it work, also in PvP, who knows. And finally, theme and design. While as I said before like all classes' themes and design, mesmer, is one of my favourites. I still cry over revenant though... Also Mirage's voicelines sound the best on my favourite voice actor that gives his voice to male sylvari playable character so it is quite a joy to hear it. And that is that. If anything needs clarification please say so, I may have written some things too vaguely, if so I will elaborate if a need arises.
  8. Ok. I have the answer. Mesmer is my main now. He will be used for all modes. Thief and guardian are going to be used in PvP. Thief in Conquest and WvW, guardian only in WvW. Thank you. Good luck.
  9. Ok, sorry for not replying for a bit longer. So after some more time of playing I was able to further limit the choice. Engineer is out. Don't get me wrong. I love the class. It has a wide variety of tools, nice utilities, can be a healer, is needed in WvW and Holosmith is a strong spec for PvP and other modes but with some shortcomings.But I played the class more and more and I have realised how basic it all is.Turrets are often just useless. Yolosmith just spams skills in Holo mode and tries not to get overheated. And scrapper isn't that good for PvE and PvP wise there are better options. Playing a healer srapper is also rather simple.It doesn't provide this complex and rewarding experience.Core engineer is weird. Really weird. I like the idea of tool kits. Unlike many in my enviroment but often they just seem as if they dont provide actual utility and instead they are there to just makes things more complex.Complex is nice IF it gives more tools to work with not just more buttons to click just to have the same DPS as others.I like the theme. I do enjoy how skills look especially for Holosmith. But he simply doesnt have this feeling of actual complexity that makes the gameplay much more diffcult and rewarding. Moreover I also focused on the remaining classes. Guardian is nice. Really nice. Both of the specs are useful but the Dragon Hunter's traps are quite clunky to use. The class isn't fast enough.Again I like how it's an active defender with wide range of defensive skills. But for overall gameplay? I mean, I like guardian when I am in an organised group but that is not always the case. I like Firebrand better. When I play guardian I do use him more than Dragon Hunter for majority of content. But the FB truly shines in WvW.Since I play a lot of WvW I will be using FB often. Main or not. But again, that will not be the class that is the only one being used. Thief. Oh boy. I do like thief. In WvW I sometimes feel like I can take on 10 people at once. Don't think I'm bragging or something ^^ but It just feels really good. Beginnings were rough. At the beginning of my adventure with GW2 after playing thief I thought it sucked but a month later I discovered that action camera exists in the game.After making few changes to the keybindings I must say. I like thief. In PvP though. Not in PvE. He isn't the most needed class for PvE. And the reasons are obvious. It's quite a selfish class. I will try Ele, Mesmer and Warrior again now. Thief and guardian aren't likely to be my mains but I WILL use them in WvW if I feel like it. For me, they are classes that just...They fulfill a specific role in one mode. But they do it so well I can't just throw them. But again. Most likely not my mains overall. Not sure yet, we will see after Elementalist, Mesmer and Warrior.
  10. ...and no one can make that pick for you. Yeah. I know. I did say that already. So what's the point in repeating something that we both know?
  11. But I never said I will never play any other class. But I need to chose one to focus on and progress further in story, gear and overall content. And I know what appeals to me the most, I even specified that in the first post BUT the problem is that none of the classes have all these things. That is why I would want recommendation. Based on what I like and your and others experiences I could make a more educated choice. If you would say that in comparison Guardian is better than the other class you played and explained why or just say what you find fun in it I could be more inclined to chose that class. No. I am not saying that you or anybody else will chose the class that I will play. What I asked for was a recommedation, advice and explanation as to why you play this class over the other. I want to hear about experiences on how are you doing with that class. How do you feel in PvP and PvE with this class.I don't want an answer: "Play Necromancer, period."Based on what I have written in my first post I expect from people that want to help to think about what classes in ther opinion meet the biggest amount of these requirements. And then write about their experiences with the class and how you see performing it in several modes. If I answer by what I dislike about the recommended class then there is no problem with explaining why despite these things the class is still a good choice. In comparison to others. If you could get into a team and chose one support/healer class to come with you to, let's say a T4 fractal. And that person would be of equall high skill with all of them. Then what would you chose? Firebrand? Druid? Revenant? Scourge? Tempest? Which of these classes can also be full DPS if there is no need for a support? If creating a WvW zerg as a commander, which classes would like to see in your dream team? It all gives me more of a foundation for my choice. Not only your experiences but all of the peoples' that write here. The same goes in the game. I see what people ask for. I see how it sometimes performs in the content. My own experiences will also affect my choice.Obviously.
  12. By the way. I was able to (with great effort) limit the class choices a bit.Revenant, Ranger and Necromancer are out. After playing them more and focusing on bad parts I can see how they aren't up to par for me. Revenant - too clunky sometimes and not that good realtively to other classes. I still like it. But a BIT less than the others. Ranger - too easy. There is enough space for improvement and mastering it can take time but it is just not enough. Necromancer - too slow and not enough mobility. Also: too easy.
  13. ParadoxoglanisNo. Playing multiple classes makes my progression way slower. And that constant second guessing of mine doesn't help. As I said before I need a main to finally stop thinkig about the character I play and focus on other content. I know that there is no class that does everything I want and as I want it, that is why I don't have a main but instead all classes. Because all classes are NEARLY perfect. But there is always this small thing that makes me question my choice. A bad apple spoils the barrel. That is why I need reasurrance. Reasons provided by others that could give me more arguments to play this class and not the other. If everybody would say: "Play this class because this, this and that." and would convincingly make the case as for why certain class imperfections aren't as bad as the others then I could finally make up my mind.I am not saying I will never play any class again.I just want to focus on one character so I can finally progress further.And yes. I won't find class that fits me perfectly BUT I can choose the class that fits me the most and since I like them all then the disparity between them is small. That is why I need an advise. Irensaga.Apart from playing games for fun I also play basketball. What is the point in trying to score points and win? What is the point of perfecting the dives so one could score points with class? What is the point to reach end game and become good at it?Progress. And I want to win. If I can sacrifice time and learn to do something and be better, then I want that. I find it fun. Getting to the point where I can grind end game efficently is a monument to my work and since playing multiple classes slows down my progress drastically then it becomes the problem.Also I don't stress about the classes. It's just a game.And when it comes to choices...With that kind of attitude you can negate everything. What is the point of going to school, learning and getting nice and fulfilling job with a good pay? What is the point of caring about yourselft to stay healthy? You will still end up dead.And your dead self won't care about how good your life was.Jesus. A bit dark...
  14. Pirogen.I will never accept it! It is time to change! But I need to make a decision that I won't regret. ProtoGunner.I know that GW2 is alt friendly. There is a reason why I have all classes. But I need to chose. I feel like losing a sense of progress, I start to stagnate because I think more about: "Do I want to play this class now? Maybe this one?" instead of working towards better gear, legendaries, better skill and to finally finishing the story. ROMANG.Mesmer wasn't that complex for me. Maybe the Chronomancer's permament Alactricity and Quickness combo with time managment was a bit hard (which I liked) but since the patch which made clones mandatory to use F1-4 skills and removal of one of these skills, mesmer has lost a bit of his appeal. Also general idea of wells for Chrono feels clunky as opposed to, for example, Firebrand's shout and mantras with Quickness. As for mirage, I like the idea, I like the theme, I like how fast it is, but overall execution seems so rushed. Core mesmer works around shattering clones and suddenly we get a spec that promotes saving them. Mirage's axe 3 and one of the utility skills even allow to change the clone's target as to prevent them from dissapearing after target's death. Also: Conditional damage. Mirage can be build around power damage only but it's clear that the class has predispositions for conditional damage. I felt like handicapping myself when I went for pure power thus limiting the amount of builds that were efficient for me. It can not be denied that Mesmer is a class that has a big demand in PvE but in PvP... Well...Don't get me wrong, there is a reason why so many people hate playing against conditional mirage in Conquest. I did play with the build and against it. I personally didn't find it that hard to deal with but alas, maybe I just didn't meet one that would be good. The same goes for me. Condi mirage never clicked with me. Condi burst? Teleport? Stealth? Iframes and dodge that can be done always and doesn't interrupt skills? It's all nice but it felt like it isn't a whole character, as if something is lacking. When it comes to WvW, nobody cares about mesmer overall. Sure, roam if you want. But anything else? Go away, until we need Mass Invisibilty and Veil. Oh and maybe Illusion of Life is nice but sorry, one skill won't guarantee you a place in zerg. Maybe in group 1 without FB? MAYBE?If one would remove Chronomancer's ability to provide Quickness and Alactricity and Mirage's Condi bursts then what would be left? An interesting idea with just too little consistent options and uncreative skill execution with F1-4 skills. Oh, yeah. And portal. But hey, I still love this class. Just like the rest. When it comes to Revenant, I can say that it was the class design that made me so interested in it. It is something that I don't see often in games. The looks, the sounds and the fact that the legends' skills are way different than the other classes made me want to play it. But alas...He is not good enough. Legend's force me to have a set of skills instead of allowing me to use the ones I want. I dislike the fact that we can use only 2 legends. And for some reason ANet decided to make a character that needs to deal with Cooldowns AND resource managment. No problem, I eventually learned how to deal with that but it still became an annoyance. I don't lose because of it BUT it makes things tedious. Tedious, not challenging. But I like Sword/sword combination. I like how it performs with PvP and how Hammer is meta in WvW zergs. I like Staff and the class feels smooth (when I have energy). Though in PvE I sometimes feel like the class is less efficent than the others. Though renegade's condi damage is amazing. Oh, last thing Facets are not that engaging. It's the second time somebody recommends guardian. I will try to play it a bit more, though PvP when not playing bunker is a bit though. I welcome more responses. Remember: I would also like to hear why YOU like the class and what experiences you have with it.
  15. Thank you for the replies. Acheron.I did play a lot of elementalist. I did enjoy Weaver because of how punishing it is if I fail and because of the damage. And yes, tempest gives more options so I can deal damage, provide boons or heal. Also both specs can be build for power or condi. But the problem is in how sometimes unreliable CCs are and how much more effort I need to put to have a little bit more damage than the others. If I do perfect DPS rotation on let's say golem In Training Area I can consistently dish out around 8k dps more than the others. But! On a GOLEM. In real combat not only I have to remember perfect DPS rotation, not only I need to execute it and hope the game won't suddenly decides to have a bit of skill lag but also I need to watch out for every attack because even, those goddamn rabbits can kill me. Yes. It feels great to be the squishest class with the least amount of defense and still survive thanks to skill. But the amount of damage that I can deal sometimes hardly justyfies the 4 times more work I need to do. High skill requirement, difficult combat should mean better rewards. Also PvP. I found that Staff Weaver, despite being a decent DPS in WvW zerg, is not welcome by every commander. Often I wasn't granted a firebrand who is crucial to my survival and my place was given to another scourge or revenant. And Healer/support Tempest is just simply outclassed by Firebrand or even scrapper who turns a lot of condis to boons. And for small scale PvP? Or duels? For me There isn't that much of build variety. I found out that sword/dagger combination is the only one that has tools good enough to compete and when it comes to choosing specialisation it is absolutely necessary to get Water or Earth specialisation aside from Weaver Elite because otherwise survivng becomes a such a big problem that I may as well just stay of of combat and stay in water attunement. Forever. Also because of such few means of survival I need to get gear with a bit of healing power, reducing build variety on PvP even further. I Do love the effects though... And the voicelines... Yvallia.I understand, I also was like that at the beginning. I just said to myself that the classess won't run away anywhere and I will always have time to try them. ^^Learning the class from the beginning is nice. Seeing all of these options is like looking at the Chrismas presents ready to be open. Only after some time you realise how many of those are rather useless, underperforming, or just not good enough in comparison to other. Tanner Blackfeather.I did think about that but in the end it kind of beats the purpose. If I have 9 classes that I constantly switch between and reduce it to 2 then I still switch between the classes. Thus reducing my efficiency. I am a completionst and because of that I would have to do twice the amount of work. Finish the story TWICE, get map completion TWICE. Play TWICE the amount of PvP matches to not get out of touch with these classes. I need a main. A go to character that I could always choose when turning on the game. A class that I know it will deliver. That is why variety, and a possibility to adapt is so important. I don't want to miss on anything. I want to be useful. And I want to have tools to be so. I don't want to fell that this class is weak for certain game modes. I understand everything can be done with any class if one tries hard enough but being able to do something does not mean being good at it. Unless...One tries to make a warrior healer. That wouldn't work. whoeverxwins.I did think a lot about guardian. Dragonhunter easily can deal a lot of damage. Zeal and Radiance specialisations make sure of that. Traps could be bit better though because sometimes I have realised that certain types of monsters do not activate them. That was the most common in Heart of Thorns maps. And longbow... Not that good. At least for PvE. But firebrand is something that truly made me love guardian. Tomes are great, the specialisation's theme is very interesting to me and colors are top notch.I also like how core guardian is viable. Not everywhere but it performed suprisingly well in sPvP. In conquest. Not in WvW. Though bunker Firebrand is still superior. For me at least. Firebrand obviously is meta support for WvW zergs and I do love playing support classes. Thought roaming with guardian is way harder than with warrior. And Dragon Hunter's traps are useless if your enemy moves a lot and takes your duel and forces you to chase him. Again in sPvP it is easier to catch somebody in the traps but in big WvW maps? Especially in open field? No. And yes, I did find guardian to have many builds. Power, condi, full condi, boon support, healing, defense, A LOT OF DEFENSE, I like them all. And I found out that all of the guardians weapons were used by me. I didn't have to force myself to use them. They have tools that were needed by me. Overall I like guardian. Variety of builds, a lot of weapons to chose from not the worst mobility, a lot of utilities that are useful, and I love the idea of an active defender (active blocking, aegis, resistance) and not a passive one (just pure permament damage mitigation and taking damage but reduced). But. The problem is that Guardian isn't the best for roles. For healer many prefer Druid, for Quickness and Alactricity, many prefer Chronomancer. And while Dragonhunter is a very good DPS nobody would take it over Full Berserker Weaver with great skill. Of course, until target's hitbox is so small that using a Meteor Shower would be useless. I am NOT saying nobody wants Dragon Hunter. Many do. And there are people that think it's meta. But still. Weaver deals more.And also, this little small shallow thing of mine. It's the most popular class in the game. And I do have this small, deeply hidden need for individuality. ^^Of course I don't take it seriously. If the most popular class will meet all of the requirement or at least the biggest amount of them then I will be happy to play it! As for ranger...Yes I do write a lot.As for ranger I found it be underperforming. Yes it is good in small scale PvP. The best think is that you are always ganking because ranger has a pet. You ignore the pet? BAM! CC! You focus on a pet? Longbow skill 2 would like to have a word with you. Huh, a rhyme.But it's not good for WvW zergs, in dungeons they are not the best DPS but hey... In raids I would be a meta Healer. And only healer. In raids. That I don't play yet.But don't get me wrong, I do like soulbeast. Even though I hate playing against it in PvP. There is a reason why so many people in my enviroment in GW2 are saying "noob class" and laugh at many stereotypes that include ranger. Talking about noob class. It is rather easy class. You need to master it of course like any other but realtively to Gurdian and of course Weaver it is simply too easy to use. I want to not only fight against the enemy but also against my...Huh.Myself? Like the lack of skill. I want to have a lot to learn and try to achive this... Perfection? I mean, I want to have a lot to learn. You understand. ^^ I may seem malcontent but I do appreciate the responses. And would gladly see more.
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