Jump to content
  • Sign Up

Fractures.8267

Members
  • Posts

    58
  • Joined

  • Last visited

Everything posted by Fractures.8267

  1. If you are looking at teams with KP requirements, well you are in the wrong place as new raider. You know what, I'm just going to let this conversation end. Here is hoping for you that the developers change their mind and decide to implement a fully working and able auto grouping tool, just so you can finally get into raiding (hey, if they can manage to do it, great for the game mode. I'd already settle for a proper LFG system rework but that is just me). I'm sure that's right around the corner and bound to happen soon. Just like the players 5 years ago are still waiting, but it will have to happen now, it just has to. Meanwhile, I'll go back to not caring about new players and new raiders while doing training runs for exactly those players and full clearing this content with the static I am in. Let's see who has more fun with this game mode. Im not looking for anything, im putting forward solutions to the issues that have cause so many problems with the raiding content. You can continue to do what you enjoy while anet can provide adeqt solutions for the other 99% of the player base, but you're band-aid to joining a raid training guild is just that a band-aid not a solution. Seeing as most people dont want to join a guild just to complete content. Good day and good luck with the raid training and hopefully anet with develop the tools to aid everyone in enjoying said content.
  2. @Cyninja.2954 The solutions present work within the context of the problem: no trinity system in this game (This is a lie literally every lfg for raids are looking for trinity team comps)highly customizable builds and gear (which also leads to highly inefficient builds) < Anet can make prebuild solutions for raid training in-game using automated lfg role systemsunique boss fights with often do-or-die mechanics (this can be resolved by raid mode level training where you are not so punished for mechanics)Everything i have already said in my previous posts. All I see is someone that is not willing to adapt to change because they dont like casuals getting to see content. End of subject. Come back with some good solutions not the same boring spin that you have said since the start of raid content. That literally made it self-implode coz no one wants to join a team with spam killproof to join or get kicked because you are not allowed to fail and learn on my time.
  3. I bet you couldn't even explain how and why this was even possible. Not to mention it's not any more. Yes, I might come off elitist. I've been at this content and on these forums for as long as raids have been out. The sutpidity of players is neverending and unfortunately also repeating. This entire thread, every little thing said here, even your suggestions, has been had multiple times by now. Most of us are just tired of investing time into know it all forum warriors at this point. Once again you have offered no solutions and just throw insults and elitism into the thread, please stop quoting me if you have nothing constructive to put into the thread. And I can explain everything about that video and more if i so desired what have you put into this thread apart from insults and assumptions ? I have given solutions, in threads where players want to know how to get into raiding. I have explained WHY this system does not work. You want solutions to get into raiding:join a training discordjoin a raid training guildtry to have 1-2 easy raid builds ready to go Done.These are not solutions to the current issues of matchmaking, at best these are band aid's to a problem that has plagued raids ever since its started. All these options do spread a small population of people into guilds they have no interest in joining in the first place. Guild's should not be a nesessity to completing raid content!
  4. I bet you couldn't even explain how and why this was even possible. Not to mention it's not any more. Yes, I might come off elitist. I've been at this content and on these forums for as long as raids have been out. The sutpidity of players is neverending and unfortunately also repeating. This entire thread, every little thing said here, even your suggestions, has been had multiple times by now. Most of us are just tired of investing time into know it all forum warriors at this point. Once again you have offered no solutions and just throw insults and elitism into the thread, please stop quoting me if you have nothing constructive to put into the thread. And I can explain everything about that video and more if i so desired what have you put into this thread apart from insults and assumptions ?
  5. What you mean is an automatic lfg system would be unused by the current 1% player base that still run raids. Nothing about the 99% that would try the system and if it was based on gear checks and role checks that can be designated by anet as offical team comps to complete the raids at raid mode levels is not acceptable to the 1% of current raiders. What a joke!!!!
  6. Honestly the real issue are players like @"zombyturtle.5980" saying something is not possible unless you play this way, watch this then come back and tell me what you said actually has any relevance.
  7. This is exactly what im getting from all these so called issues that they keep throwing into the threads. Nothing to do with matchmaking or allowing other to access content. Not one solution put forward only issue after issue so the current system is never changed
  8. @skarpak.8594 ...this is not WOW with clear healers, dps and tanks. Then why on LFG do people always look for Tank Healers dps / support classes ? another person trying to put issues in the way when LFG is clearly looking for trinity teams! So this is like WOW. Honestly anet can make the selection of role based on what is needed to complete the raid designed the way they were made to be completed without the need of player intervention. Just like every other mmo has done since they began. If u dont like the system just make a team the normal way by invite and walk into the raid as normal.
  9. @Cyninja.2954 I have completed raids and to be honest all i see in you're threads are, im elitist and dont want it to change because im ok with the current system, very narrowminded and shallow of you. Have a good day. You have put no solutions forward to the issues just throw more problems in the way. I have no time for people like you. I have over 10k hrs in this game
  10. Generally you wont be attacking if you dont think its not safe for you to do so. So either you are watching their character for animations of danger to avoid and because you want to be able to avoid you wont be wasting cds and or attacking which locks you into animations where you may not be able to dodge. If you are attacking then you are probably not worried about anything they are going to do as you feel you having the opening to attack. There really is no reason the dps numbers are actually not over bloated like they tend to be inalot of other games. The only time the numbers bother me is when barrier hit points are stacked with normal hit points which can result in a bit of number bloat but generally its fine. At best ask for a option to make damage numbers simpler / smaller in the UI. Like I told the other people this is not a thread on basic pvp awareness! I dont need you trying to explain your reasons on why you think im doing something. I am saying that the damage numbers obscure the animations when you are in a fight. Specially team fights the screen is so clustered and you have the numbers on top of that also. Critical hits are the worst offenders!
  11. I actually ask why they feel the need to put them over the character model, of course they could move them or give the option to remove them to. I totally agree with you!
  12. This isnt a thread of how to teach basic awareness of information in pvp!
  13. At what time do you actually take your eyes off the enemy model when you can see the healthbar depleting ? Numbers mean nothing when all the information is displayed infront of you at the top of the screen or by the (OBSCURED) animations of the character model !
  14. I would check before I made the attack why do I need to know if my attack is going to glance by looking at the enemy ? i would look at myself and check for weakness. I look at the minimap and still focus on the enemy, whats the difference ? I guess you are unable to multi-task in pvp. This is why you're not a decently ranked player if you're focusing more on a chat log rather than what's visually going on in front of you. @Ayrilana.1396 said: I would check before I made the attack why do I need to know if my attack is going to glance by looking at the enemy ? i would look at myself and check for weakness. I look at the minimap and still focus on the enemy, whats the difference ? I guess you are unable to multi-task in pvp. Which isn’t effective in a PvP environment where a lot can happen during that time which could cost you the fight. If you want to derail the thread i suggest you make your own thread about your own issues.
  15. I would check before I made the attack why do I need to know if my attack is going to glance by looking at the enemy ? i would look at myself and check for weakness. I look at the minimap and still focus on the enemy, whats the difference ? I guess you are unable to multi-task in pvp. Which isn’t effective in a PvP environment where a lot can happen during that time that could cost you the fight. Its clear to me that you have no clue how to pvp correctly!
  16. I would check before I made the attack why do I need to know if my attack is going to glance by looking at the enemy ? i would look at myself and check for weakness. I look at the minimap and still focus on the enemy, whats the difference ? I guess you are unable to multi-task in pvp. This is why you're not a decently ranked player if you're focusing more on a chat log rather than what's visually going on in front of you.Are you saying that im not rated high because i look at the minimap or other places to check for things ? HAHAHA! Heard it all now.
  17. I would check before I made the attack why do I need to know if my attack is going to glance by looking at the enemy ? i would look at myself and check for weakness. I look at the minimap and still focus on the enemy, whats the difference ? I guess you are unable to multi-task in pvp.
  18. Of course it should be an option not saying it should be taken out, I am asking why they need to put massive numbers on the character model of the enemies
  19. Chat log ? Where all the information about damage healing etc should be and already is!
  20. Why would u need to see the numbers when you can see the healthbar ? The fact that in some positions it obscures the character model completely baffles me. Why have them in the first place ?
  21. If this game is based on animations and seeing what the enemy is doing, why on earth do you put the damage numbers over the character you are attacking ? Pure genius!
  22. I always block trolls and report match manipulation but I was refering to this post and not what happened in game. Its Anets decision to take the information I provided and make an assessment of the case based upon the evidence they have. And for you trolling on such a serious subject you will remain blocked. Have a good day.
×
×
  • Create New...