Jump to content
  • Sign Up

BladeSternly.8643

Members
  • Posts

    3
  • Joined

  • Last visited

Everything posted by BladeSternly.8643

  1. I'm sure this has been said a hundred times but hundred blades needs to no longer root you in place when you use it, and do more than just tickle enemies.And yes, the play on words was intended.GS is one of the most satisfying weapons to use on warriors, at least aesthetically, but right now the low damage it gives and the lack of mobility it offers while you're performing your rotation (that being just 100b's when its off CD and then autos) is insanely frustrating to accidentally cancel or have mobs move away from you and feel you wasted your most damaging skill, which is arguably just a feather dusting with full zerker setup. So on top of the moving while it's channeling, either a cast speed increase or a damage increase would really be appreciated. Dual axe is great, but having an alternative power dps weapon would be nice again. Also I am aware I referenced GS having a lack of mobility despite the two high mobility moves, but they're not exactly part of your main rotation since more often than not they put your out of position. Great in PvP though, all things considered
  2. This is more of a QoL change for Fashion Wars more than anything, but I would kill to have restrictions on transmutating armor appearances based on armor type removed. We're already getting tons of new armor that would clearly fit one of the armor types specifically (IE: Raven Ceremonial Gear being light, every item skin added to the gem store, etc) but it's available to all armor types. To the argument that the visual distinction for PvP is needed, when you can wear outfits into PvP that are giant suits of armor as a mesmer or thief, and a t-shirt and shorts as a warrior or guardian, yeah-no. That's already out the window. So please.Let me wear the t3 cultural heavy charr armor for my ranger
  3. So I'm sure the topic of Elite Specializations and adding more is thrown around a LOT and I can certainly understand why. An overhaul to a class that adds new mechanics, new traits, and in most regards a whole new playstyle to something we enjoy? Sign me up. However, the wait of getting something so grand (that wait being for a new expansion entirely) can be a bit disheartening if your class's current elite specs grow stale, just don't quite fit, or whatever other reason someone might have. So, removing the complications that adding a new Elite Spec for each class brings to the table, which include but aren't limited to:-New Animations and Spell Effects-New Art and Armor/Weapon design-and most importantly, BALANCE ...How would you add Elite Specs into the game without the need of waiting for a whole new Expansion, yet still get that feeling of freshness to classes without total reworks of existing specs? Well, I've got a few ideas, but bare with me. First: The Unlocking.It's easy to just stumble or spend extra hero points you get from leveling to unlock an elite spec, but as it stands the pool is limited to Central Tyria, PoF and HoT zones. There's certainly enough points from 100% map completion across all the previous expansions for a whole new spec, probably more, and that is certainly an option. Though what about something more accessible? Perhaps instead of just unlocking it right off the bat with excess Hero Points, maybe a short story mission event gets you the base unlock. A mission for Revenants to go into the Mists and get a new Legend. A trip for Engineers to drop by Rata Novas and learn the technical applications of a new weapon. Stuff like that. Alternatively, maybe a collection unlock for it? A new Living World map could offer the Elite Spec as a Mastery reward, with further collection unlocks for it in further Living World chapters? Second: Upgrading it.This falls back the original issue of the need for Hero Points. Again, the use of excess Hero Points is an option. Which is fine! More reasons to encourage world completion. Though an alternative, maybe a map currency? Let's say the new Elite Specs are added at the beginning of a Living World Season. You've got oodles of Volatile Magic stocked up that you haven't spent, well, what about spending it on a limited number of hero point unlocks? Or maybe map achievements can give hero points cross-character (activating at max level as to avoid new characters unlocking all of their skills at level 1). Or, adding Hero Points to future Living World maps. Third: Collections.One draw I've had with Elite Specs and playing them, is going through the zones and doing the little niche objectives to unlock their unique weapons and armor (Though making the Machine Weapons for the HoT Elite Spec weapons wasn't the most fun I will admit.) One way to get around this is just retroactively add objectives to old maps exclusively for the collections. Preferably stuff related to PoF core maps, but I can understand adding new stuff to those maps can be daunting. Alternatively there's Living World maps but not everyone has all the Seasons so that could be even more frustrating. So, perhaps instead the collections can be tied to both Central Tyria and PoF. And, that's it. What are your thoughts or suggestions? What are some ways you'd like to see Elite Specs implemented, or alternatives to Elite specs that can feel just as satisfying to achieve? What are some of your own ideas for some new specs?
×
×
  • Create New...