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Dreams.3128

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Posts posted by Dreams.3128

  1. On 10/29/2023 at 2:22 AM, Burnfall.9573 said:

    Everytime you say this, the mmos mentioned either die or fall out of popularity after a year. Remember when people said BDO will kill GW2? Then Wildstar? Then New World? Then Lost Ark?

    And most of the games don't even have a quarter of their population that they once had or in Wildstar's case, it is flat out dead. So when are you going to be right for once? 

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  2. On 11/2/2023 at 10:29 AM, Deadmoose.6594 said:

    YOUR RANK IS BASED ON YOUR ABILITY TO CARRY D U C K I N G IDIOTS ON YOUR TEAM

    To be fair, league has this same issue except for the fact you legit can't carry a whole game. Maybe 2 out of 5 times if that. If your mid or top lane feeds, and you are jg, support, or adc you might as well ff since a fed mid laner or top laner is a death sentence. 

    I swear on everything I have no idea why team games has to be based on the performance of you covering everyone else's bases in order to gain rank. What is that exactly saying? You can cover people's mistakes better than the dude struggling to gun down the other side and rack of kills as fast as possible. Hell, I even saw a Diamond player struggle in Iron and Silver when he was smurfing not because he is bad, but when his team would actively int because of skill differences. It's weird and I cannot begin to wrap my head around exactly why games are set up this way.

  3. This last page of the thread shows how people don't play other classes, be blatantly wrong confidently and don't have the right to talk whatsoever. Holy help, someone kill this gamemode already so you people can finally scatter. 

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  4. I wish we had a mode like how SWTOR, WoW, and FF. 10 v 10 and you get points by either taking objectives or farming the opposite team enough times. SWTOR's version was pure objectives, but you would still get the adrenaline rush of going in with a tank if you were a healer and laying down some serious CC and light dps skills while your tank 1v5s to possibly win/ Or in FF you can be with your fellow Black Mage, rev up a big asz AOE spell, and kill a group of 10 with only you two. Or WoW where you push the cart, but then scattered across the arena there's small skirmishes where you run into these awesome 3v3 scenarios while sneaking across the fields to snipe the squishy or two you know you can one combo.

    They are simple and repetitive by design, but they WORK. They promote FUN. Conquest is literally the worst part of all of those modes.

    • Confused 2
  5. On 11/2/2023 at 10:02 AM, Poelala.2830 said:

    Well-said 🙂 I like my naggy/complainy tone more than your reasoned tone, though.

    Understandable, lol. We all gotta lean towards that at some point. 

     

    18 hours ago, Arken.3725 said:

     

    This is fairly rich.  Guardian is EASILY the worst-designed profession in the game and I can easily prove it.

    - No other profession has SO many terribly-tracking skills(Torch, Scepter-Auto, Staff-Auto, LB at max range, Zealot's Defense, Zealot's Embrace, Binding Blade, Leap of Faith)

    - The most static class in terms of mechanics(Consecrations, Symbols, rooted-skills)

    - Nearly every healing-skill is garbage.  You're taking the lesser of many evils here; same with utilities.  Heaven's palm has got to be the worst Elite-skill in the game, bar none.  

    I could go on far more than this dude ever could.  Outside of support, Guardian has been TERRIBLE for the longest time.

    Oh really? So we're gonna ignore the entirety of HoT and PoF before Guardian's specs got nerfed? We are gonna ignore pre-expansion Guard? The only time Guard has been actually weak is essentially now and EoD era. I wasn't around for when Willbender dropped or its beta, so if anyone wants to tell me about that, that would be neat. 

    • Like 1
  6. 2 hours ago, Poelala.2830 said:

     

    To sum it up very nicely:

     

    Elementalist has a feast or famine playstyle. It's either really good or it just simply falls off. No in between. People (that are not ele mains) have been so dillusioned by the strength of D/D Cele Ele that even a DECADE later, they still apply its strength like it matters. 

    Anet doesn't know what to do with it. It used to be a glassy mage that did pretty respectable damage. Now it keeps turning into this boring condi spell fencer that doesn't have any of the protections of a normal melee class outside of boon spam (which is only achievable through cata) or healing (which depending on the meta is completely useless).

    Add on top of the fact that non-Ele players have chimed in over the years to gut Ele weapons because they fail to realize that not nerfing the one specific thing that made it OP (again Cata), that when they do something like the signet changes the rest of the class crumbles like paper. Then, they proceed to pat themselves on the back like they did something useful. 

    Anet and their stupid fan boys can't decide what Ele they want so we play pin the tail on the Ele every major update until Ele mains move to another class or drop the game entirely. Grimjack is the only one who is 'loyal' and even he pointed these dogwater takes when things like were signets were changed. 

    CMC isn't really a main because if he was, he would've been able to answer all of this with actual good reason, but instead we have annoying Ranger mains and God knows who else acting like they are suddenly grimjack and know what they are speaking about. 

     

    Ele is gonna be stuck on the hamster wheel permanently as a binary heal support or this crappy condi bruiser whatever hybrid they think is fun when its really not. I rather gut condi altogether and just bring back FA, then tweak from there. And for the long of God I wish they could destroy Cata because the class is one of the worst designed specs. Reminds me of when everyone said Daredevil is just an upgrade to core thief. That's basically Cata to Core Ele. 

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  7. 22 hours ago, Irrational.2871 said:

    Whatever there is no point in talking with you. Cringescale getting nerfed next patch and that feels good. So try challenge meta with double pigs or something dunno xd

    I can't tell if you're typing like this unironically, you're young, or just doing this to troll others. Either way, smokescale stopped doing damage a long time ago. So if anything this is just gonna force more rangers to go SB so they can either one-shot folks harder or tanky build comes out. Or we see a resurgence of boonbeast. It's gonna get worse for people if something like drake or pig against comes out and people are crying once more about pets.

     

    Edit: Nevermind, I just remembered deer. Deer was doing damage and CC. Lol. 

  8. 15 hours ago, Irrational.2871 said:

    you seriosly thought that i would check patch notes about cringescale since hot? Let me ask you one thing if that someskcale so bad and was nerfed once or twice in 10 years  why the hell its being picked for like i dunno 5 years straight? You didnt thought that thing so strong and outperform any other beasts so there is some problem with it? Its not like we never seen any busted beasts before lets say drake did crazy damage for no reason year or two ago. Drake was nerfed and smokescale is not so there is another question if all beasts on average have 100 value by defualt and smokescale have 190 value  and nerfing it by 50 value wont make it weak compared to other beasts you see what i am talking about? Numbers above is just for example so dont even think about nitpicking.
     

    It was picked because it has slightly better AI and has a smoke field that gives utility to rangers. That's why it was picked even after its initial nerf.

    • Like 2
  9. On 10/28/2023 at 7:07 PM, Burnfall.9573 said:

     

    I don't troll when Anet financial report proves otherwise. Do you really think that all of Anet damage control is gaining positive attention to the gaming market including the playerbase?

    Just to prove it; Anet will not allow me to post that report

    As i said in my other post, this isn't about Anet ruining their game, this is about Anet profiting from Toxicity and Power Creep. They know it is temporary and that the game is in maintenance mode; they will do whatever it takes to cash out as much they can until The Community and the players figure it out then quit

    Correct me if I am wrong, in the real world, it is called Toxic Branding

    "Brands that use the same old ads, the same endorsements, the same marketing methods, and who release products with no discernible progress in either presentation or function, are brands that contain some level of toxic culture"

     

    take a read at this:

    "In a general sense, the employees for the smaller company continued to hold of their founding principles and their ethos always to epitomize honor, duty and to put the customer first. The new leadership failed to recognize the changing environment and adapt accordingly. However, they also sought to capitalize on that founding branding that made that company successful, all the while looting and plundering the company for all that it was worth."

    Burn, here's the hilarious part about statements that you make:

    Games like this don't die easily. There are games that have way less players and still very much alive because people will always shove money into this game. PVE players that are into the 'lesser' aspect such as fashion will always fund Anet and their 'projects' because they are far more willing to dish out larger amount of money in a short time span. The whole PvP scene could die today and that would mean nothing. PVE will more than make up for you leaving because they will always pay more. Anet will be kept alive because this is the most 'fair' f2p mmo out there. No one really wants to pay or feel like they have to get on a sub mmo, when they can just come here, mess around, dip altogether or have another game playing in the background while they socialize or do whatever on here.

    You can scream until you turn blue, but PvP doesn't matter. This community doesn't matter and won't dent Anet's plan of how things work since PVE will make up for anything you do currently. I'm not saying this to be vindictive, but more saying this because you seem to be under the impression this game will die anytime soon without taking into consideration how much sway the PVE/Casual crowd has over Anet's form of business. 

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  10. 6 hours ago, Flowki.7194 said:

    Every viable condi spec is bloated, it litterally has to be, or it would fold in seconds under power burst. You want less condi and more power, yet it is ironically power that forces viable condi specs to be ''bloated''.

    Now I'm gonna assume you meant I want more power and less condi for ele, because that is a huge jump if you assume I want ALL things power. I like both playstyles. One simply feels better than the other depending on the class.

    As of now I feel that Power should very much be a more prominent thing on ele because of the most part outside of Cata, power was never really out of control. Even FA weaver at its absolute peak was not oppressive by any means, given the fact during this time people were also facing freshly launched Spellbreaker, Soulbeast, Mirage, etc. Also, condi actually becomes more problematic than power in Ele's case because there are FAR less stats you have to worry about as a condi Ele, then a Power Ele by a long stretch. You are essentially giving up SOMETHING when you play a power build  Condi you give up nothing. You get sustain, offensive pressure, defensive pressure. 

    So tell me how that is fair in any capacity where condi is not weak by any means, I'll wait. 

  11. 21 minutes ago, Flowki.7194 said:

    Why would I not tag you, when you litterally tagged me?

     

    You don't just dismiss an entire playstyle for others, or speak for all eles, based on YOUR boredom and personal preference. You are also talking rubbish, at the time of the clearly OP condi cata, power cata was still overperforming in the hands of vets, and hammer cata was also probably better then than it is now, as there were far less condi builds being used (ironically, condi cata aside).

     

    Nobody forced you to play condi ele back then. Also, ele is bloated, compared to what? There are a number of specs that ''do most things'' ele can do, and multiple things better. Melee+range damage, cleave or aoe damage, MORE hard cc, supprior condi bombs, higher burst, the ability to attack back while IMMUNE, instant stability, protection/resistance/res, instant 5+ condi clense. The only hit and miss mechanic ele had over others is projectile reflects. Ele has access to more blinds, but many specs have access to confusion/slow/daze.

     

     

    Read. I didn't say ALL of Ele is bloated, I said Condi Ele is bloated. Which it usually is. So. . 

  12. 16 minutes ago, Flowki.7194 said:

    You don't speak for ele mains, there were plenty who played tempest hybrid, or condi builds, and people who even quit when all non-problomatic condi scepter builds got nerfed into the ground becuase of signet+cata.

     

    If you are to point blame anywhere, point it at cata (ironically a power spec), it was stability spam/passive mitigation from signets that was the issue, meaning catas could not be quickly pressured out of fire attunement. Nobody said tempest was OP at the same time (I was playing it) becuase it WASNT. The key reason why, tempest did not have free stability, meaning you are forced out of fire stance fast, which reduces fire damage dramatically (I played that spec for months, thats how it works with no free stability). The only thing kitten about the damage itself is how it was applied, mostly from auto attacks which was bs. The condi damage should have been spread over other dodgable abilitys, revent is a good example of how that looks. Further more, ele condi damage is very likely the easiest to clense in the game, only temepst can somewhat mask it with earth overloads.. but its highly unreliable (dodge the overload?) and your dmg tanks while doing it.

     

    This is one of the benefits of playing every ele spec/weapon.. you get to talk some actual sense.

    Sir, I don't know what your intention is with this point, but I've literally played Ele since I started this game back in 2015. I already know all of this, so what was the point of tagging me and giving me a whole paragraph of what does and didn't work, why something works and about condi damage when I expressly showed the fact that I am BORED of condi Ele and actually want some solid power builds that don't surround an overbloated spec that does nothing for Ele as a whole when it comes to playstyle changes?

    Seriously, what point were you trying to make?

    • Like 1
  13. Meanwhile actual ele mains don't give two shts about condi ele and actually want a caster. I don't want a melee, I want a FA build that is solid. Yet, everytime we have these conversations it ends up with Power anything getting hit from Condi's transgressions and sins. 

    PvP in this game is so kitten tiring.

    • Like 1
  14. 5 hours ago, gmmg.9210 said:

    Spellbreaker has fallen behind in pvp compared to Berzerker and Blade. Buffing O/h dagger again and Featherfoot Grace would go a long way. Tbh making Featherfoot have a 20 second cd as opposed to 30 would help it in it's duelist role. Offhand dagger could get a bit more damage on the 5 skill. A slight buff to Might makes right would nudge strength spb's back into the meta and help core, and with another shave to Unshakable Mountain in BSW it would even itself out I'd say.

    What are you talking about? I have a friend that mained  spellbreaker in PvP since the start of it, and she is still getting high plat consistently. Hell, in my rare moments of wanting to rank for whatever reason, Spellbreaker gets me up to the low end of Plat. Spellbreaker isn't falling behind, Berserker is actually in a very compromising position because with all of these extra buffs, it's going to only get nerfed stupidly hard back into nothingness. And Berserker has always struggled with that. It's either stupidly broken or useless.

    Spellbreaker is probably the one spec that is actually 'balanced' since it hasn't gotten out of hand in a good while, while also still being solid enough to always be a problem for boon heavy/reliant specs.

    • Like 2
  15. 14 hours ago, Heibi.4251 said:

    Are you talking about Silver Wastes when referring to keys and chests being opened?  Because Gyala Delve only has chests to open after events are complete at each location.

    I was referring to the keys and chests for Gyala. People were complaining about the way Gyala handled it. Saying there wasn't enough to open them with or something very minor. The thing that people didn't realize that while we may or may not have gotten keys for ALL the chests that were around, we were getting A LOT of yellows for each chest we opened. For whatever reason they got up in arms over that. 

    • Like 2
  16. On 10/20/2023 at 3:36 PM, Heibi.4251 said:

    Just did the meta in Gyala Delve. Barely had 20 people. We were able to finish the first and second meta.  And once we finished the original metas we had fewer. The Third meta(Legendary Ravenous Wanderer) needs massive numbers. We failed miserably. Couldn't even get the boss to 75%. The fight does not scale at all. 

    The main reason this angers me is because the third meta fight is tied to an achievement collection that can't be done anymore due to the map being a ghost town. Either make the fight scale or make the achievement count even on time failure.

    It's been dead because people were mad about keys and how chests were getting opened. That was one of the best gold making maps at one point when it started and because of some of the most asinine complaints I've seen, it turned into a dead map because of SOME (not even the majority) people's complaints. I don't feel bad with this point, the initial frustration is just gone and so has a good way to make gold.

  17. On 10/18/2023 at 2:00 PM, Sahne.6950 said:

    0815 FA weaver.  (Dont run it like that! You're gonna Pop.)

    http://gw2skills.net/editor/?PGgAs2lFwyYHMPGKWUXuvMA-DaILjMLgeTATuFAAA

     

    For ME  Best it gets in terms of coreweapon powerbuild is this:

    Burst Valkyrieweaver:  (still has 55% crit chance thru traits)

    http://gw2skills.net/editor/?PGgAgilNwiYTMPGKOWL5vMA-DaALjMLgeTAbvDAAA

    or this:

    http://gw2skills.net/editor/?PGgAgilNwiYTMPGKOWLpvNA-DaALjMLgeTAbvDAAA     FA for added flexibility in elements and woven skills. 

    You get a daredevil stack everytime you evade anything. So you can get multiple with a single dodge or ToF.   If you have atleast 2 stacks, you need to double attune fire 3 >4->swap air->3.    And then your Flameexpulsion trait will also trigger.

    Hold on, theorycrafting thought here:

    With the stacks of daredevil and other ferocity sources, could you possible fit the intelligence sigil for more possibilites of guranteed crit, which could mean higher crit damage if it connects? Correct me if I'm wrong, but from a quick glance I feel you could activate instances a decent amount of instances where you can crit fairly hard. 

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