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AvengeDeathToo.4580

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Everything posted by AvengeDeathToo.4580

  1. got into an argument in team chat today, we lost two t3 structures because our tag in ebg was farming ppl in smc and didnt want to come defend at home bl. This seems to happen more and more on our server. does this happen on other servers as well? just curious. btw they didnt take smc, just ran around killing enemies.
  2. something still not adding up, might just be a mystery. I have 45 blue shards, 45 green shards and 60 red shards. I have only done 1 strike mission once, forging steel, even if I got the maximum 11 reward shards from that plus the bonus event shards that would only be 36 shards. If I am reading the wiki right, I got 25 shards from tier 1 of the return bonus events. Where did the others come from? Thank you anyway for trying to help.
  3. do prophet shards really only drop from strike missions or can you get them other ways, ie meta events etc? I have only ever done one strike mission and yet i have 45 or more of each of the three types of prophet shards. the wiki seems to only say you get them from strike missions but maybe i missed something on the wiki?
  4. This ^ and calling for changes based on something that rarely happens really does not carry much weight. I think this is part of the problem with wvw, people don't defend anymore. WvW was originally part pve part pvp. Now I guess it is all pvp? The objectives are just there to take if the squad/group gets bored or can't find fights? It is sad that defending "rarely ever happens". This does not make much sense. Defending always involves PvP, so if that's what most players are looking for, they would defend. What's more likely the case is that players are looking for easy rewards and (back-) capping paper structures (=PvE) often provides same or even more reward for less effort. That's true for a lot of things in WvW. The correlation between effort/risk and reward is completely out of whack - which i guess is what this thread is pointing at. And any suggestion to change something about that - no matter whether it would make sense or not - is going to face a lot of resistance, because many players got used to their basically free rewards and won't want to give those up.Defending to me is siege vs siege more than player vs player. Pvp to me are the open field fights or duels. I can defend a tower/keep and not have to "fight" all of the players trying to take it. I just take out their siege, drain their supply, they leave. I get participation for repairing the walls but not for building the defensive siege. I get reward for "defend the keep/tower" but only until the timer runs down. The attackers get participation just for killing one npc over and over. I don't know why we have to lose participation anyway. We have people afking even when their participation is gone. They are just holding their spot on the map, mostly in ebg, until the next big friendly zerg comes along. I don't know what the answer is but it'd be nice to not lose participation for actively playing the game.
  5. We let the larvae reset 3 times still didn’t finish/progression bar got stuck
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