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Lunateric.3708

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Everything posted by Lunateric.3708

  1. Throw this on one of the Holosmith Minors, too. While I'm not against it in general, you need to consider that Holosmiths already get a penalty when it comes to using Kits. That berserker minor trait also gives bonuses, though. Funny how he wanted holos to get only the toughness reduction and not all the other stats. Here is the full description. You already have a trait that provides better levels of damage with Photon Forge interaction. Berserker is going to get a 20% damage mod in berserk, friend. 20% Physical Damage while Berserking is an optional Grandmaster trait that requires not picking the condition damage boosting grandmaster or the suvivability grandmaster. At the end of the day, we will not see Berserkers 1vX like Prot-Holos. They will not be such easy, safe roaming and team fighting specs and all-rounders as rifle holosmith. And it's because not only does Holosmith provide a lot of effortless inherent sustain with Heat Therapy, but because Core Engineer Heals and the inventions and Alchemy specialization is leagues more powerful than any other class's equivalent including Warrior. Right now Berserker's best PvP spec if a meme one shot Gunflame build. It's like a worse Fresh Air weaver. This still won't change next patch and this build is in fact getting riskier to play. I think the issue here is you're treating personal opinions as facts. You quoted a trait and I told you there's an equivalent elsewhere. Everything has upsides and downsides, you're just particularly biased towards engi.
  2. They are alright but not top of the pack. For organized fractal runs DH and pSoulbeast are much better and higher burst. For WvW you want conversion scrappers as they are amazing at dealing with condis but in very limited amounts. PvP wise it's one of the A classes to look for but again, not at the very top like mirage has been.
  3. Throw this on one of the Holosmith Minors, too. While I'm not against it in general, you need to consider that Holosmiths already get a penalty when it comes to using Kits. That berserker minor trait also gives bonuses, though. Funny how he wanted holos to get only the toughness reduction and not all the other stats. Here is the full description. You already have a trait that provides better levels of damage with Photon Forge interaction.Berserker is going to get a 20% damage mod in berserk, friend.
  4. Hate anything that has low engagement, like pet/minion heavy classes or elite specs (necro, base ranger, turret engi or gyro scrapper). Love anything that gets to see a wide variety of skills and has versatility so kit engineer, condi weaver, power chrono, condi renegade.
  5. I'm okay with the change, seems they are gearing elixirs more towards a support utility for the people around you/group utility in general, which is fine. Engi doesn't lack projectile hate to begin with too.
  6. See, Unlike you, I don't want to deprive you of anything That's your own conviction. Mine is that you will deprive me of something, regardless if you realize this or not. Oh dear how mean of me.. so tell me.. outside of self serving ego stroking, what would I be depriving you of? Possibly the opportunity to play raids at all, by starving them of the required playerbase.In any case, more raid releases, as the developers would need to waste time to rebalance all the existing raids for no good reason. Could make the same argument that they should scrap wvw and pvp because it could make expac and living world faster to complete and ship. Yes and do you know why they don't? Because it's content marketed for a specific demographic such that that group of people could get interested in GW2. Please tell me which group of people would get interested to play GW2 because their are easy mode raids? Actually no it isn't... I didn't think I would like WvW at all, in fact I generally dislike PvP period. I was not keen on going into WvW and having to get Gift of Battle in the first place because that was not something I thought I would be interested in. However, guess what? I tried it and got hooked on it. I enjoyed the playstyle of having massive battles and testing my skills against other players more than I thought I would. So no, it's NOT about marketing to that group of players. Instanced content however makes it impossible to find out if you would "enjoy" that kind of playstyle. If you can't get in or your group wipes constantly and you waste 10 people's time because you can't figure it out etc (and don't want to sit through and watch 100 videos etc) but would like to just freaking play it... So while it might be fun for some people who feel like it's "fun" to spend hours of time watching a video about how to play then spend however long trying to find a group of people to play it through and then maybe completing the content. Sure, go ahead and tell people again that it's "marketed" for that type of person. Not everyone knows what is "for them" till they try it and when you have instanced content, well it's obvious that you can't just "try" it. The point is they introduced raids to pull more people in with the HOT expansion. to market to a specific kind of player. Honestly i don't really see where you're argument would prove me wrong. Rather it explains quite nicely why you should lock rewards to specific content. Well beyond the fact that HoT was a major catastrophic failure... I can't see why this was not a brilliant idea. A "major catastrophic failure" does not get followed up by two living world seasons and an expansion. A lot of people found reasons to complain about HoT. It doesn't make it a failure. A lot of people always find reasons to complain about everything. LOL.. what.. did you think that because HoT failed big time they would cease making Living World? Really? And PoF is nothing like HoT. ? hot was a success both commercially and technically and introduced a ton of content. No it wasn't, in fact, Colin openly admitted as he left the Studio, that HoT didn't go over nearly as well as they had hoped. 'nearly as well as they had hoped' does not equate to failure. If it was a big time failure they would not have created another expansion along same lines. Notice.. they didn't create an expansion along the same lines.. Yes, they did, the formula is exactly the same for what both expansions brought. Difficulty, new feature (gliding versus mounts), e-specs and all other things that vary represent pieces of the same macro-picture. And yeah, calling HoT a failure is disingenuous at best.
  7. I have the same bug, opened them all once for the first achievement, couldn't open them again at all.
  8. Then design a mechanic that adds diminished returns to any stacking in that particular mode. WvW balance won't happen regardless though, it's not realistic.
  9. if you had 10 firebrands chaining aegis and reflects together it would be the same, if you had 10 druids you could outheal and kite anything. Don't think balance should be made on that kind of thought, an arbitrary number of X
  10. Years ago many players tried to warn the community about the cancer of raids...we were not listened Don't let the GW2 Reddit hear you say that. You will get down voted into oblivion and flamed. If there was a downvote button here I'd downvote him anyway not because of his opinion but because of the fundamentally wrong perception raids did anything to the game that wasn't already there. People used to kick necros and rangers on sight when dungeons were the "endgame" and ask for X amounts of AP. People will always seek to optimize their time on any game. Time is a finite thing, you know? elitist toxicity in raids is the basic policy[citation needed] I am near 1k LIs and most of them have been puging in the LFG, not gonna lie and say I haven't found "toxic elitist" groups but they are incredibly far from being common enough to become the basic policy. You do you, though.
  11. Years ago many players tried to warn the community about the cancer of raids...we were not listened Don't let the GW2 Reddit hear you say that. You will get down voted into oblivion and flamed. If there was a downvote button here I'd downvote him anyway not because of his opinion but because of the fundamentally wrong perception raids did anything to the game that wasn't already there. People used to kick necros and rangers on sight when dungeons were the "endgame" and ask for X amounts of AP. People will always seek to optimize their time on any game. Time is a finite thing, you know? ...why add time constraints to game content available 24/7 all year long? There is no logical explanation.....there's a very logical, simple explanation most adults will give you in a heartbeat: you die eventually so you try to make the most out of the time you get, specially when you do more than gaming.
  12. Years ago many players tried to warn the community about the cancer of raids...we were not listened Don't let the GW2 Reddit hear you say that. You will get down voted into oblivion and flamed.If there was a downvote button here I'd downvote him anyway not because of his opinion but because of the fundamentally wrong perception raids did anything to the game that wasn't already there. People used to kick necros and rangers on sight when dungeons were the "endgame" and ask for X amounts of AP. People will always seek to optimize their time on any game. Time is a finite thing, you know?
  13. Several reasons:Unintuitive designBy that I mean that primary weapons are weak, most of your real damage is in your kits, or PF.Aesthetically different from other classes (tech instead of magic)The interesting skills and traits are objectively worse than the boring ones.Except for PF, not a very flashy class. Takes more effort to get the same result other classes getLack of effort from ANet devs to keep the class up to date. Lots of traits and skills have languished for years with no real change. Makes sense, especially the part about interesting skills being worse and it not being a flashy class (no clue what "PF" is). Although I still see more warriors and thiefs and those aren't very flashy classes either. PF is photon forge. And yes, but warrior and thief both have visually unique methods of standing out. Engineer is the least visually distinct class (explosions are probably the flashiest things besides photon forge).I wasn't around for that but I believe it wasn't the case always, think I read somewhere explosive effects from grenades and orbital strike got toned down a ton
  14. It is complicated if you want to be optimal and want to squeeze out the juice out of every little interaction you have but overall you'll find engis that don't do that, despise complexity and do sub-optimal builds for the sake of simplicity. I think it's more of a theme thing since it doesn't fill the typical fantasy niche that appeals to most people.
  15. Liking everything about this idea, I think it's the right way to got for more balanced matchups. will this mean that pip chests will become seasonal too?
  16. How does that make Firebrand less of a potential healer class? If another healer brings offensive buffs on top of heals you'll always want that. @Vulf.3098 [citation needed] Maybe you should read the post Faaris.8013 was quoting hint it was list of all the classes that can heal but was missing guardians heal spec. I didn't miss a thing, I am just stating why druid will be always favored regardless of how many heal specs we got. Isn't that obvious? That is true.But obviously you did miss the point entierly the post you replied to wasent about what healer is favored in groups.OP was talking about things a thief needs, a thief needs offensive buffs too. Isn't that also obvious?, you can follow the comment chain.
  17. How does that make Firebrand less of a potential healer class? If another healer brings offensive buffs on top of heals you'll always want that. @Vulf.3098 [citation needed] Maybe you should read the post Faaris.8013 was quoting hint it was list of all the classes that can heal but was missing guardians heal spec.I didn't miss a thing, I am just stating why druid will be always favored regardless of how many heal specs we got. Isn't that obvious?
  18. How does that make Firebrand less of a potential healer class? If another healer brings offensive buffs on top of heals you'll always want that. @Vulf.3098 [citation needed]
  19. You forgot Firebrand on the healer list, it can outheal a druid. Also, quickness is helping thieves like alacrity helps weavers. If you have two thieves as dps, they need no alacrity, only quickness and might. Where's the frost spirit and glyph of empowerment in Firebrand though?, that's a (non-100% uptime) 20% power damage boost
  20. You're making an unwanted, unnecessary distinction between raid and fractal builds. Raids work in 5man subsquads for the most part that guarantee buff spread,in other words: one raid subsquad translates perfectly to one fractal group. If you followed the scene you'd also know qT is no longer considered current, you'd have to either quote snowcrows or discretize (specifically for fractals). I understand most of your post but try informing yourself better.
  21. the same can be said about any game mode, so what's exactly the point you're trying to make?
  22. To summarize what I think: I don't think base engi needs anything you put here, at all, It's trying too hard to re-invent the wheel. Kits are a very unique concept, in fact I think I haven't seen them in any other game and would like them to be kept as they are.I do agree Scrapper has identity issues but your way to tackle those issues is just too convoluted to be a realistic solution.Holosmith needs some very minor tweaking imho, cutting down the kit lockdown or having a trait that does it for starters if the devs wish to ever see a condi variant. Heat interaction with other weapons is also something frequently asked that would not need any tampering with the core aspect of the elite spec.
  23. I'd like profession specific threads, I'd like to know who specifically takes care of engineer balance for example and what their plans are for the class, sort of like a roadmap. Guessing every profession wants something like that too. That's not how it is, also please stay on topic.
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