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Vanessa.1906

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  1. no bugs?You can dupe infusions with this, giving you unlimited amount of infusions to use.You can lose your upgrades in certain scenarios.If you change weapons for prestacking etc, all of your upgrades get desloted forcing you to reequip them.
  2. As expected extremely overpriced, over engineered, clunky and limiting in a way that its near unusable for anyone who actually needs build templates... Gathering feedback for it over 2 weeks, while deciding to just completely ignoring pretty much all of it and change nothing to one of the most controverse additions to them game which are forced upon us. Deciding to split the system, triple monetize it way to aggressively, making build templates not account bound but char bound, so you have to cash out for each of them, where you would need to pay near $400 to max out 8-10 characters is in no way justifiable, while still being in many ways inferior to what a big amount of the player base was used to for over 2 years... There are still tons of people wo play multible game modes, which each mode you could easily use 3-5 builds, some classes like guard or mesmer can have up to 5-13 builds just for one game mode and we are not even talking how many you would need if you enjoy every game mode. On that note, the "free" build templates you get are actually not really free, you already had them before for WvW, PvE and PvP, which also could swap automatically as well. None who constantly asked for build templates wanted it to be tied with additional storage, so it would be as limiting and monetized as it is now. It wouldn't actually be so bad, but they forgot legendary gear exist... The argument that equipment tabs frees up bag slots doesn't really count for legendary armor, yet we have to pay full premium and even then we are still heavily limited to only 6 builds. Basically anet is selling the legendary feature, which many have worked hard for, via the gemstore for mere cash, devaluing legendary gear as an in game reward (and we really lack worthwhile endgame rewards with more and more put into the paywall of the gemstore) and the work many have put into them. In some ways legendary gear is even worse now than asc gear since you can save different skins combinations with this system. Additionally the way they implanted this system with gear, makes it way to hard and cumbersome to switch account bound gear between different characters, since you actually have to remove every single piece of all builds to be able to use it for another char. All of this gives legendary gear, one of the last remaining valuable endgame rewards, close to no reason to exist, when the cost of it is already so high thats its only worthwhile if you use more then 7-9 stats to begin with (most people invested money, time and effort for the stat swap feature of legendary armor and trinkets, not for their skins) and with how the system are limiting us with only allowing us to use only 6 builds from now on, you can go figure why many dislike it so much... They could make a separate system where we could save only our stat configurations for legendary gear, separated from equipment templates (and their "bag slots for gear" none asked for), without limiting the amount you can save and all of this would feel much better... even with the current limit and implementation of equipment templates. This would also give more incentive to get legendary gear and give us a bare minimum of freedom we would need, to make all of it more usable for us players who are not just running just with 1-2 builds in every game mode, but actually want to optimize themself for every encounter in the game effectively.
  3. If i have 6 slots total and i made 5 builds on one of my guards, do i only have 1 remaining for guards or can i make another 6 builds for my other guards?
  4. Can you make it so that we could post a code from our build templates and share it to other people, so they can easily get our build just by pasting the code? That way much more would use template who usually don't look up builds and bother with proper builds for the specific content they do.
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