Jump to content
  • Sign Up

BlackyWarsX.5384

Members
  • Posts

    43
  • Joined

  • Last visited

BlackyWarsX.5384's Achievements

  1. Ultimately, what I wish from your template system is this. A system that is truly templates, combining gear, traits and skins into one single template slot. But the legendary armory is a great addition. The only thing that worries me is the wardrobe with this. Are the skins shared as well? Or will you rework the wardrobe to be on it's own per character and gear loadout?
  2. I really, really don't understand what is the problem? You can swap the full equipment and the full build to any of the 6 preset at any time while out of combat. There is nothing more change than build and items so you can have full control to swap. What in the world is the problem here? it's fantastic. It's loadouts, not templates. I want to change stuff around without it saving after every change. I would like to reset to the initially saved template if I don't like the changes or just wanna try some stuff or just need a different weapon for the situation without having to keep the hero window open at all times. It gives no opportunity to link a build to a equipment loadout (and, lets face it, both depend heavily on each other). There is so much feedback in this thread, that the only answer to your question is: read this thread. It has so much potential to be a solid, good working feature and right now it's wasted on the most easy implementation that limits it at the same time. Not talking about the heavy monetization, nobody expected it for free, people always said they would pay money for it - but not triple per character.
  3. Meh, I don't want to :< Started the game as a guardian, but fell in love with mesmer shortly after release.... build the whole damn character with legendary armor, weapons, runes, sigils and trinkets. I could move weapons, trinkets and upgrades to another character, but that would somehow feel like killing a good friend. Guess I'd rather die as a mesmer than living long enough to become a guardian (again).
  4. New approach with a wild idea: Scrap these templates loadouts, sit down, un-tangle your inventory spaghetti code and rebuild it to be sustainable. Take your time doing so. I know, I know, there are a lot of items in the game, but I guess at some point it has to be done before everything collapses. Unlink the wardrobe from items and link it to the slots itself in the process. Then, introduce new actual templates, giving us template slots that combine gear, builds and wardrobe.Loading a template scans your accounts (newly introduced) gear inventory before it checks your characters inventory for the gear in the templates and only loads what it has found, otherwise you get a warning / error message in chat that some things couldn't be loaded. Monetize the newly introduced, account-wide gear inventory: A tab for armor, a tab for weapons, a tab for sigils, a tab for runes, a tab for infusions, a tab for gathering tools. Here you can go nuts, either monetize the whole things (x slots/x gems) or monetize slots for single tabs (some people probably don't need much slots for gathering tools or upgrades). How does the gear inventory work? Simple: you put stuff in there much like the shared inventory slots, but it works only for everything your characters can equip.Since wardrobe is now unlinked from the items itself, you now have: a template system that is usable accross all charactersa template system that can be monetized by expanding the gear inventory (account-wide) AND/OR expanding the amount of templates you can save (per character)a template system that doesn't punish players for having legendaries - it actually encourages them to get legendaries (people investing time in the game)a template system that allows to visually customize builds by giving it distinctive looks
  5. I get trade offs for elite specs, but taking one dodge from an elite spec which mechanics rely on dodges seems... not very well thought out.
  6. Not only from the patchnotes, ingame it says the same and works exactly as it is described....I expected so much more from Arenanet. My bad. There is so much valuable feedback in this thread and Arenanet still misses what the community really wants. That's just amazing.
  7. The revert button only works for Skills & Traits? ... I don't know what I expected there. ...still not templates.
  8. That's still not actual templates, but I've given up hope of having an actual, good template system in place.
  9. An idea I had floating around was (not only to boss fights, but to zones as well) is to completely change the environment you're in. Drakkar could be a good example for this: we are fighting under/in a frozen lake, so why not flood the area and have to fight him underwater after a certain % of its HP? But for that Arenanet would have to streamline underwater combat and skills with their terrestial counterpart, so your skills wouldn't be useless. One could extend this to completely change a map on certain conditions: failing a meta event could lead to whole sections of the map being flooded, caved in etc and this would open up another set of events to revert this.
  10. There really needs to be a separate achievement category for strike missions and strike mission achievements should not count towards story mastery achievements. T3 Boreal weapons require the T2 exotic weapons without giving us any information beforehand we should keep them? (T1 to T2 only required you to have the skin unlocked) Not very nice of you, Arenanet.
  11. My god, that sounds awesome!I've always thought it would be better if it were actual templates that check for the item in your inventory/bank. If it's not there, it gives a short warning that some items could not be found and will not be loaded. Could be extended to a web based solution with the API like your example. The possibilities!
  12. That was fixed when Episode 1 of the Icebrood Saga released. No it wasn't. It still removes upgrades from legendary weapons if you swap them on the fly. It doesn't for me, unless the bug re-occured with one of the later patches.So, out of curiosity, I tried again today switching my legendary scepter and sword set for a legendary greatsword with two exotic runes in it. It kept the exotic runes in the greatsword after switching back. I now I tried this immediatly after they wrote about it in the patchnotes, but it didn't work back then. Glad it does now. But switching back has become a hassle as my initial setup, scepter and sword, is stored in another template as well. So after equipping the greatsword, scepter and sword went back into the gear storage, unequipping all upgrades and infusions applied to them. In order to get back to my inital setting, I have to reequip the weapon from the gear storage and reapply all upgrades and infusions again. With legendary sigils, I have to remember the sigil I had before and need to search for it again in the customization window. And to be honest, I have no idea how they could fix that with the gear storage in place. I think it would work if there was an item check using the normal inventory, but that's just wild guessing. Also: Thanks for all the love for my mockups, I just wished Arenanet could reshape the system to be more like them.
×
×
  • Create New...