Jump to content
  • Sign Up

Danikat.8537

Members
  • Posts

    12,437
  • Joined

  • Last visited

Everything posted by Danikat.8537

  1. One thing I haven't seen mentioned which often catches people out: you won't be able to equip a staff until you select the Druid specialisation (or unlock weapon master training in SotO). Elite specs have to go in the bottom of the 3 specialisation slots, if you click either of the top ones you won't see it as an option but if you click the bottom one it will show up.
  2. I'm not saying I don't believe it because it hasn't already been announced by Anet, I understand they need to tell shareholders news like this first. The problem is that I can't read Korean so for me the sources on this were either an article which admitted they used automatic translation they know to be unreliable, or an article I can't read even enough to determine whether the site looks legitimate. Meanwhile I'm very aware there are people online whose entire business model is to stir up debate on unverifiable topics and something like this would be easy bait for them. If/when GW3, or some other big Anet project, does happen I expect it will be announced to NCSoft shareholders, but for that news to get to me it needs to come via a reliable English language source (or French, but English is more likely) and that's most likely to be Arenanet announcing it.
  3. I agree. There were rumours that NCSoft had told shareholders Anet were working on an expansion for GW2 in early 2013 (over 2 years before HoT was released). I'm not sure if it was a mistranslation and they were referring to the Living World releases, or if it was completely made up, but either way it wasn't true. For anything like this I'd at least want someone fluent in both English and Korean to translate it from an original transcript, because there's a lot that can get lost with summaries and automatic translation. A common English example is the confusion around items in the gem store being 'on sale' which can mean either 'available to buy' or 'discounted' depending on the context. (Or all the different things which can be called 'DLC'.) We've known for years Anet are working on at least 1 other game (which sounds unlikely to be GW3) so it could be about that. Or it could be the next GW2 expansion, or something they're going to say is not an expansion like how the LW wasn't an expansion or DLC. Or it could be entirely made up. I'd prefer a direct, reliable source, ideally Anet saying it themselves, rather than speculation based on Google translate.
  4. There's no kill stealing in the sense it works in other games, where only the person who hits an enemy first, or last, gets the XP and loot. But if someone kills enemies so fast no one else can hit them at all then those other people won't get participation in events and won't get XP or loot. It's entirely possible for a high level character in a low level map to rush in using a mount, use their engage skill, then an AoE and wipe out a whole group of event enemies right as they spawn.
  5. I doubt it would be the whole solution but I do think level scaling should be adjusted. Higher level characters have always had an advantage even when down-scaled because it scales down each attribute individually and at higher levels you can have many more attributes. It also doesn't apply to extra effects from traits, runes, relics, jade bot etc. if their damage is based on your attributes it will scale them down, but it's still an additional source of damage (or boons) which lower level players won't have. I've noticed this. I've got a 'survivor' or 'iron man' or whatever you want to call it challenge character who (among other restrictions) only wears white quality equipment with no upgrades, and because I suck at it and die sooner or later I keep repeating the lower levels. Because white quality equipment is restricted to beserker stats (mighty or strong at lower levels, giving power and precision) I always have matching stats and (unlike on most my characters) I make sure to upgrade it all every 10 levels. Also because I know I'm restricted to beserker stats I'm using a power build, although focused on defence rather than DPS because my top priority is not dying. That puts me in a weird position where I'm noticeably much weaker than the high level characters who come storming through events, but also often stronger than other low level characters, in spite of lacking higher tier equipment and upgrades. If it's just me and other low levels I have to be careful not to be the one sniping all the enemies before anyone else gets a chance, because I'm trying to stay at range and can kill them in 2-3 hits. But then if anyone above our level comes along, especially level 80's with lots of mastery points (meaning they're likely to also have full ascended and all the upgrades) I'm almost guaranteed to be unable to tag anything because they're gone before I get there. Especially since I can't just hop on a mount (not allowed on this character) or equip a speed boost (not unlocked yet) to rush to mobs when they spawn. I don't think it's an easy problem to solve because there's so many factors that can go into how much damage you do and how many targets you can hit, and I absolutely wouldn't want Anet to simplify the game to 'fix' that, so I'm not sure what the solution is, but I'd like them to investigate options.
  6. That was mostly true for the first few years, but by the time EotN came out it seemed like doing everything possible solo was the default for most people. Any time I asked in outposts or in guild/alliance chat if anyone wanted to join me I'd inevitably get told I could solo it. When I said I'd prefer to play with other people I got told it's 'more efficient' and you get more drops solo. Every single time it was a debate just to get people to accept that I might want someone else there. And yes I thought it might just be my guild/alliance, but I went through several over the years and it was the same in all of them. Also it's true that GW1 was designed from the start so you could play a lot of it solo if you wanted to. That's why they had henchmen. It wasn't a completely new concept, but older games tended to make a distinction between things you could do solo (it was often impractical to do those activities with other people because of XP/kill stealing) and things you needed to do in a group. GW1 made it much more flexible.
  7. The Wiki will show which ones you've completed if you put in your API key, although sometimes that's not working. The way I did it was to make a spreadsheet with a cell for each story section (and arrows showing how they join up) then colour it in as I went through the story. Since each of my characters has a colour scheme I colour-coded it based on which one did it first. I don't have 30 characters either but I used temporary characters to go through all the options my permanent ones didn't do and marked those all in the same colour. That might be overkill for most people, but I wanted to make sure I eventually did all of them and I have a bad habit of making spreadsheets for all kinds of things.
  8. There was another option, but that was to pick up "hints" from people at work or school and hope one of them would eventually be genuine. A lot of false information spread that way, and a lot of real info which sounded fake, because a lot of games did not take themselves seriously, especially when it came to cheat codes. The strangest one for me was finding out, many years after I routinely did it, that the 'Missingno' cheat in Pokemon Red and Blue really wasn't intentional and some versions really could corrupt your save data, making the game unplayable. I assumed there's no way something like that could just happen in a game, it had to have been programmed by the developers, and therefore safe and the warnings were just rumours to scare people off. (I know that wasn't pre-internet, but it was shortly before I had internet access.)
  9. I missed that in the first post. If Elder Scrolls Online is their standard for sufficent hand-holding I can see why they'd find GW2 frustrating. I like ESO but that game wouldn't dare let players go anywhere or do anything without a quest marker pointing to the exact object they need (where the only option will be 'press the interact key'), with the compass bar at the top of the screen to make sure the quest markers are always visible. They've only just accepted that new players are probably going to be able to find their way to the DLC without an NPC literally running at them shouting about it every time they're in town. I don't mind it, partially because I use an addon to hide a lot of the quest markers and another to hide the compass, but I have a lot more fun with the way GW2 does it where puzzles, achievements etc. will expect the player to figure it out (or get help) rather than showing them the solution before they've even had a chance to look for it.
  10. Ah, now you've hit on the silly part of this process. I'm making medium Mistforged Triumphant armour because I like the skins and my main character is a ranger. But I rarely play WvW on medium professions these days, I mainly use my elementalists. So they're playing swapsies - my ranger is collecting all the parts for light Obsidian armour for my eles.
  11. I'm not sure about all EU counties but I know a lot of them (and the UK) do allow gambling, so I think it's very unlikely they'd make loot boxes illegal. What could happen is they make it too much hassle for companies to bother with, for example adding age restrictions and requiring them to register as a gambling provider and pay extra taxes or report the income in more detail. It would still be legal to have loot boxes but a lot of companies may decide the time/cost required means it's not profitable enough. That only applies to the 2 account bound items in the uncommon category and some of the common items. Most of the rest is tradable so you could buy it on the Trading Post, but buying keys won't help you do that. (In fact if you want anything tradable you're almost certainly better off never buying keys and instead putting the money you would use towards buying it directly).
  12. As @Omega.6801 said it's a community run project, Anet host it and occasionally add info (I assume that's where a lot of the concept art came from) but they don't run it. Like all Wiki's it's not only community run but open to contributions from anyone who wants to make them. There are rules of course, and vandalism and unhelpful changes will be reverted and other people may edit what you've done, but no one needs anyone else's permission to become a Wiki editior. In this case I think it would be a good idea to get consensus among editors first, because the graphics on the main page change regularly so just fixing the current one will only be a tempoary change. The best place to do that is generally on the Talk Page for whichever page you want changed, but the main page has a special 'edit copy' version for proposing and trying out changes, so it's probably best to use that version's Talk Page, as it's more active.
  13. The chest piece is done! Thanks everyone for the help! I'm going to need more skirmish tickets and memories of battle before I can make the next one, but at least I know what I'm doing now. Adding to this: remove any upgrades (or don't put them on) before you put it in the Mystic Forge. I got the legendary but I'll need another rune and +9 agony infusion. Not difficult to get, but annoying, considering I could have just not upgraded the precursor if I'd thought about it.
  14. I agree. I hate it in games where the set-up for a quest is getting told I'll need to search for something, but then the game gives me map markers pointing to the exact location/s. Why take the time to set it up as if it's a search if I'm not going to be given any opportunity to figure it out for myself and instead I'm pointed straight to the solution? If you're going to do that make the dialogue match - have the NPC giving the instructions say exactly where to go. It probably helps that exploring and seeing what I can find as I'm poking around all the odd corners of a map is one of my favourite things to do in a game, so I don't mind when I need to take some time to hunt for things, because I'm going to do that anyway so actually having something to find is a nice bonus.
  15. Thanks everyone! I've made a few legendaries before (6 weapons and a backpack) it's just the armour I find confusing, possibly because of the two different versions. If it wasn't for the fact that skirmish tickets take me a long time to get I'd just do it and see what happens, but I don't want to waste hundreds of tickets on something I don't need (again). I think I understand it now, and I think I have everything I need to make 1 piece, but I'm also a bit drunk right now so I'm going to leave it until tomorrow. Once I've done it once I think I'll understand it.
  16. That would be an absurd waste of time and money. If their objective was to make a game which required "no independent thought process" as you claim they could just make a simple game, as many other studios have (there's even games designed for preschool children). Designing a game that's so complicated someone who clearly considers themselves to have above average intelligence is unable to figure out even the basic steps in following a collection achievement without help and then paying their employees to write detailed step-by-step guides and spend hours online pretending to be players who understand it to guide others through would be incredibly expensive and time consuming with absolutely no benefit for the company.
  17. Sometimes odd seems to be happening with the event reward for claiming a tower in WvW recently (I'm not sure when it started). On other objectives I can consistently get gold, including times when I've jumped into the circle on guard points and camps about a second before the timer ran out, but with towers I can be in the first wave of players to reach the Lord, help kill them and the guards, stand in the circle the entire time and I'll get bronze. I thought maybe it was just that the participation requirements are much higher than for easier objectives, but I've taken a few keeps and Stonemist twice in the past few days and gotten gold on them as well, it's just towers where I can't.
  18. MMO stands for Massively Multiplayer Game. Of course they expect you to do things as a group. Yes there's a lot that can be done solo as well, but the game is and always will be designed to be played with other people, because that's the point. That includes working out how to find things and how to complete objectives. You can muddle through it yourself, but it will go much faster if you pool your knowledge with other people. If you don't like using player-created resources like the Wiki you could do it more directly - for example find other players who are also looking for skyscale nests and ask them to share any locations they've found, or group up and spread out through the maps to search them more quickly.
  19. I'm not worried about how long it will take, I know it's going to be a long time. (I think I can make 1 piece now, I'll get the rest as and when I can.) What I don't want to do is accidentally waste skirmish tickets buying something I don't need. I think I've done that once - getting the ascended version of the triumphant heroes brigandine. I misunderstood when someone said you could use either to make the legendary armour, I didn't realise if I wanted the fancy skin I needed the fancy precursor too.
  20. There's been drop rate research on Black Lion Chests on the Wiki for years. https://wiki.guildwars2.com/wiki/Black_Lion_Chest/Drop_rate.There's also a summary on the main black lion chest page.
  21. What I want: 1) A set of medium legendary armour 2) The glowing skins (I think that's Mistforged Triumphant Heroes armor) 3) To use no more skirmish tickets than necessary because that's going to be my big barrier/time gate to getting it. What I've got already: WvW rank 500 1 ascended medium Triumphant Heroes Brigandine Several Gifts of Battle and other bits I'll need (I've checked the Wiki list, materials & currencies other than skirmish tickets are not a concern, if I don't have them I know I can get them). Yes I know the glowing version is functionally no different to the cheaper, plain version but I like it and if I'm going to make legendary armour I might as well get a cool skin for it. But my time is limited so I've never been able to finish the skirmish reward track, so getting skirmish tickets is pretty slow (I've been saving them for ages and only have about 2,600). I know it's going to take me a long time to get a full set of legendary armour, but that's ok. What I want to do is try to avoid wasting skirmish tickets. I think I've already wasted some by buying the ascended version of the Triumphant Heroes Brigandine, when I think I should have got the exotic version for the skin and waited to get the Mistforged ascended version, but I didn't know that at the time and can't do anything about it now. I'd like to avoid making more mistakes though. Do I 'just' need to buy the ascended Mistforged Triumphant armour pieces, then combine them with the gifts of War Prosperity, Prowess and Dedication, or is there more to it or another way which works out cheaper?
  22. I don't think I've played a game that includes this, the nearest I can think of is the shield surfing in Breath of the Wild and Tears of the Kingdom and 90% of the time that seems more like a novelty than a useful skill. Someone said it's specifically an FPS mechanic, which would explain why I haven't encountered it. I don't think I've played a shooter in about 20 years. Unless Resident Evil counts, but they tend to be slower paced than most shooters (also 3rd person) so I don't think super-fast movement skills would fit.
  23. From what you've described I think it would be useless in PvP because you're fighting in a little arena, launching yourself long distances or "superspeed" travel would be useless because there are no long distances to travel. In WvW it sounds like it'd be the opposite and highly likely to lead to exploits like being able to launch yourself into an enemy keep or tower. In PvE it honestly just sounds like the roller beetle or griffon.
  24. Gem store skins are never a one-time offer, the shield won't be in the gem store all the time but it will keep coming back, so you can always buy it whenever it feels right for you. (I never buy mount skins when they're first released because I think select licences are over priced and don't buy RNG items with real money/gems, so I always wait until they're discounted to get them. A few times it's saved me even more money because by the time the one I wanted is discounted a better option has come along.)
  25. The most they're likely to do is add something like the lamps in EoD and SotO maps, since that's basically what they're for (specifically they're a way to make multiple legendaries without needing to create alts purely to do map completion). If they did that and made core Tyria hearts repeatable (with the vendor always available after you've done it once) and made hero challenges repeatable (without giving more points, like the ones in expansion maps) that would pretty much give you the experience of doing map completion again. But it seems unlikely they would do that since I don't think there's much demand for it.
×
×
  • Create New...