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Danikat.8537

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Everything posted by Danikat.8537

  1. Sorry for the late reply, I completely forgot about this until now. Yes if you just look at the numbers on the vendor higher tiers mean cheaper purchases, but that's not nearly the whole picture. This is a case of 'time is money' (or more precisely 'time is geodes'). To buy anything from those vendors you have to spend time a) farming geodes and b) raising the map tier (b is optional, depending on what you want to buy). You can get geodes by doing almost anything in Dry Top and don't lose progress when the map resets, whereas getting the map to T5 or T6 requires coordinating a large group of players to complete specific events on a schedule. Therefore it can be faster for an individual player to farm more geodes to buy things at T4 than to round up enough people and get them organised to complete enough events to get the map to T5/T6. You're probably going to say raising the map tier can only take 40 minutes maximum because that's how long the event takes, but that assumes it succeeds on the first try, which assumes you had enough people show up who know what to do and are willing to do it without any prior planning, and if that was happening consistently this topic wouldn't exist.
  2. I agree with this. I haven't played Palworld but from what I've heard about it there's very little similarity to GW2 beyond being a 3D computer game. Also no, raid bosses (and raids generally) are not specific to MMOs and certainly not what defines the genre. The clue is in the name: Massively Multiplayer Online Role-playing Game. An MMO is an online, multiplayer game with many more people sharing the same maps than normal multiplayer games. I don't think there's a specific player count, but most multiplayer games have teams of 5 or 10, MMOs can have hundreds of players on the same map and thousands on the same servers, all able to interact. To be an MMORPG it also needs to be a role-playing game, not a survival crafting/shooter game.
  3. Buying the expansions will not have boosted your character to level 50, there's nothing included which would do that. The level boost in the expansion can only jump you to level 80, and requires several confirmations to use. If everything else is as you remember it the most likely answer is you misremembered what level your character was when you stopped playing. Levelling is very quick in this game and before they added the level up rewards it was easy to miss when you gained a level. Also those dungeon mails in your second screenshot ('The Restless Ghosts of Ascalon Catacombs', 'An Invitation to Caudecus Manor' and 'Aiding Caithe in Twilight Arbor' are sent as you level up, so the fact that they're earlier than the birthday gifts says your character levelled up at least 6 years ago. The outfit you were wearing was given free to all existing accounts when the free to play version was added just before HoT came out, so maybe you put it on just to see how it looked shortly before you stopped playing? Most importantly being a higher level than you remembere will not have any negative impacts on your character or account. There is nothing you can get locked out of or miss as a result of levelling up and (as you can see in that screenshot) you'll be down levelled in lower level areas so you can still play there without it being pointless (and will still get loot and XP appropriate to your level). If you delete your character and restart you'll reset your birthday gifts, so you'll have to wait 6 years to get new ones.
  4. Thanks for the info. 🙂I updated my post above based on the info, but I don't think it changes the outcome. Season 2 is the only one I can see (for some reason my free account can buy it, even though it has it unlocked according to the story journal) and thats 36% off. Assuming all the others have the same discount it would still cost $50 to get all of them and EoD. You'd have 137 gems left over, so it is slightly cheaper, but probably not enough to make a difference unless you've already got some gems or can get them with gold.
  5. At the moment the cheapest option is to buy the Elder Dragon Saga Complete Collection, because it's discounted to $50. It costs 4160 gems to get all 4 Living World seasons from the gem store. A 4,000 gem pack costs $50 (you'd need another 160 gems, from somewhere) and EoD is another $15 on top of that. (The exception here is if you already have 4160 gems to spare or enough gold to get them without spending real money, then that way is cheaper, assuming of course the gold didn't come from converting gems previously.) There is a possibility the LW Seasons will be discounted sometime soon, but most likely (looking at the gem store history) only by 20-30%. With a 30% discount they'd cost you 2912 gems. The LW Seasons are currently discounted in the gem store. Season 2 is 36% off, assuming the others are the same (I can't confirm this) they'd cost 2663 gems. It costs $35 to buy 2800 gems, but when you add on the cost of EoD it's back to $50, so you wouldn't save any money that way. The other entirely unconfirmed possibility is that when the Return to Season 2 event starts that Season will be given away free, and there will be similar events for the other Seasons later on. In that case you'd obviously be better off just buying EoD. This is pure speculation at this point, but you could wait and see. The sale on expansions runs until the 21st and the Season 2 event starts on the 26th so we may have more info on this before the sale ends. (Just for the sake of covering all the options: outside a sale the cheapest option would be to buy EoD for $30 and then the LW Seasons from the gem store, for a total cost of $80, plus whatever you use for the remaining 160 gems.)
  6. I'd like this. I don't have many portal scrolls/items and already I'm put off getting more because I'd need to make space to store them and that's likely to be annoying. People keep saying this, but if it was true we'd never have gotten the wallet (all those currencies used to be tokens you stored in the bank) or expanded material storage or the wardrobe to store skins or shared inventory slots (reducing the need to buy infinite salvage kits and gathering tools), or unidentified gear to reduce how many drops you have to hold at once, we probably wouldn't have gotten the portal scrolls either because without them everyone would have to use waypoints, which cost gold and might therefore add an incentive to convert gems to gold. I don't think selling inventory space is as important to Anet as some people claim, especially since the people who do max it all out have shown time and again they'll do that regardless of options for managing different types of items.
  7. The OP has only made 3 posts; one to ask the original question, one to clarify that they do not have any objection to alcohol in general, they just don't want their character to drink and one to confirm that the solutions posted will work for them. The only reason the topic has gotten to 2 pages (or more than about 10 posts) is because so many people are getting worked up about the idea of a fictional character not drinking alcohol (which kind of proves the OPs point about it being a social expectation) and inventing reasons they might be doing that in order to get upset at those reasons being invalid. Also only moderators can close threads.
  8. I'm not sure why people have to act like it's such a big deal though. People play this and many other games with all kinds of self-imposed restrictions, for all kinds of reasons. One surprisingly common one is people attempting pasifist runs of combat-focused games, where they try to avoid killing (or even harming) anything. For some reason people are generally ok with it if it's a challenge for fun, but either mock it or get strangly angry if it looks like it might be in any way meaningful for the person doing it, which is a bit weird.
  9. If you choose to join the Order of Whispers you do need to complete Down the Hatch. The simplest way to avoid it is to pick a different Order but there are alternatives: 1) If you play with another character they can drink and you can simply be a spectator (with the option to support them using skills). 2) It might be possible to complete the drinking game without drinking alcohol. You're given 4 skills and only 1 of them is drinking alcohol. (2 is faking, 3 is water and 4 is bragging to the crowd which has a chance to get bonus effects.) Ideally you need to use a mix of all of them to reduce your opponent's health before yours, but it might be possible to do it without using skill 1, especially if you use food to increase your health regen. (I haven't tested this, but when I've done that story step I usually try to avoid using the drinking skill as much as possible because it cuts your health.) I think your character will act drunk for a bit after the drinking game even if you never actually drink anything, but that could just be them keeping up the act. If you need someone to do it with you let me know, my availability is a bit limited but I have accounts on both EU and NA and could join you for the story.
  10. It's worth thinking about before you do it, but could be a good choice. It's not difficult to level up in this game (as I suspect you've found) and you can get tomes of knowledge from the Wizard's Vault or from WvW and PvP which let you instantly level a character. You can also get exotic celestial equipment in other ways too. So really it comes down to which one you want first.
  11. I think a big part of the reason it rarely gets above T4 is because T5 and T6 don't unlock anything new, they just reduce the geode cost to buy things from the vendors, and it's often easier for players to farm additional geodes than to coordinate getting a map to T6. For example 10 lockpicks cost 200 geodes at T4, 170 at T5 and 130 at T6, and getting an extra 70 geodes on a T4 map is going to be much simpler than pushing it to T6 within the same time limit. I'm inclined to think the fix is to remove tier 5 and 6 considering the only difference to tier 4 is slightly cheaper items, and maybe reduce the cost at T4.
  12. Just to be absolutely clear (because it might save you some money): you only need to transfer servers to join a guild if you're going to play WvW with them. For everything in PvE and sPvP servers don't matter, the only important thing is whether you're in the same region (NA or EU). Changing servers won't change anything else about your account, all your characters, items etc. will move all together (you can't have characters on different servers) and all their progress will be kept, the only thing which changes at all is who you play WvW with.
  13. Eventually it drops to zero. I think it gradually removes tiers or loot types before then. I've not seen it in action often because I don't farm if I can avoid it, but before they removed DR from the Mad King's Labyrinth some people would give up when they were only getting junk items, others would wait until they got nothing (usually because they didn't know about DR). Some people claimed they could tell when it first kicked in and they were getting fewer rare and masterwork items, but I think that requires tracking drop rates in more detail than most players do.
  14. It doesn't take much to 'reset' DR, you just need to play on another map for a while. It's entirely possible farmers are switching to another map when they notice they're being hit with DR and then going back later. If a regular player who isn't staying there 24/7 has time to go away, do something else and then come back the farmers do too. Although if they're genuinely AFK it won't deter them right away because they won't be there to see they're not getting loot, but it does mean their farming will be pointless.
  15. I take it this would only show up for people in the same guild? I mean my rank in one guild is "Purple Piranah" and in another it's "Me", I don't think that's useful information for anyone outside the guild. (I'm just now realising I'm in a 3rd guild where I don't know what my rank is, I know it's the standard member rank but I don't remember what it's called.) Edit: My guild ranks are: Me Imperator Pineapple Bush Purple Piranah One Of Us
  16. They're not hidden, they're just not on timers so they don't belong on that list. There's a lot of events, including some meta events, which are on a constant cycle and start up some time after they last finished (I think it's usually 10 minutes or 30 minutes for bigger ones) so it's impossible to predict the schedule because it's different for each copy of the map and depends on if players finished it last time.
  17. I like that there's no unique rewards because it means I can do as much or as little as I want. I'll hopefully be able to get the weapon box but might not finished the whole meta-achievement. But I'm also considering mainly doing it on my second account which has never done Fractals before and doesn't have any of the box tonics unlocked (they only show up on the reward vendor if you don't have them already). I suspect the target audience for this is newer players who haven't done Fractals before, to give them and extra incentive to try it. (I can't remember why I first played Fractals but it was the first WvW 'season' that got me to finally try WvW instead of telling myself I'd get around to it someday.) It will also be a good time to do achievements which require specific Fractals, since there will be people who just need to do a Fractal or several Fractals in different tiers and won't mind which ones they do. I joined a group last night which was doing T1 Jade Maw for an achievement, just because it was the first group with a space.
  18. Another option is to avoid "effortlessly blasting" events. Most events don't go any quicker just because one player is killing the majority of enemies, and it doesn't take much to get gold participation so you could kill a few things and leave others for other players to kill so they can get participation too.
  19. In case it's not clear yet this forum topic will do nothing. You need to report them in-game or using a customer support ticket if you think you need to explain the context or maybe attach a video to show how persistent it is. It would probably also help to explain why you and your guild need to stay in the same spot and can't move somewhere else if people in the area are bothering you. Even then there's 2 things you need to bear in mind: 1) You will not get told what the outcome is. Anet don't discuss actions against one user with anyone else, including the person who report them. 2) Firing weapons in town is not against the rules so unless you can provide additional context to show they're doing it in a deliberate attempt to annoy you the best you can hope for is someone at Anet will agree it's excessive, but even then it's unlikely the person will get more than a warning because, again, they are not doing anything wrong.
  20. Ranger pets can be named and necromancer minions are temporary. Other than minis which other pets are there? Anet might be reluctant to allow players to name minis because there's hundreds of them so that could be a lot of data to store. I might be wrong on this but I think even if the majority of players choose not to name their minis and those who do only name specific ones they still have to have a field, and therefore database space for a name for every mini every player has. But maybe they could do it like how ranger pets used to work, where the name was only saved for the active pet and if you changed them it reset to the default?
  21. I'd say it depends on what exactly "updating" them means. If there's places where they're noticeably more blocky or flat than newer pieces (like features or fur that's one solid lump) then maybe changing that would be ok as long as the changes are minimal. But if there's any possibility of adding more effects, patterns, accessories etc. then I'd rather not because it's nice to have the option to use simpler armour pieces and I'd hate to lose the ones I like using for new "improved" versions. Maybe a better approach would be what they did with the Aureate weapons - they made new, more colourful versions for Lunar New Year but kept the originals available too so people who prefer the originals can still use them (which is good because I think they're one of the most popular 'realistic' weapon sets). Then when they "fixed" the new ones to also glow they kept the version without the glow available too for players who preferred that.
  22. One of the nice things about GW2 is that there's almost nothing you have to do, just lots of options and you can focus on what you want to do. The only thing you literally can't do without ascended equipment is high tier Fractals, because they have a mechanic called agony which you need protection against and agony resistance infusions can only be slotted into ascended equipment. (There are temporary sources of agony resistance you can use at lower tiers, but I don't think they provide enough resistance for the higher ones.) Ascended is recommended for raids and if you want to spend a lot of time in WvW, but there's no gear checks or anything like that, it's just that you'll want the best stats you can get for those areas and that comes from ascended. For everything else exotic is fine. (Legendary is exactly the same stats as ascended, but with some convenience features, it's completely optional.) However the other reason many players will recommend going for ascended equipment is because unlike in some games it's not difficult to get. You can get ascended weapons and armour from the Wizard's Vault by doing dailies, and buy ascended trinkets with laurels (which also come from the wizard's vault). You can get ascended pieces from some achievements, including story achievements. Or you can craft it. If you get lucky you can get it as random drops in some areas. You don't need to be a hardcore end-game player to build up a full set of ascended equipment so its sometimes not worth putting a lot of time and effort into getting exotics. For example if you want trinkets with one of the newer 4-stat combinations it's likely to be quicker to quicker to farm Season 3 and 4 maps to buy the ascended version than to farm materials to craft exotics. But for now I'd say don't worry about getting ascended equipment and just focus on playing what you want. You've probably done some already. 'Meta events' are events made up of many smaller events. Meta is a Greek prefix which means 'self encompassing', 'bigger', 'beyond'. You've probably heard of it in the context of meta gaming which means 'playing outside the game' - pre-planning builds, tactics etc. ahead of an encounter instead of simply getting in there and trying to figure it out as it happens. In this context it means 'events which are made up of events'. (There's also meta achievements, which are ones you complete by doing other achievements.) Meta events vary in size and complexity but they're all things anyone can do. A small one you might have seen is the build up to the Shadow Behemoth world boss in Queensdale - players have to complete 3 different events at the same time to trigger one big one in the middle, then the boss spawns and during the fight additional steps appear where you have to destroy portals to make it vulnerable. There's also big meta events which take over the entire map. Silverwastes is a good example - players have to do different events at all 4 forts simultaneously to get access to the boss, then there's 3 'lanes' who each have their own objectives to complete that all have to be done together to kill it. They're basically an open-world form of end-game and a major part of the game once you get to level 80, but they're open and available to everyone and like other events you can just join them when you find them.
  23. This is why I'm torn on the idea of housing in GW2. I suspect it would be similar to Elder Scrolls Online where it's basically just a space to decorate. You can add a few basic services (bank, merchant, crafting stations) but once you've finished decorating there's not many reasons to spend much time there unless you're a role-player and want to ensure you're not disturbed by trolls. That makes it seem a bit pointless to spend much time on decorating it, although the process can be fun and some people do some very creative things with it. I fully decorated one house and I've done some decorating in others, but lost the motivation to do all of them properly because most of them don't get used except as free teleports. But I definitely prefer it in games like Valheim and Minecraft where your house is also (likely to be) your home base and the location of a lot of important services. Not that I stick to essential stuff - my Valheim house has a balcony with a table and chairs to sit and enjoy the view which doesn't serve any functional purpose, but it seems more worthwhile to do stuff like that when I'm going to be spending a lot of time in the house.
  24. I'd love that! I've tried a few times to find a jackal skin I could dye to look like the mistfire wolf and it's never really worked.
  25. "Passion" is impossible to measure, especially based on forum posts. According to some people World of Warcraft has 'died' every single time it put out an expansion because each one was so bad most players quit as a result. That's obviously not true because it's still online and still played regularly, and there's no reason to think those types of posts are any more accurate for other games. That's not to say the people posting them are wrong about their own opinions, but that's all it is, their own opinion (and maybe that of their friends who will of course have similar preferences). They don't speak for everyone and can't possibly know what the majority of players actually think, even if they try asking first. Only a small minority of players ever visit a game's forum and even then if a topic looks like it's just an endless circle of people ranting about how bad the game is now it's highly unlikely people who are actually enjoying it are going to want to waste their time trying to convince anyone when the chances are the people posting aren't interested in anything other than venting. Also this has been convered several times in this thread already but you cannot compare the release schedule of MMOs to conventional games. They are intentionally designed, from the start, to be different and that's often part of their appeal for both developers and players. For new players it can often be a good sign that an MMO is a few years old, because it shows it's gotten past that initial period when it might never actually take off, they know it's more likely to be a game they can commit to without worrying it will disappear when they start getting into it. There used to be (and maybe with some games still is) a concern that they'd be at a disadvantage due to being 'behind' the day 1 players, but I think most games have taken steps to address that. That's why GW2 gives everyone a level 80 boost when they buy the game, it doesn't take long to get to level 80 anyway but it's a good way of showing new players they won't have to face a long struggle to catch up and will be able to jump straight into the newest areas if they want to. Both of these will have different answers depending on who you talk to. I'm sure some people consider predictability to be a problem, but others like it - they want to know what they're getting from a game and what they can expect in future. What causes someone to outgrow a game depends a lot on the person. In my experience it's often to do with their life, not the game. A common example is they started when they were a teenager, but now they're an adult with a family and a job and the freedom to persue other hobbies and can't (or don't want to) spend the same time they used to on the game. I know a lot of people who consider it a selling point if a game is very short (as in 2-5 hours in total) because if it's longer they don't expect to finish it. I'm in my late 30's and a bit of an anomaly among my friends because I do like long games, but I don't mind if I never finish them.
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