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Zraurum.8493

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  1. I had a funny idea about "Tea time" chair, but is it possible to make such a chair for a mesmer so that you can put your clone in front of it? ) I think it would be funny, there are also two basic buttons for tea time. And the mesmer would have a third button - seat the clone opposite) Ideally, add buttons so that the clone can drink tea in two ways, or when the button is pressed, as soon as the clone brings the mug to his lips, he breaks up into butterflies)
  2. I had a funny idea about "Tea time" chair, but is it possible to make such a chair for a mesmer so that you can put your clone in front of it? ) I think it would be funny, there are also two basic buttons for tea time. And the mesmer would have a third button - seat the clone opposite) Ideally, add buttons so that the clone can drink tea in two ways, or when the button is pressed, as soon as the clone brings the mug to his lips, he breaks up into butterflies)
  3. Hello, having joined wvw after a long break, I ran into a problem that almost all utility skills and not only have too long a cooldown. For example, Illusory Ambush has a 35 second cooldown or Sand through Glass has a 30 second cooldown. And the notorious one dodge, evasive mirror 10 sec, and for example the trait Desperate Decoy is generally 120 (do you think these skills are so strong to make them such cooldowns?) So I play in pvp neither dodges nor active utilities, nor a clone call normally from staff everything is nerfed, how to play, then if, in fact, from my skills only auto attack
  4. Apparently there was an annoying glitch or something like that, but Silil did not work yesterday, but today everything is fine. Topic can be deleted.
  5. Аfter a long break, I went to wvw and found that the sigil of stamina stopped working. Is this by design or an annoying bug?
  6. Hello to all! I have a few questions about how the Superior Sigil of Blight works. A field that appears can cause an interrupt ? The second question is that using a ranged weapon, the animation of the appearance of the field is triggered, but without the poison effect, does this sigil go into cooldown? The third question is what characteristics affect the duration and damage from this sigil?
  7. From the bottom knocked condi mirage, not only did the mirage condi nerf everything that is possible from damage to skills, so also the normal pvp amulets were taken away)) At least the amulets were not touched by power mirage.
  8. Sign the petition to return the second Dodge to the mirage, at least with something to start resuscitating the mesmers, it may be possible to at least draw attention to the problems of our class
  9. I think the correct alternative to the second dodge would be, just reworking critical skills like desert distortion if it's too cheating. Indeed, in the past, nothing prevented developers from reworking chaotic intteruption. Similarly, in this case, with the return of second dodge, it is enough to slightly correct the skills that, in the opinion of the developer, seem to be cheating, but not to fall into madness making the skill absolutely useless, as is the case with the chaotic interrupt. And to return the second Dodge, thereby partially return the balance to normal.
  10. Here it is not even necessary to return the dodge, but also to restore the work of some of the skills.
  11. By the way, the updated chaos armor now makes it impossible to use the trait by 30% p def and regen, since you will have to sacrifice the damage and cooldown of the staff's skills. And because of the new animation, now it immediately gives out the position of the mesmer among the illusions.
  12. And I still have a question for the balance team, and why. Renewing Oasis won't reduce poison time? Poison also deals damage, why isn't Renewing Oasis actually the most important element ?
  13. Let's take a look at what has been nerfed lately. Сhaos vortex, reduced damage up to damage from auto attack. Reduced the number of summoned clones, staff 3, scepter 2. Reduced the Torment time of illusions. Chaotic Interruption an absolutely meaningless skill. (used to give quickness when interrupt) Reduced illusion defense to 2%. Evasive Mirror increased cooldown. Decreased time mirage cloak. Removed one jaunt. Damage from the axe was simply cut by 30%. And after such nerfs, they also took away dodge! Don't you think this is overkill ?
  14. In my opinion, a mesmer without clones is a fail initially, nothing can be fixed here.
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