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Meetshield.1756

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  1. Okay to summarize: Not everyone thinks alliances will be better.Some people would like a return of more competitive rewards / chests / tournaments in WvW.Linking has killed the server identity of many smalle rpopulation servers.All the problems seem to be tied to players stacking and being able to transfer off server, entire guilds.I feel that some sort of balancing needs to happen to boost the smaller servers, and that guilds should be kept in tact. So the Alliance system is a way to rebalance and keep guilds in tact. The players have already started to build alliances even if ANET hasn't finished making the final version of it known. Most of Mag moved to FA. Most of JQ moved to SOR etc... So Again I offer that you let the players rebalance over some period of time before ANET has to step in. If we have 6 strong alliances and 6 high pop servers that will be strong even if guilds leave, then we have mostly what we need to make 4 competitive tiers for the players. Just give everyone a 6th guild slot for the Server alliance and rebalance the ones that don't select their server.
  2. The dev's have painted a WvW nirvana that is not going to happen. The best thing you can hope for in WvW is to be apart of a good guild, play with your friends, and enjoy the hours you have together on whatever server your on. The problems with WvW have more to do with the class balances than they do with the server balances.
  3. Also how are 500 players going to cover 24x7 x 365 ? thats insane. 500 is way too low.. GOMX the server guild on GOM with one of the worst active populations has 454 players in it.
  4. So this is totally not like Dodgeball where the fat kids get picked last, or you kick a bad guild from your alliance so you can bring in a stronger guild... Or you only have 25 slots in your guild cuz you are right up against the cap, so you have to kick that semi casual ele, that shows up about twice a week for that hard core necro...
  5. How do you plan to keep the "Win at any cost" crowd from gaming your system? What plan do you have to return WvW to normal when everyone starts to quit the game because their alliance lost, and they have no "Pugs" to blame? Call it whatever you want, but this is essentially what we already have, but with pug population balancing. Why not just take the existing server names BG / JQ / etc and turn them into a "6th Guild Slot" Let players join these super guilds , and then auto-load balance the players that don't "Join" them into whatever server guild needs population. And if you have too much BG for 1 500 man alliance you could split them up. BG1, BG2 etc. Hey maybe thats the problem with WvW BG is too fat... Problem solved just split BG into 2 servers...
  6. Balance team would be nice, but I understand they likely wouldn't want to be slammed by us all saying HEY fix my class :) WvW community feels often ignored, many players only play the game for WvW, its what makes GW2 unique imho, so some attention to that would be refreshing.
  7. I thought the Same thing, but I actually do want a Sword, so we can have a Real Power Weapon, and an Offhand Weapon means a support class, and that also means likely not good for Axe since Spite is not support.... We already have the Dagger Mainhand for BloodMagic. Give us a Sword, Power spec with 1200 Range....
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