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Ember.8510

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  1. There's no downside, in fact it's generally more efficient than going for a single set because you won't get as locked out of farming a certain mode's currency due to time-gates. The only thing I'd mention is it's probably more efficient to craft at least your first full set of Raid legendary armour because during the process of the achievements, you get an entire set of precursers for free. So if you only craft one legendary Raid armour piece, you'd be wasting 5 precurser pieces and crafting precursers from different game modes instead.
  2. Could we please get a border highlighting the current item we are previewing in the wardrobe, so we don't lose our place when looking through all the skins one by one. Could we also please be able to cycle through the skins with the arrow keys so we don't need to click potentially thousands of times on each separate skin. We're also getting so many weapon skins that the wardrobe section for weapons is getting a little crazy in terms of length. A way to filter weapons further than two-handed/off-hand etc would be welcome. Examples could include containing a certain colour/material/effect (eg. all fire weapons). Even just the method of obtaining the weapon, eg. black lion weapon collections, dungeon weapons, cultural weapons etc. As it stands, just trying to peruse the wardrobe gives me the genuine concern of developing a repetitive strain injury.
  3. For a new item - Could we please get a hood with a hairstyle attached? I know the Cat-Ear Hood exists but I'm looking for a regular hood that can fit more realistic medieval looks rather than one with fluffy lining and cute cat ears. For a hairstyle I'd take anything other than being bald but for a specific suggestion I think braids would look great, either two braids on each side or one to the side like this: https://images.app.goo.gl/oeB7mXuyDBFnQksJ7 For returning item - Please bring back Soul River Hound (the hammer skin) to the Gem Store. I loved it so much when I first saw it that I created a character and designed a whole look purely around that weapon. The armor is now all completed (I even got into raiding to get the Dhuum armor skins for it) and I can't wait to explore Tyria with it and post it to the gw2 fashion communities I'm in but I'm just waiting on that hammer to complete it 🙏 Please Anet take my money!
  4. Hi, personally I think not buying the expansions is the best way to enjoy the game for the first time as you get to do it all the old fashioned way on foot and there's a real sense of progression once you unlock your mounts in the order they were originally intended to be unlocked. So feel free to just play the free game as a trial - that's what it's there for. You might be locked out of whispering/trading post/portals to certain maps to some extent but I can't really remember. It wouldn't be a big deal though. I will preface this with you should play whatever you want and all classes are viable, however since you've mentioned not being able to stick with engineer and ranger already it sounds like you're quite reliant on your class being fun/engaging to get into the game. So I'd probably suggest going for a more beginner friendly and fun open world levelling class to start with, like necromancer or guardian. Mesmer is notoriously complicated and thief the opposite - very simple in terms of weapon skills at least, because the thief's initiative system means it's most efficient to just spam the same/best skill over and over again (initiative system means you have no individual skill cooldowns and you just wait for your global cooldown metre to replenish). Thief was my first ever class and I got bored of it eventually for this reason. Don't let that put you off if you really want to play those classes though, they can still be fun and they might even really click with you, it's just a pre-warning based on my experience since you asked for advice. Of those 2 you mentioned I'd recommend thief for a new player.
  5. Hi, I also added you. I'm a gw2 veteran but I genuinely need to do a fair bit of low level content such as map completion and dungeons to unlock waypoints on alts/farm black lion keys and currency to unlock dungeon armours so it would be no inconvenience to me at all. Feel free to add me in game 🙂
  6. Hi, just found your actual post from the players helping players section 😄 It sounds like you might have fun with Scourge as an elite spec if you enjoyed staff. Staff is unfortunately not a DPS weapon that I know of, it's mainly used as an alternate weapon as utility in PvE. But scourge's inherent ability to create sand shades is similar to the playstyle of a staff - it's like creating smaller wells at a range for enemies to walk into, although they're not actually wells and the range is shorter. But it's a fun playstyle with huge AOE DPS and it can stick to a decent range too as they use a pistol as the alternate weapon set. Close up normally they'd use a sceptre and torch. Scourge has always been very powerful and beginner friendly because it's quite tanky via providing barrier and lifesteal, and versatile because the gear it uses (Viper stats) is used on many professions in many builds. I use scourge often in raids, fractals and open world content. I haven't used scourge in PvP but PvP gear is totally separate to PvE gear so your PvE stats on your gear won't matter at all. I have played a lot of power reaper in PvP though which is a lot of fun, I don't think dps scourge or viper's gear is used much in WvW in general but I wouldn't really know as I only play power roaming deadeye in WvW. I'm sure it would have it's uses though even if it might be slightly suboptimal. Either way, you have 2 free equipment tabs on each character - so you could always fill one with berserker gear and the other with viper's gear and try both power and condition damage builds, that's the fun of it really. There's multiple ways to get stat selectable exotic gear - I'd actually recommend getting viper's on your invader's set since that's harder to acquire than berserker's. Berserkers stats you can get from doing dungeons (flame legion armour & inquest armour) or from karma merchants (aurora armour - but note that runes cannot be salvaged from karma armour). Since you have HoT, bladed armour is also another easy way to get stat selectable exotic gear without WvW. Within WvW, you can also get additional stat selectable exotic pieces from warloads armour (gained from acquiring WvW reward pips) or triumphant armour (gained from WvW reward tracks).
  7. Hi, I totally understand being lost in the game as a new player due to the lack of tutorials or direction. You may need to be more specific with what questions you have to get more useful assistance here though. Generally I'd say start with map completion and doing your personal story at each 10 level interval. Experiment with gear stats and builds as you learn more skills - it doesn't matter about playing meta builds at this stage and your gear will all be replaced once you get max level. At max level, what you do next really depends on what you want out of the game and how many expansions you own. There's lots of videos on YouTube about what to do once you hit level 80 as a lot of people get overwhelmed at that stage. Alternatively if you want to just add me in-game, I'm on NA. I'd be happy to show you around and give you general tips. I've been playing for about 8 years myself.
  8. While I don't agree that vanilla servers are the way to go, I do understand why you miss some things about the way the game used to be, and I don't really get why people seem to be arguing against you about that. There's nothing wrong with missing getting everywhere the old-fashioned way on foot or wishing you could play core specs more competitively like you used to, or the way all the characters around you looked more realistic and immersed you in the world more. There's no denying that a lot of newly added skins, animations, infusions and effects totally change the aesthetic of the game, I'm not sure why people are trying. It's just a fact that it has happened - whether you like it or think it's a big deal or not is your opinion which you're entitled to, but there's no denying that it's the case. However like I mentioned, I don't think the solution is vanilla servers mainly because, as evidenced by the responses to this thread, the vast majority of people like the faster paced gameplay and mounts and flashy skins/effects. They see no issue with the changes and even if they do, the changes aren't impactful enough to warrant going back to vanilla for good. This would mean that the vanilla servers would be pretty much dead and it would be even harder finding groups and players in them. It might be a fun gimmick for a while but it would be a ghost town shortly. Blizzard even tried adding a vanilla/classic mode to another one of their products, Hearthstone, and it didn't work at all. No one played that mode and Blizzard eventually deleted it, because at the end of the day while it was fun seeing the old Hearthstone for a while, at the end of the day the natural progression of the game had lead to some crazy but also more interesting and versatile interactions, with a lot more options. Classic Hearthstone was just too stale and boring, and I think ultimately GW2 vanilla would be too. People love the new content in GW2, it's what keeps things exciting. I also agree with the others that there hasn't really been enough powercreep (while there has been some) like WoW to justify the vanilla servers. But again, I don't think there's any denying that newer builds can get to much higher dps levels these days. High profile GW2 veterans have commented on the problem that you can do crazy amounts of dps especially with weaponmaster training and totally skip mechanics, sometimes resulting in breaking encounters completely. But the main solution to this is just better future balancing, rather than reverting back to vanilla. I just don't know why some people seem to be acting like you can just choose a much weaker build and that's fine. People want to have fun in a game while also being useful to their team, they don't want to have to choose between the two - that concept isn't hard to understand to me. Yes, you technically have the ability to choose a weaker build, but people want to be able to choose that build and still offer value and perform around the same the level as their fellow players. A strictly worse option, in practice, isn't really an option. There is an argument that core builds should just stay strictly worse though, which I tend to agree with. Anet needs to make money, and expansions offering better builds achieves that. The free core builds are still there for people deciding whether or not they want to purchase more build options, so they still serve a purpose. So yeah, I get where you are coming from OP. But we have to live with the changes and make the most of them - maybe try focusing on the positives they bring rather than just the negatives. Because yes, while mounts existing has forced more verticality in recent maps which you may not like, or has made some aspects like reaching vistas redundant, they add so much life and enjoyment to the game in other ways. And yes, even though I also prefer the more realistic aesthetic of old GW2, new flashy skins do provide options for people who want that and it makes them happy. All the new features while they have some downsides also attract a lot of players, actually leading the game to be less dead overall. It's the natural progression of things and at the end of the day it really isn't all that bad. More options is overall a good thing and GW2 is the least offending MMO when it comes to huge changes that ruin the previous game content, I can be thankful for that while also missing some aspects of the previous game too.
  9. Could we please have the ability to share our current build template name in our squad icon details? By this I mean for example, in a squad anyone would be able to mouse over your squad icon (as they can already do, which at the moment shows your character name, username, achievement points and online/offline status), and see the build template name in the window. The player would just need to ensure they have their build names described properly, aka "condi dps" or "heal scourge" and this would finally get rid of the need to always announce your role when entering a squad. It would also make it easier for leaders to organise roles as they always have the reference there and won't lose track.
  10. Ever since PoF I've thought player housing would be a great new feature to add for an expansion. But since PoF all we've gotten as new expansion features are fishing/skiffs, rift hunting and... Well that's really it and both are extremely lackluster. Gliding in HoT was great, mounts in PoF were great, and every expansion since then has been disappointing in terms of new features being added. Fishing as a concept could have been cool but entire fishing system is just absolutely terrible in terms of implementation, but I won't go off on that tangent. Player housing also seems like a good way to sell cosmetics, we already have a thousand chair skins so would be cool to have the chairs in our player houses or other furniture skins. It would also be cool to have a physical walk-in wardrobe room in your house to store fashion templates. You could even buy mannequins as furniture items to store armour templates on and glass displays for all your favourite weapon skins. I also think it would be cool if you could see your other alt characters walking around your home as NPCs or vendors. There's plenty of NPCs in the home instance already but they're just default randoms and it feels more impersonal - what are they even doing in my home anyway? The main reason I personally don't bother investing in home-instance nodes is because I never feel inspired to even go into my home instance - it's so bland and boring with zero customisation and doesn't even feel like my home. Sad how the base for home creation is already in the game with so much potential but they've done nothing with it and instead focused on pretty useless new expansion features like turtle mounts which no one ever uses. So yeah cool idea but rip, probably never gonna happen.
  11. Welcome back, there's some nice simple, relaxed open-world playstyle builds available here that I use pretty frequently, they'll be able to help you explore the world and get used to it again: https://guildjen.com/open-world-builds/ I would suggest the celestial gear builds considering they are more forgiving of mistakes and are all-round more tanky while still doing decent damage - they are good for when you want to solo open world content and celestial gear is still useful long term. Regarding acquiring celestial exotic gear, you can either get it through a level 80 booster which comes with free full celestial gear, or you can get very cheap/easy stat selectable exotic gear either from WvW or Verdant Brink. And yes, exotic rarity gear is still great and the go-to rarity when trying new builds without wanting to invest in ascended and if you don't have legendary. It's perfectly acceptable to use in just about all late game content and is only a very small insignificant stat decrease from ascended/legendary. My advice would be to look for a hero point (HP) train in the lfg for Heart of Thorns or Path of Fire to level all the specs you can play on your chosen profession(s). Whatever profession you choose doesn't really matter - I'd keep your Mesmer and your Ranger and fill your other remaining character slots with whatever professions sound the most interesting to you. There's an absolute ton of new player class overviews on all the professions on YouTube so feel free to check those out first before deciding. But know that all classes have so much versality with different playstyles and weapons and elite specs available to them that your class these days is not as relevant - any class can do pretty much anything and play however they want in whatever game mode you want. My in-game name is Ember.8510 if either you @GrayGhost.3456 or @Sarkonis.4036 or anyone else wants to add me and whisper me when I'm online if you are struggling, have any questions or just want someone to play with - I'm more than happy to do low level content as I need to farm dungeon currency and map completion anyway amongst other things like WvW (which by the way is not as scary as it sounds). I really don't mind, in fact you'd be doing me a favour because most of my friends have left the game at this point and I'm kind of bored. Either way, best of luck! Edit: Sorry just to add since you may not have bought the expansions already - there's some core/f2p class builds available here in the meantime: https://metabattle.com/wiki/Core_/_Free_to_Play - My same advice in obtaining the needed exotic gear through WvW still applies, or you could get it through crafting/trading post/Orr vendors/dungeons. For hero points you could just do core Tyria map completion, which is also a totally fine way to get them.
  12. I agree, I bought infinite volatile magic tools years ago and regret the decision because I change characters very frequently - like up to 5 time per hour when playing. It's too difficult to constantly be changing them between characters, and with all the portal scrolls needed to play the game now all my shared inventory slots are full and I can't afford to invest in buying more of them. So only one of my characters uses the infinite tools and the rest just continue to use normal tools. It's really a bummer. It would still be annoying but I could live with it if they made the infinite tools a single inventory slot bundle item, but them taking up 3 slots is way too much to switch characters every time.
  13. Please allow us to consistently determine the order that multiple infusions stack in. Currently, certain infusions have the same priority as some other infusions. Primary examples are the Polysaturating Reverberating Infusions and Polyluminescent Undulating Infusions. This means that if you wear both at the same time, they will fight over having equal priority. This results in a random 50/50 chance when you load into a new map of the infusions showing in one of the two possible orders. It has been observed by players that the game determines which infusion takes priority by whichever one happened to load last when you enter a map. I am asking for any kind of way it could be implemented where we have consistent stacking of infusion effects. The most ideal solution I can think of is allowing the player to choose which infusion effect takes priority simply by making it so that infusions in armour always take priority over infusions in trinkets, for example. But any kind of consistent set priority rules for competing infusions would be preferable to not knowing and having infusions just stacking in a random order and making your character look totally different when zoning into a new map and to other players. Note: I found that the Wiki says "Prior to End of Dragons the effects from Polysaturating Reverberating Infusions, Hylek Potions, Polyluminescent Undulating Refractor, and Polyluminescent Undulating Infusions would only show the last applied effect and a random one upon zoning". Upon reading this I thought this may have been fixed in EoD. However I just tested it and the random order of infusions upon zoning still occurs, so the Wiki is incorrect. I made a full post here for more details/links if interested:
  14. Just letting you know that the in-game command "/emotelist" already exists which will bring up all the emotes in the game, and tell you which ones you have locked/unlocked. Unless your suggestion is only to be able to click them? You should always be able to remember them with that command though.
  15. TLDR: Please allow us to consistently determine the order that infusions stack in, for example setting it so the game recognises that infusions in armour pieces should always take priority over infusions in trinkets. Longer discussion: This has been brought up before in the past, for example: en-forum.guildwars2.com/topic/46064-how-to-properly-stack-this-infusions-halp-its-driving-me-crazy en-forum.guildwars2.com/topic/41674-infusion-stacking-please-temporarily-fix However nothing has ever been done. In light of the new infusions that have been added lately, including the Arcane Flow Infusion accessible to everyone, as well as the small quality of life updates in the recent patch such as choosing your preferred character select screen background, I really do think this issue deserves proper consideration as an integral part of the fashion end-game. Currently, certain infusions have the same priority as some other infusions. This means that if you wear both at the same time, they will fight over having equal priority. This results in a random 50/50 chance when you load into a new map of the infusions showing in one of the two possible orders. It has been observed by players that the game determines which infusion takes priority by whichever one happened to load last when you enter a map. I am asking for any kind of way it could be implemented where we have consistent stacking of infusion effects. The most ideal solution I can think of is allowing the player to choose which infusion effect takes priority simply by making it so that infusions in armour always take priority over infusions in trinkets, for example. But any kind of consistent set priority rules for competing infusions would be preferable to not knowing and having infusions just stacking in a random order and making your character look totally different when zoning into a new map and to other players. Please consider the following: 1. If you're thinking something along the lines of "infusion stacking in general should just be abolished, it makes everyone look like glowing disco balls," some people genuinely use infusion stacking to create very subtle but interesting effects. For example, I am actually wanting to achieve the effect of toning down one infusion by adding another that diffuses the effect. Another example is this GW2 Style website entry, which demonstrates how infusion stacking can allow you to get creative with making your character's skin tone different colours - it's not being overly obnoxious with shiny effects. This person even mentions this infusion stacking problem in the comments: gw2style.com/look.php?id=18421 2. I do realise that there are some ways people have tried to create workarounds for this stacking issue. The most popular one involves buying two of the same infusion, putting one infusion into each of your weapon sets, and then swapping weapons every time you zone into a new area because it causes the infusion in the weapons to be the one that loaded the most recently and therefore take priority. But we shouldn't have to buy two copies of the infusion which can be expensive or to have to remember to always switch weapons to get a consistent effect. Additionally, the load order of your infusions still may appear differently to other players compared to how they appear to you. I want people to view my character the way I intended to look, and likewise I want to know that I'm viewing other player's infusions correctly as I love looking around the world at how other people have dressed their characters and sending them a compliment every now and then. This would be the biggest quality of life update for me and I'm sure to others really invested in the fashion end-game of GW2. I think it's pretty clear that infusions having these conflicting stacking interactions was not intended so with more infusions to combine than ever now it's only right that we make them work better in harmony, and it really is such a simple idea that could be implemented to achieve this. Please Anet!
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