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Bovan.9481

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  1. Also been having this issue since the 2nd update. Same as everyone else, I can't get it to work anymore when I close additional clients in the task manager.
  2. It's meant to be 50%. The tooltip showing a different number is the error, but it works as it should.
  3. Just to be clear, is the Vindicator dodge change in all gamemodes or is it in PvP/WvW only? And in the stream it was mentioned that swapping legends triggers on weapon swap sigils again, is that for PvE as well? So far everything looks interesting in all gamemodes. I'm looking forward to seeing how everything plays out!
  4. Something something Eternity's Requiem, something something please make it cleave in PvE.
  5. Alright I've spend the past few days theorycrafting, crunching numbers, and talking to a ton of people to be able to write something down for Revenant and Thief. I'll try not to go into too many details but I usually have the tendency to write more than I should so bear with me. I'm also trying to limit this to weapons only but I have to talk about actual playability issues that is preventing the classes from being played, no matter what buffs they get. Revenant -For Vindicator as I mentioned in my previous post, the target cap on Eternity's Requiem's hits needs to go up. Currently hits can be eaten up by structures, adds and anything that isn't the raid boss you are trying to kill. It also isn't worth pressing when you are attacking multiple targets simply because it doesn't cleave and you are better off auto-attacking. I strongly believe it needs to hit 3 targets per explosion but at the very least consider making it hit 2 targets. -Sword and by extension sword/sword could use a little love as well. It's not that strong of a weapon and for Vindicator it's looking like we are going to just ditch the weapon entirely. It would be nice to still allow us to have it on weapon swap for a DPS increase instead of us just sitting on greatsword from here on. I'd welcome some sword buffs and reverting the Reinforced Potency buff instead. Power Alacrity Renegade is already really bad so it wouldn't break that build either. -Vindicator needs more help. I know it's getting a lot based on this preview, and I'm politely going to say that based on the math I've done and the conversations I snooped around in with other top tier players, this just isn't going to cut it and it will still not keep up with other classes. It also has playability issues with it not being rewarding to play a class that needs to use it's only dodge as soon as it's available to keep up it's DPS. I will mention this in the Thief section as well but please find a way to prevent allies from giving us endurance, and us losing damage because of it. Both Vindicator and Daredevil suffer from the problem where other players can make us lose damage by simply using endurance generating skills. -I'd like to suggest giving a little love to mace, axe and even staff as well. If mace's power damage were to go up it can be used as a might stacking weapon for support builds. Temportal Rift on axe is an interesting CC skill but it doesn't keep up with offhand Sword. It would be nice for that to be an option. Staff's power damage could use a little bump so CCing doesn't feel that bad when we swap to it. Currently swapping to staff plummets our DPS into the ground. Thief -Power Daredevil really needs more help. It's still going to be on the lower end of mediocre after these buffs besides for fights with Throw Magnetic Bomb stolen skills. If it's by design that Daredevil is just not strong unless it can steal something specific from that encounter, fine. But also allows us to steal proper and consistent abilities from the new strikes in that case. Currently we just get random abilities and they aren't even the strong raid abilities like Throw Magnetic Bomb and Detonate Plasma. Staff could use some more buffs as well as another thing in my next paragraph. -Power Daredevil has serious issues with other classes and players giving it endurance. The trait Havoc Specialist gives us a damage bonus for every missing endurance bar, so other people have the ability to kill off as much as 10% of our damage just by them playing their game. Vigor not being consistent is also extremely annoying to deal with. This honestly needs to be adressed at some point because it's been a pain in the back for years. My suggestion is to simply give us a bigger damage modifier per andurance bar that isn't full, but making it only stack 2 times. If it's 10% per bar for a total of 20% it would do wonders for the class. -Power Deadeye's buffs are very much appreciated and Rifle builds are looking to be in a decent spot. But it still has severe issues with other people stealthing us which makes the entire rotation fall apart. Every mistake has serious consequences when playing with a Malicious Seven based build and it's the only type of build that really works. I can personally live with this but I do want to point out some other playability issues. It's a spec that can't swap targets because of the Deadeye's Mark mechanic, is quite immobile due to the kneeling, is unable to cleave because all your important rifle skills only hit 1 target, and adds bodyblocking your target will make the rotation fall apart. And all of that for an amount of DPS that is below what currently Bladesworn and several Ranger builds are able to do, while cleaving. Deadeye needs to be looked at beyond damage buffs. Some suggestions would be to make all attacks cleave when you have your mark in target and reducing the initative cost of Three-Round Burst so people can recover from mistakes more easily. I understand this won't happen in a weapon update but something to consider for the future. -Venom nerfs are in my opinion very welcome but I would love to see them reworked so they can't be wasted on adds somehow. Just a little thing on the side. The compensation for the nerfs is however a little strange. The flat condition damage is nice but only buffing the scepter's 1st auto-attack by a small amount is barely going to make a difference. Shadow Shroud's Haunt Shot buff is again just nice but it feels just so minor. Specter does have issues in solo play partially because it cannot cleave very well. May I suggest also buffing Grasping Shadows and Eternal Night in Shadow Shroud a bit alongside it? Maybe taking away the measily scepter buff? Shadow Shroud doesn't feel particularly strong. -Condi Daredevil's Death Blossom has always been strange. The amount of bleeding and duration could honestly use another pass. It applying a 30 second long bleed with condition duration is honestly just not okay anymore. It takes forever to ramp up to your full damage in high end content and for open world things die long before the buff matters. I would really just double the bleed stacks and half the duration-ish. Say 6 stacks for 8 seconds baseline or 6 stacks for 7 seconds and adding a little damage onto Impaling Lotus for Daredevil. -Backstab buffs are nice, but is Malicious Backstab from Deadeye also getting a buff? I'm not sure if the intention is for it to be a base Thief, Daredevil and Specter buff but it seems a little odd to leave out Malicious Backstab.
  6. I'm going to drop a quick message specifically on the Vindicator side of things. I have a lot more I would like to voice at a later point, but there are two very specific Vindicator issues I hope to see adressed. 1. Don't only buff Greatsword, but Sword/Sword as well. Greatsword is so close to Sword/Sword that this might end up in us just using Greatsword and nothing else. 2. And this one is important. Please, please buff the amount of targets Eternity's Requiem can hit with every explosion. It's frustrating when the explosions hit random adds or structures and ignore the champion or raid boss you are trying to kill. It's also a bad skill to use when you are cleaving multiple targets simply because it doesn't do more damage when you are trying to kill multiple enemies. As it stands we are getting to the point where this skill is also not worth using anymore in some cases. I strongly believe Eternity's Requiem should hit 3 targets per explosion. But at this point, making it hit 2 targets is honestly a minimum.
  7. This is what I'm running to go through the expansion and open world PvE. http://gw2skills.net/editor/?PmyAExzlZSMsTyjlSdMUijpSksSigJ/lesD-zRIYRU/XGBmqVUVqcRCj/WAeZD-e There are multiple combinations and things you can do, but I'm actually very confident this will be the most effective. You generate a ton of might, you will be under permanent fury even if you take your time, you still get Dance of Death so you do some extra burst damage as you engage mobs and you heal for a ton without really losing damage, and you don't need to worry about scholar which I feel might be unrealistic to mantain as we fiddle with new specs and mechanics. The one thing you absolutely need to have is the food Plate of Sweet Curried Mussels. This absolutely will not work even nearly as efficiently without it. Don't take this inside a raid or other group content. It's purely made for solo open world content.
  8. I keep seeing this pop up and I don't really get where people get this idea from. The Vindicator dodge costs 100 endurance. We regenerate 5 endurance per second, and with all the increased endurance regeneration buffs you can get a maximum of +100%, which would be 10 endurance per second. Let's say you are on the maximum endurance regeneration and take the trait that gives 5 endurance per target hit, and you hit 5 targets all the time, you are now on 35 endurance. Even if you take into account Sigil of Energy (9 second cooldown), Rune of the Adventurer (20 second cooldown) and Energy Meld (20 second cooldown). You still need to wait a second to dodge again since they only give you 50 endurance per trigger putting you on 85. And after you press all three buttons you are out of steam for a long period. This is nowhere close to the 95%, or even 99% evade uptime like I was being told on a Twitch stream the other day. Someone tell me what I'm doing wrong. Explain to me why I'm unable to see it. You can maybe do some Riposting Shadows shenanigans so you are in evade frames for a longer period of time but you aren't going to avoid bosses to death.
  9. I've been trying for a long period of time and on 2 of those tries I managed to get an error report. Maybe this is helpful to someone. https://pastebin.com/ps0LRAvE
  10. Whoops, I totally misread that part. I went over everything and thought it meant in the days towards the release of the armory. Not following the release.
  11. I'm one of the people with 9 sets of legendary raid armor. I know we were told to keep an eye on our email, but I might not be around for the next week. Do I need to screenshot or do something specific before next Teusday to prove that I've had multiple copies of legendaries? And is there any kind of information regarding what happens for the people who have excess copies?
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