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Arnoud.4120

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Everything posted by Arnoud.4120

  1. Just as Jukhy said, it depends on the biuld. But more importantly, it depends on what you want to be doing. Usually the healer class is also used to provide boons. Boons are not just a "cool extra" thing in the game. A player with all boons will be more than twice as strong as a player without boons. Because you only need 1 stat in order to heal (Healing) and the healer builds often have access to boons, most healer builds also provide boons. To effectively apply boons you are going to need some "boon duration", which comes from the concentration stat. So in order to decide what stats you could replace Harrier's with, you would have to decide what your build will be doing. If you want to be an all-round support with boons, heals, a bit of damage, and being the general backbone of any group (except for raids because of toughness), you could go for celestial gear for example. If you only want to provide healing, then magi's is a fine stat, but then you are definitely not getting the most out of your class/build, because you could be doing healing+damage or healing+boons. If you have access to conditions in your build, then you could replace Harrier's with Seraph or Plaguedoctor's And if you would want to do healing+(power)damage you could look at Zealot's for example. The reason behind all this is that you always get more than one stat from your gear, so you can never go for a pure healing build, because you are then wasting at least two of the three stats on your gear! Hope this helps and if you have questions, feel free to ask!
  2. In order to give a good reply we need to know the reason behind your "Similar in style" and what other options bored you and why. Is it the class fantasy of being a big guy (heavy armor) and just smacking stuff silly that appeals to you? Or is it the in-your-face-on-your-toes kind of playstyle? Or is it the versatility in the amount of weapons? Because the Revenant would be another more burly in-your-face guy, but with more rotation depth and difficulty. But as I read above; you don't seem very hyped for complicated or very static rotations, so I'm guessing you prefer a more reaction-based style of play. If the in-your-face, fast paced gameplay is the thing you are looking for, I would suggest Daredevil thief (or thief in general). Which also has the option of playing a very static ranged class in the Deadeye and a support caster in the new specter. If you prefer to get more than 1 in your face style elite-spec, I would say that the revenant would still be the winner overall, because all three elite specs can be played as power damage and I would say that the class is a bit in between warrior and thief in style of gameplay. If it is the simplicity of the warrior, not difficulty-wise, but fantasy wise (just hit the thing to kill it), that you like, then I would suggest trying the ranger. It also has a lot of different options in weapons, as melee and ranged. It has two elite specializations that can be played as power damage as ranged and melee and then one support/healer spec to switch it up if you want. You might also like the engineer, but that one is a bit different, as you get no weapon swap in combat. Instead you have kits that you can equip as "weapon", that give you 5 new skills. Engineers are one of the most versatile classes out there. If the more basic fighter fantasy has nothing to do with your love for warrior and magic is also on the table you could look at Mesmer. Mesmers could be described as a magic version of the combination of warrior and thief (please don't hate me for this comparison my sweet friends in the forum). A lot of Mesmer gameplay is very reactive with class-specific blocks/dodge and occurs in melee range quite often. It also offers a lot of options for getting into end-game content groups, but with EoD that is true for most classes 🙂 Hope this helps! And if you have questions you can always ask!
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