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TwiceDead.1963

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Everything posted by TwiceDead.1963

  1. Lmao I went on vacation and didnt even get to play the changes much so I guess I have no reason to return, why am I even here? GO AWAY! *Shoves bottles off the table*
  2. All for Acrobatics finally getting some attention. Time to whip out the goold ol' S/x.
  3. lmao if they wanted to tackle stealth I am surprised they didn't go for either heartseekers leap or black powders smoke field.
  4. Substitute for downvotes... Nothing complicated about it.
  5. I think they would only agree to this by binding them to a chair and threatening them with 2 days old flat microwaved pizza.
  6. Just comedic flair, I think. I highly disagree when you say most of specter is fine, but that's fine. Yep. Still useless. When quick and dirty is the pattern, quick and dirty is what to expect; just so happens quick and dirty is the solution I propose, that would also make an interesting impact. As I said, I don't expect anything resembling a sophisticated solution to the matter, but you seem to hold them in higher regard than me.. or higher standards. Time will tell, I guess.
  7. I am not the right person to have the specter discussion with thats for sure. I consider it garbage and flawed from the get-go and whoever came up with it deserves a good finger-wagging. That it relies on stealth-attacks when it's weapon provides none, it has to sacrifice its entire goddamn utility slot lineup to provide consistent alacrity, single-target miniscule barrier application?! WTH EVEN IS Sc/D #3?! It doesn't do what it's supposed to half the time! It's not even funny. Anyway that's my non-constructive rant on specter. Not for me, moving on. If they removed the smoke-field on pistol #5 and you rely on that to blast stealth, you would not have a good time if it turned into a dark-field. Gonna take off my captain obvious hat now... At this point I just want to see them acknowledge that Acrobatics exists, because currently it might as well not. Used to be great a couple years back for S/D. I too would like to see them get innovative with it, but honestly I would also have a laugh if they managed to sink it further. I also don't really have faith that them folks at Anet can find a more sophisticated solution for thief, like give and take changes that make sense, that's why quick and dirty is my current stance atm, consequence be damned.
  8. So I've been having the damndest fun watching Burnfalls rambling like a mad man. Good entertainment. Eitherway I should probably chime in as I do play the class on occasion, totes, pinkyswear, cross my heart. Anyway as was mentioned on the first page: Turn the smoke-field into a dark-field on Pistol #5.. also remove Heartseekers leap-combo. This is obviously the source of many peoples frustrations but it would also highlight thieves weaknesses and potentially other strengths, so while thieves could struggle for 3 months till the next balance patch; hopefully someone on the devteam was paying attention to do something about it. It's the quickest and dirtiest solution they could make and requires little effort. OR the change will just cause thieves to adapt and find another way to roll people, eitherway watching the situation develop after such a change would be prime entertainment. S/D is more fun anyway. DO SOMETHING ABOUT ACROBATICS ALREADY ;_;
  9. If you can swap gear without too much trouble I'd give it a whirl just to satisfy your curiosity, sometimes a change of pace is neat, but sadly there's no secret sauce to Power Specter for PvE. Hopefully that gets remedied and they wake up at some point. As for Condi D/D Sp, I have no idea. Never tried it. I believe you when you say Daredevil does it better.
  10. Heh, watch them crank up the cost of Infiltrators Arrow to 15 for that, even if you aren't running Trickery.
  11. What you don't want to hear: Anyway 2 cents: Just ditch Marauder. You don't need the extra health because you have a second health-bar. If you need health just give your jade-bot a rank 10 core, should give you ample health for open-world. Since you are using Critical strikes you can drop some precision in favor of more power/ferocity. Currently Fury only gives you 10% when it can give you 25%, and since Fury more or less permanent on thieves it seems like a waste. I know 7% of that is from flanks which are not always optimal, do what you will. I'd swap in Consume Shadows because anything else is frankly worthless unless you are playing with 1 friend. You build lifeforce instantly in many cases so it's total consumption is no loss, and the AoE heal goes into the support angle, no? Just use No Quarter for the damage and fury. Specter has no survivability problems and you get enough heals from your wells, shadow-steps and Consume Shadows (it heals you too), or you can just camp Shadow. I like to drop well of Silence for well of tears. You get enough cleanses from merely popping into shadow, and you are sacrificing enough damage as is, and keeping Alacrity uptime gets easier. Unless your explicit goal is to cleanse someone else. Maybe stick with Chronomancer runes unless you can deal with the long cast-times of the wells, or cast them in your haste-window. You can get pretty good Quickness uptime with Chrono runes, if you get your boon duration to around the 30%-40% mark. You sacrifice damage but you spend less time casting wells, and your alacrity lasts longer. There is a kind of interesting tagging build though that takes advantage of runes, regen-food and shadow-steps with the trait Shadestep to give people Rot-Wallow-Venom constantly. I'm forgetting details and who mentioned it though, think it might've been @Jugglemonkey.8741 who mentioned it somewhere.
  12. Do ANYTHING with Acrobatics! ANYTHING! ;_;
  13. Fury uptime seems like the least of my problems tbh. Can someone explain why Pistols regular attack does half the power-damage rifle does? Actually can we talk about the state of P/P in general? I mean this is nothing new to me but a lot of small things y'know... Ehh nevermind, don't wanna hijack this thread. (bot den wye dyd u paost eet nyehehehhe)
  14. I hate the writing. I feel like NONE of the characters take anything seriously and it just makes me not give a darn either. This modern MCU-style quippy writing couldn't die out any faster. I love Canach as much as the next guy, but I don't need an entire cast of him.
  15. I agree but it won't happen. Gaem too Haerrd2blast.
  16. I am using S/P on my pure power-specter build and it is borderline AMAZI- heheheh No it uhh, it is not great.
  17. Been reading pretty far back through these pages, but this is one of the few nuggets of value I read.
  18. I have a brilliant idea! We all know Improvisation. Lets take this idea to the next level, and give thieves trickery line a new baseline! Basically anytime we press a skill, that skill will flip and swap places randomly with any of your 1-5 skills, so if you want to use an ability more than once you cannot just press one button repeatedly, you gotta make sure to press the appropriate button! This solves the problem of monotonous gameplay where all we press is one button repeatedly and it adds EXCITEMENT! Oh and let's also remove preparedness +3 base initiative bonus, imagine having the ability to press the same button so many times in a row and not knowing what will happen, it would literally fry players minds! So the solution is to make that happen less frequently. This would fit perfectly in the Trickery traitline because it plays a real trick on the player! It's PERFECT!
  19. Eyyy anybody remember Periphal Vision? It was amazing! But yeah sure. Why not.
  20. I.. surprisingly dont want more burns. Burn is stupid strong and we need less of it overall, not more of it. Alternatively nerf burn, then give us burns.
  21. Only inclusion I want that is story related is a big'ol SKIP-BLABBERY button. Replaying the story is such a goddamn chore and most of the time I aint invested anyway. The story they are trying to tell lost me at the end of the last LS.
  22. First off they really should drop the whole single-target healing gimmick. Alternatively update their decade old UI to better support that style of gameplay, while at the same time giving other classes the "capability" to do the same. Admittely this is so unlikely I don't know why I bothered bringing it up, but oh well.
  23. Yes, I want it nerfed, if only so D/P can stop stealing the spotlight from the other million issues plaguing thief. Instead of continuously targeting our traitlines in attempts to balance thief they should attack it right at the source and D/P plays a big part of it. Gut thief. Do it.
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