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Cal Cohen.2358

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  1. Hi everyone, Tomorrow’s release will include a few PvP balance changes, some of which we discussed in our post two weeks ago. We’re back again to provide some context behind these upcoming changes. We’re still evaluating the impact of the previous PvP balance update, but at the end of this post we’ll talk about a few areas we’re keeping an eye on for future updates. 4/6 Changes to Build Items and Support Heals Removed Mender Amulet from the PvP Build panel.Removed Marshal Amulet from the PvP Build panel.Added Sigil of Transference to the PvP Build panel. In PvP, this sigil grants a 20% increas
  2. Here are the worlds for EU: Abaddon's Mouth (DE), Miller's Sound (DE)Aurora Glade (EN), Ruins of Surmia (EN)Baruch Bay (SP)Desolation (EN), Whiteside Ridge (EN)Drakkar Lake (DE), Kodash (DE)Dzagonur (DE), Fissure of Woe (EN)Elona Reach (DE)Far Shiverpeaks (EN), Vizunah Square (FR)Gandara (EN), Fort Ranik (FR)Jade Sea (FR), Augury Rock (FR)Piken Square (EN), Blacktide (EN)Ring of Fire (EN), Gunnar's Hold (EN)Riverside (DE), Vabbi (EN)Seafarer's Rest (EN), Arborstone (FR)Underworld (EN)Here are the worlds for NA: Anvil Rock, Borlis PassBlackgate, Northern ShiverpeaksCrystal Desert, Eredon Terrac
  3. Hi everyone, Today’s update included a handful of PvP balance changes and we wanted to share some context behind the decisions we’ve made to the Guardian, Necromancer, and Revenant professions. At the very end of this post, we’ll also talk about areas we’re investigating for future updates. Condition Guardian Variants Permeating Wrath: Reduced burning duration from 4 seconds to 2 seconds in PvP only.Eternal Armory: Reduced burning duration from 4 seconds to 2 seconds in PvP only.Sword of Justice: Reduced ammunition count from 3 to 2 in PvP only. Increased cooldown between skill uses from 1 sec
  4. Here are the worlds for EU: Abaddon's Mouth (DE), Miller's Sound (DE)Baruch Bay (SP)Desolation (EN), Arborstone (FR)Drakkar Lake (DE), Kodash (DE)Dzagonur (DE), Blacktide (EN)Elona Reach (DE), Fort Ranik (FR)Far Shiverpeaks (EN), Vizunah Square (FR)Gandara (EN)Jade Sea (FR), Augury Rock (FR)Piken Square (EN), Whiteside Ridge (EN)Ring of Fire (EN), Gunnar's Hold (EN)Riverside (DE), Vabbi (EN)Ruins of Surmia (EN), Aurora Glade (EN)Seafarer's Rest (EN)Underworld (EN), Fissure of Woe (EN)Here are the worlds for NA: Anvil Rock, Ehmry BayBlackgate, Crystal DesertDragonbrand, KainengEredon Terrace, D
  5. Here are the worlds for EU: Augury Rock (FR), Dzagonur (DE)Aurora Glade (EN), Vabbi (EN)Baruch Bay (SP)Desolation (EN), Arborstone (FR)Drakkar Lake (DE), Vizunah Square (FR)Elona Reach (DE), Miller's Sound (DE)Far Shiverpeaks (EN), Ring of Fire (EN)Gandara (EN), Fort Ranik (FR)Gunnar's Hold (EN), Abaddon's Mouth (DE)Jade Sea (FR)Piken Square (EN), Underworld (EN)Riverside (DE), Fissure of Woe (EN)Ruins of Surmia (EN), Kodash (DE)Seafarer's Rest (EN), Blacktide (EN)Whiteside Ridge (EN)Here are the worlds for NA: Anvil Rock, Ferguson's CrossingBlackgate, Eredon TerraceCrystal Desert, Northern Sh
  6. Here are the worlds for EU: Aurora Glade (EN), Ruins of Surmia (EN)Baruch Bay (SP)Desolation (EN)Drakkar Lake (DE), Fissure of Woe (EN)Elona Reach (DE), Underworld (EN)Far Shiverpeaks (EN), Vabbi (EN)Fort Ranik (FR), Ring of Fire (EN)Gandara (EN)Gunnar's Hold (EN), Kodash (DE)Jade Sea (FR), Arborstone (FR)Miller's Sound (DE), Abaddon's Mouth (DE)Piken Square (EN), Blacktide (EN)Riverside (DE), Dzagonur (DE)Seafarer's Rest (EN), Whiteside Ridge (EN)Vizunah Square (FR), Augury Rock (FR)Here are the worlds for NA: Anvil Rock, Gate of MadnessBlackgate, Devona's RestBorlis Pass, Eredon TerraceDrago
  7. Here are the worlds for EU: Augury Rock (FR), Ruins of Surmia (EN)Aurora Glade (EN), Fort Ranik (FR)Baruch Bay (SP)Desolation (EN), Arborstone (FR)Dzagonur (DE)Elona Reach (DE), Miller's Sound (DE)Far Shiverpeaks (EN), Ring of Fire (EN)Gandara (EN), Blacktide (EN)Gunnar's Hold (EN), Fissure of Woe (EN)Jade Sea (FR), Vizunah Square (FR)Piken Square (EN), Vabbi (EN)Riverside (DE), Kodash (DE)Seafarer's Rest (EN), Abaddon's Mouth (DE)Underworld (EN), Drakkar Lake (DE)Whiteside Ridge (EN)Here are the worlds for NA: Anvil Rock, Gate of MadnessBlackgate, KainengBorlis Pass, Sanctum of RallDragonbran
  8. Hi Everyone, We know skill lag is an issue in WvW. We’re actively investigating performance improvements and optimizations, but this is not a quick process and is going to take some time. While these investigations are ongoing, we want to see if there are other opportunities for some short-term improvements. We’re planning to run some tests to see what performance gains we can get by reducing the total number of players on the map. The current target for the initial test is with EU reset on this Friday, July 10, where we’ll be temporarily reducing the map caps in WvW for both NA and EU by 21 (
  9. Augury Rock (FR), Vizunah Square (FR)Aurora Glade (EN), Ruins of Surmia (EN)Baruch Bay (SP)Desolation (EN), Fort Ranik (FR)Drakkar Lake (DE), Ring of Fire (EN)Dzagonur (DE), Miller's Sound (DE)Elona Reach (DE), Kodash (DE)Far Shiverpeaks (EN), Underworld (EN)Gandara (EN)Gunnar's Hold (EN), Fissure of Woe (EN)Jade Sea (FR)Piken Square (EN), Blacktide (EN)Riverside (DE), Abaddon's Mouth (DE)Seafarer's Rest (EN), Vabbi (EN)Whiteside Ridge (EN), Arborstone (FR)Here are the worlds for NA: Anvil Rock, DarkhavenBlackgate, Isle of JanthirDragonbrand, KainengFort Aspenwood, Sorrow's FurnaceHenge of Den
  10. Hi folks, First off, apologies as this post is running a few days late. As many of you have noticed, we haven't activated the next mini-season yet. We're trying some different things as we look for the right balance of conquest season to mini-season to true off-season. The general feedback that we got with the 2v2 season is that it ran a bit long given the meta and the lack of direct balance considerations for the the game mode, and that the immediate transition from season to mini-season didn't give much time to relax and reset. This time around, we're having a week (this week) with no active
  11. Here are the worlds for EU: Augury Rock (FR), Arborstone (FR)Baruch Bay (SP)Desolation (EN)Drakkar Lake (DE), Abaddon's Mouth (DE)Dzagonur (DE), Blacktide (EN)Elona Reach (DE), Miller's Sound (DE)Far Shiverpeaks (EN), Kodash (DE)Gandara (EN), Vabbi (EN)Gunnar's Hold (EN), Fissure of Woe (EN)Jade Sea (FR), Fort Ranik (FR)Piken Square (EN)Riverside (DE), Aurora Glade (EN)Seafarer's Rest (EN), Ruins of Surmia (EN)Underworld (EN), Vizunah Square (FR)Whiteside Ridge (EN), Ring of Fire (EN)Here are the worlds for NA: Anvil Rock, Eredon TerraceBlackgate, Isle of JanthirBorlis Pass, Crystal DesertDrag
  12. Hi Everyone, Outside of various bugfixes, the main balance tweaks we have in today’s build are some adjustments to Soulbeast damage, most notably the single-hit potential of both Maul and Worldly Impact, but also reducing Soulbeast damage output in general. We’ve seen a lot of discussion on the topic and a lot of discussion on what adjustments make sense to bring the damage down, so we wanted to provide some details around what we did and why. There were a handful of things that were considered: Marksmanship traits (Moment of Clarity+Remorseless)Sic’EmBeastmastery attribute bonuses while merg
  13. Hi Everyone, We’ve seen a lot of feedback around the length of daily ATs caused by the swiss tournament system. The current number of rounds was chosen to ensure that any team with 1 loss or better will make it into the single-elimination rounds, in order to mitigate the case of top teams getting paired early in the swiss rounds causing one of them to miss the cut. For the sake of tournament length we’re going to relax this rule for daily tournaments. We still want daily tournaments to be a place for teams to get practice, and there will be a minimum of 3 swiss rounds before cutting to the el
  14. Hi Everyone, We wanted to swing by with an update on the balance patch and respond to some of the main feedback points that we’ve seen. At this point we’re mostly locked down for the release, but we’re still gathering feedback and continuing some investigation for future work. For reference, the initial post can be found here: https://en-forum.guildwars2.com/discussion/96744/balance-patch-preview-pvp 0.01There’s been a lot of discussion around CC skills and if all of them should deal minimal damage. We agree that it shouldn’t be a hard rule and there’s room for exceptions. We won’t be making
  15. Hi Everyone, We wanted to swing by with an update on the balance patch and respond to some of the main feedback points that we’ve seen. At this point we’re mostly locked down for the release, but we’re still gathering feedback and continuing some investigation for future work. For reference, the initial post can be found here: https://en-forum.guildwars2.com/discussion/96750/balance-patch-preview-wvw StabilityThe biggest point of feedback that we’ve seen on the WvW side of things is the concern about longer cooldowns on stability skills and the effect it will have on large scale engagements. B
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