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girlwars.5217

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  1. i am blind so i need to hear when im about to lose half my health to one attack
  2. can u please make a sound cue for lich form? it doesn't have one.
  3. I'm disappointed in the Catalyst. The main benefit of the Catalyst should be about using the Jade Spheres to force the enemy to reposition themselves, and gain some positioning control for yourself or your team. Currently the damage is not there to do this - so actually something like Scourge ends up being a way better option to achieve this. Scourge doesn't require you to build up energy, yet Catalyst does. The payoff is not there. The F5 Skill feels rushed, and doesn't have a purpose. Compare the F5 mechanic to something else like Holosmith. Holo feels powerful: you get your own unique visuals and you can clearly see when someone is in their Holo Forge. The enemy is obviously in Holo Forge and you can see when he/she is overheating....Now look at what ele gets. You don't even get a Jade Sphere passively floating above you as shown in the Artwork (It's only there when you activate your field, but the field vanishes quickly). The field animations looked pretty in the Trailer but in combat they don't feel as powerful or look as good as other classes. You also have no way of telling your own elemental energy apart from a tiny UI bar above your F5. Not even a nice glow or anything like that? Come on. I understand that the current UI might be a placeholder (Well - I really hope it is) but this feels RUSHED to say the least. The benefits of F5 don't feel worth it whatsoever. They do not do damage, nor much support right now. The idea is you're supposed to augment and do some crazy stuff, but none of that seems to be working well in PvP at least. Hammer is just not viable. I imagine in Raids it could be useful on non moving targets but that's about it. Also, you need to build up energy to use it. By the time you end up getting the energy, you're likely dead because you're an elementalist. I much prefer the Holosmith design where you get access to F5 straight off, then have to moderate usage depending on what's going on with combat. The fact you start off weak just makes ele always have to play defensively. Some of the traits have some interesting combinations with Auras, but you barely get any Auras from Hammer. There are some defensive skills but they are all keeping you in close combat which just promotes a gameplay style that just isn't fun for Eles. And finally...Wtf is that Elite Skill? Please take a look at this and change it completely. It literally provides some reduced recharge on weapons, and one boon for the exchange of a 120 second cooldown?! That is on the same level as a minor traitline, I got no idea why you thought that was fun. Recommendations More self quickness, probably add a trait that gives quickness. Hammer needs to feel much faster and hit MUCH quicker. More self applied auras - This could be achieved by adding more combo fields onto the skills or making the F5 combo fields last much longer. Give the utility skills more of a purpose - they just are underwhelming - not enough damage and also don't sustain you much either. They really just achieve nothing.
  4. it hasnt been fixed actually it's still an issue
  5. PLEASE FIX WEAVER ANET
  6. i cracked and wanted to buy gems but it won't let me. is anyone else having this problem?
  7. I rezzed someone in SAB and completed skyscale of life achivement however never got the reward. Please can this be looked into, I've contacted support but they just told me to report it here and under 'bug'. https://imgur.com/a/E3maRNQ
  8. I am a new player who started playing PvP for the past 6 months. I play Weaver and Firebrand so far. I played PvP in Guild Wars 1 for 9 years as a healer, but I know how to play every GW1 PvP Class. What outliers do you see in the current meta? One shot builds are really hard to counter as a new player because it takes a while to get familiar with specialisations and classes. I understand at a high level you will become more aware but at a low level this is very frustrating and does effect how I feel about PvP. I feel like if there was more of a risk on people who decide to run these builds it would be easier but they tend to pay off in low level when people are just starting out. - Deadeye, Mirage, Soulbeast. Reaper Shroud tends to kill me really quickly. I get that you're supposed to run away but it feels impossible to kite because I'm always chilled Rampage feels impossible to fight against - unless I have a dodge or invuln up I will die. Rampage feels very strong in comparison to my elites on Weaver and Firebrand because it is very valuable in PvP to do that much damage in such a short space of time, you can +1 people and completely change the outcome of a game. Mirage - There are too many clones, I don't have time to know which one to attack because there is too much going on elsewhere. The time it takes me to figure out the real person I am dead and the mirage has made more clones. Unless I play furiously offensively on the very start then I will not win. This defeats the point of blocking and using my skills thoughtfully. What issues do you see on a fundamental level that should be addressed?I haven't played the game long enough to have an understanding of the meta changes but I will say as a new player my thoughts for the long term would be When I see certain classes, I tend to over-use my stability, protection, cleanses etc because I just know they could one shot me. I feel like this is not the gameplay that was intended when designing the game. I think cleanses and stabilities should be reactive rather than casted to prevent you from dying in 2 seconds. So I would say slow down some elements of the PvP gameplay if possible to make it possible for people to improve condi cleanse and protection skills Encourage more team-play and inter-class synergy - this would promote people to try other classes. Right now it feels like people will ask 'what's the best build/class?' and run that. However I think if you started making certain classes have certain good skills/traits that worked together, you might have more intelligent gameplay and encourage people to try other classes as well. Extra notes Could you consider putting the icons of specialisations on the map rather than the professions. It is confusing for me to see a mesmer symbol and my team has the mirage symbol if that makes sense. It would just be easier to read the map. I think the map plays a big part in understanding when to take fights and when to leave. It would help to use the map better especially in consideration of balance.Please allow us to customise the UI if possible, I feel like the game (like most) are carered towards right handed people and I would like to be able to move party health bars if possible :p So I can see conditions clearer and learn how to cleanse them.
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