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i think alac might also be a huge factor in terms of server lags. When every skill of every person in the zerg has 20% less cd because one support is able to keep up perma alac for the whole group then that increases the lag while big fights are happening probably quite considerable. That could be a reason why anet tries to get rid of alac supports.
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What is Greatsword's Flavor/Identity in 2024?
Ferus.3165 replied to PseudoOAlias.4279's topic in Warrior
Just go through the skills and look how many of them are worth something or if you get some value out of them. Imo: Autoattack is a trash/mediocre skill but that is true for most autoattacks in the game. Gs2 is outright garbage anywhere in either pve or wvw/pvp. 3.5 seconds of standing still to deal a little more damage than if you were just autoattacking normally is just garbage. It hits only three targets and has a low range, it doesn't give you any buffs and doesn't inflict any negative effect on the enemy. Also the dmg is backloaded so if you miss the last hit of the skill just autoattacking would have been better. Absolutely useless. Gs3 is a good skill. Mobility+Evade and decent damage Gs4 is pretty much trash too. Huge cast time and a slow moving projectile. The only saving grace here is that the dmg is alright if the skill hits the target both times. Gs5 is decent/mediocre. The damage is fine if it lands and it offers some mobility but the cd is high and it is insanely telegraphed. Then at last you have the f1 which is the only real cleave and burst you have on this weapon. The skill can hit five targets and the damage is good and the aoe is decent. It also gives you permanent fury if you hit the skill consistently. This is imo the best skill on warrior greatsword. And even if the zerker variant doesn't provide fury the dmg and the improved aoe still make it a good skill. If you play bladesworn and for that reason remove the f1 skill from greatsword the remaining skills are not worth it imo. The only useful skills are gs3 and gs5 and that is not enough either in pve or in wvw/pvp Especially gs2 needs an update because this is the "bread and butter" skill of this weapon and it is stuck in the past and is one of the worst if not the worst skill in the entire game. -
Dragonhunter: Lackluster Longbow (a possible fix!)
Ferus.3165 replied to Liewec.2896's topic in Guardian
lb is got gutted and is neigh useless if you are talking about wvw. Three projectile skills, even the symbol is a projectile and symbols are useless in pvp environment anyway. Lb 5 has 40 sec cd and a giga long cast time with a huge animation. And lb 3 got hit the hardest. Not only did it do dmg at one point but the cast time was significantly lower and the travel speed of the projectile was faster. You used to be able to actually interrupt people with it, very similar to how warrior spear 3 is now. Lb has a weak autoattack, very slow and it's a projectile. Lb 2 is still a decent skill, not good but decent. The dmg is good but the animation is huge and it's also a projectile. But the projectile is decently fast at least. Lb 3 has almost no value. The animation is so slow and the cast time is so long you barely hit anything with it anymore. Lb 4 was always trash. And lb 5 with its 40 sec cd is also pretty weak. It's a trash weapon and has been for quite a long time now. -
Willbender categorically needs a nerf
Ferus.3165 replied to Melumi.6432's topic in Player vs. Player
willbender is literally so op i saw some guy swap away from willbender in the middle of the match in the tournament yesterday. He just couldn't handle the power. -
If warrior's spear was bloated, what's guard's spear? 💀
Ferus.3165 replied to Zekent.3652's topic in Player vs. Player
nah dude wb is strongest 1v1 class there is and countered by noone. You can't beat a wb and if u say otherwise you are a playing wb urself to abuse that kind of power. Every boon or 200 hp heal on wb is the equivalent to a 3 sec block or 3 sec daze on another class. The mat players just haven't figured this out by now but the circlejerkers here have :). -
most of the cele complains i've read here were about roamers and smallscale issues but i don't think that's why anet wants to nerf it. I think the problem is more that the meta is like 3 out of 5 people in a squads subgroup are running cele right now and wvw balance is mostly about big group fights. And when one single stat combination is taking over that many roles and is blotting out so many other stat combinations even for big zergs then there might be a slight problem.
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About the evolution of celestial equipment in WvW.
Ferus.3165 replied to Reyhan.1208's topic in World vs. World
if the nerf on cele goes through i would honestly also start with a smaller nerf but a different one from what you proposed. I think simply reducing the condi and boon duration by half instead of completely removing it at the start would be a far better solution and if the nerf would not be enough it could always be nerfed further. -
now that older weapons are being looked at and mace 2 (Symbol) is getting a change, could you please change mace 3 (Protector's Strike) too so that the counterattack can't get interrupted before the aegis gets applied any more? Like adding a .25 sec evade would already be enough. This skill blocks only a single hit and the counterattack is pretty much the only thing mace has going for it atm. We don't know how much healing you are adding to the symbol or how much you will reduce the cast time on it but right now mace is in a pretty sad state and could need some more qol.
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the nerfs for spear in WvW were not needed at all. and especially spear 4 got nerfed far too hard and is now a rather useless skill. Maybe decrease the cooldown by 20% now too if the dmg stays like it is now? or simply revert at least the dmg nerf in wvw. What was the idea behind those nerfs anyway? was warrior too strong as a dps in zergs? spearmarshalls support was a really balanced skill because it did nothing else other than dmg and had a huge telegraph. All it did was force a dodge or a block. How was that enough for a hard nerf like that? Like maybe shave of 10% dmg but don't just delete it like that. And the nerf that it is enough to dodge/block/invul/blind the initial hit and the skill doesn't go off at all is just ridiculous. This or the extreme dmg nerf alone would have been overkill already but both at the same time??? why would you destroy one of the main selling points for the expac for warrior players like that...
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Spearmarshals Support nerf was too much. Either of the two nerfs would have easily been enough or at least make the nerfs pvp only. This skill needed it's dmg in wvw, there is a huge telegraph and it's super easy to dodge. Please reconsider and give the old powerscaling back to it in wvw.
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lol noone played deathless courage. It was garbage and was changed because noone ever used that trait anywhere. I have not seen it once on any willbender i have ever fought. Also could you tell me where do you get this -50% strike and condi damage? You have no idea what you are talking about 😄- and then the next guy writes "facts" to this nonsense.🤡 parade 😄
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there was an oversight when anet gave people the glyph boxes for the deluxe edition. They put glyph boxes in the deluxe package you could buy but forgot that you could exchange those tools for even more glyphs. Then when they realised their error they quickly fixed it by apparently removing the option to trade the tools at the special merchant for all those who took those tools out of their mailbox from that point of time. Anyone who would buy the tools later would now not have the ability to trade those tools in to get even more glyphs but those who didn't take them out of the mail and preordered before anet made the change to introduce glyphs into the deluxe edition are left with 0 glyphs right now because they too cannot exchange their tools for tools with glyph boxes anymore.
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Changed my mind. Wild throw's basically unusuable now
Ferus.3165 replied to Azure The Heartless.3261's topic in Warrior
1. That's the only reason those skills are useable and not trash 2. Then why do you seem to care so much? A spear nerf would only be warranted if warrior turns out to be the best zerg dps by far. Like when there is no comparison to other dps classes and only warrior would be meta. Then and only then would a nerf be justified. -
Changed my mind. Wild throw's basically unusuable now
Ferus.3165 replied to Azure The Heartless.3261's topic in Warrior
too bad the game is not about what you want. Spear may need some adjustments in pvp but it's absolutely fine in wvw. -
it was obv a bug so the only choice now is to remove the extra glyphs from anyone who got six glyphs or give three more glyphs to everyone who bought the deluxe edition and only got three glyphs in total. Sure i'd like to get three more glyphs too but i think giving those extra glyphs to every deluxe edition owner would be a deal that's too good.