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Ferus.3165

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Everything posted by Ferus.3165

  1. meta should be able to kill you in 1 skill if the setup is right or the enemy is just dumb enough. E.g. hundred blades should kill people if they stand in it for the whole duration. On the other hand e.g. ele has so many instant cast abilites that you can easily "chain" 5 skills together and still have less then half the casting time of just one hundred blades. Expressions like this are completely meaningless. But balance would be far easier to achieve if quickness and alac would be gone for competetive that is right. Superspeed should then probably also be removed.
  2. nothing will change because anet does ot have the money/dev time to implement a new system (especially not for pvp). That opportunity sailed away 10 years ago.
  3. sorry but the gw2 investors are allergic to spending money for devs in this game. There will never be a world 3 or world 4.
  4. ^^^^^^this and ofc barely readable animations and/or instant cast abilites. Worst offender of all this is thief and this class is a prime example of how to not design something for a multiplayer game.
  5. i especially love the roaming groups that consist of cele harbinger, cele renegade and cele cata with a sprinkle of support tempest added into the mix. Imo cele does not need to be removed but the buff it received has to be reverted.
  6. why is the 5 stack limit there in the first place? The boon already has a cap at 30 seconds so why is there a need for another restriction?
  7. berserker is pretty busted against power damage right now. With the defense master trait and heatbutt you have an 18 sec cd stunbreak that grants you 4-5 seconds of endure pain. With the rework of the eternal champion grandmaster trait you can also have another 4 seconds of complete damage immunity. Take the defiant stance as heal skill and you have another 5 seconds of invulnerability. Then shield + balanced stance and you practically cannot die to power damage anymore. And with cleansing sigil and shake it off you are in an ok spot vs condi builds aswell.
  8. there are many reasons for that. The number one reason is probably bad balance. In a controlled 5v5 environment balance matters alot more than in wvw where player numbers in each encounter vary extremely so even the most op classes don't make that much of a difference. How long was catalyst allowed to run rampant without any nerfs? It took months for anet to do something about that. Since HoT the game has become a lot faster because many skills don't have weighty cooldowns or there are too many of them and/or they simply do to much at once. This makes it quite a bit harder for new players to learn how to play. But it's not just the spammy nature of the game since the introduction of elite specs into pvp but also the lack of proper and readable animations. The hordes of bots that were running around in pvp for literal years.. the cheaters that go unbanned even after months and one of the most important things: The complete lack of anything new. Not even bugfixes... the stupid spellbreaker bug with the permanent fullcounter animation still exists. And the downward spiral of pvp is self propelling: fewer people are playing --> matchmaking is getting worse --> fewer people are playing --> etc.
  9. yeah the reason that pvp is almost dead is because you cannot q with a 5 man premade team against 5 solo players... what nonsense This has nothing to do with abusing 5 solo players with 5 man premade team. Getting rid of 5 man premades was one of anets best decisions.
  10. banish is pretty similiar to backbreaker so i don't think this skill needs a buff. Overcharged shot is just a pretty good example of extreme powercreep. It was a medium range cc with a drawback and now it's a long range cc that you can just spam with all your other skills because the tradeoff for it to be a ranged cc has been completely removed... also the cd of overcharged shot is lower than banish which makes no sense at all and just like with ranger longbow knockback you practically cannot tell the difference between a normal autoattack and the knockback because the animation is almost the same. If anything overcharged shot deserves a nerf imo.
  11. Sustain and 30k+ dps on warrior. Since the hammer update this is easily possible. Weapons: Hammer + Dagger/Axe for open world: Impact, Force, Bloodlust and Celerity sigil and any rune that gives you decent extra damage (best case would be scholar runes) stats: full berserk everything traits: defense: bottom bottom bottom strength: bottom bottom top spellbreaker: top bottom bottom skills: mending, bulls charge, signet of might, signet of fury and signet of rage very durable thx to almost permanent stability, full counter and adrenal health.
  12. your first point is actually valid imo. The game would improve alot if people would have to take care of their own boons for the most part and if boons get shared it should only last for a very short amount of time so you could still use it for coordinated bursts. This would certainly stop boonballs from having perma raid boons across the whole party. point two and point three is a no for me
  13. the lack of clear and readable animations with meaningful cooldowns in exchange for fast "spamy" gameplay. This gameplay got introduced with HoT when elite specs made for PvE with insane powercreep threw all balance out of the window. HoT started the mess that is pvp today and the only way to fix it would be to roll back balance to before HoT and deny elite specs altogether. (Maybe reintroduce them one by one after careful balance updates and with time in between) But nothing will happen sadly because anet or their investors do not want to spend the money needed for developers to make actual changes (like visible and more distinctive animations for example). The saddest part is that imo gw2 has/had the potential for the best pvp in any mmo and it maybe could even compete with moba games but the lack of attention by anet is killing this gamemode.
  14. tbh noone can play 2vs10 if the 10 players are not laughably bad and unskilled. Maybe you mistook stonemist npc guards for real players?
  15. yeah the amount of catalysts you see atm makes wvw pretty boring. Maybe the patch will help a bit but i doubt it. It's like half of the wvw playerbase is just playing any form of ele now (mostly cata and tempest).
  16. This is WB. Especially in a group where others help you with heals, auras and cc you can dish out tremendous amounts of damage in a very short time and it's all aoe. WB is not really a 1v1 spec because you lack sustain and cc on your own but the burst you can dish out with dragon stats is unrivaled (maybe scepter ele has comparable damage). And tbh the only classes that are truly unbeatable as WB is cata/tempest, any well played thief and cele harbinger so it's not like WB is bad at 1v1 either.
  17. "Shield Stance" should be affected by "Last Stand". Stances grant vigor and barrier when activated, and they have increased duration.
  18. Thief has no hard counter. There are just some classes that have more tools to deal with thief bs mechanics than others but no class really counters thief. Maybe if you count being oneshot from stealth by an engie as hard counter.
  19. thief as a class is not balanced in wvw. As a warrior you can litteraly do nothing vs a deadeye (maybe if the deadeye is afk). With knights gear you could not kill a thief even if he would rifle 2 spam you in melee range. Either you can pop some immunities and run into a tower/keep that is nearby or you die. On open field you cannot run, you cannot chase and you cannot fight back... you simply die and there is nothing you can do about that.
  20. Longbow needs it's projectile speed increased because you will die of old age before the autoattack even reaches you.
  21. i like it, this would certainly be enough for me to finally unlock bladesworn lol... to bad this will never happen tho
  22. can't say if it is the same for hammer but with sword you have some nasty aftercasts on the autoattack chain. When you are not finishing the three hit combo and want to use sword two or sword three after just one or two autoattacks you get stuck in a really long aftercast where your character just stands there (as if dazed) and no skill can be activated. Guardian sword autoattack has the same problem. The workaround i use is to switch off the autocast of the autoattack so you don't get randomly stuck in the aftercast.
  23. all aed needs is a better visible animation. The rest is fine.
  24. tbh if anet is going to nerf any of the builds you showed here i hope thief gets hit first. Most builds simply cannot do anything vs thief. There is no counterplay to instant cast skills, teleports and lots of stealth. Why does the class with the most access to stealth also need the best mobility and absurd burst. Catalyst is absolutely balanced when you compare it to thief. And i'd rather fight any ele any day over thief.
  25. mechanist, flamethrower scrapper and warriors are not in the same league as every other build you just mentioned. And warrior was not in the same league as catalyst ever. Most of the builds you listed are overperforming but that does not mean that tempest aura spam (shocking and magnetic aura are far too broken for how often they can be applied) and catalyst in general are not overperforming aswell.
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