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Lego.7582

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  1. The Good:Love how fast and fluid the switching feels. It's got a level of polish to it, and is near instant no matter where you are (as long as you're out of combat). Covers Rev legends and Ranger pets too.Love how you can share build configurations with others, and pull them in from other sources. Great for inspecting what other people are playing and helping them out. The OK:I have legendary armour, so saving inventory slots really isn't all that useful for me, as I wasn't using that many to begin with. The Bad:The pricing feels high, especially considering a character slot is cheaper than buying two equipment slots.The limit of 6 is very restricting for players who have a variety of builds for a specific character.Legendary equipment feels devalued with this change, as the primary benefit (All stats, one piece of equipment) gets lost when you save inventory slots. The Suggestions:Increase the limit from 6 to some higher number. Some people had a large number of builds, and not every build needs to be key-bindable.Add a "legendary template" system. Similar to build templates and equipment templates, let me save and load specific configurations of legendary stats. For instance, say I have a loadout with full legendary armour, but I want to save a configuration with slightly higher toughness. Right now, that takes up a full equipment template slot, even if no equipment is changing, just the legendary stats on the equipment. If, instead, I could "save" a configuration of legendary stats, then I could apply that saved configuration on a single build template. That way, for players (I'm thinking specifically of tanks here in PvE content) who have multiple minor changes to their legendary equipment to reach specific levels of Toughness, they can still have the convenience of having those configurations pre-saved, while not having to "waste" an equipment template slot that wasn't storing any equipment.
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