Jump to content
  • Sign Up

galuf.5741

Members
  • Posts

    16
  • Joined

  • Last visited

Everything posted by galuf.5741

  1. - 1) If you have legendary gear or enough gear for your specs: converting looted ascended as you go is the best. It's the least micro intensive, but even if you can self sustain if you do T4s/cms dailies I don't think it is the best returns (you craft or buy an insigna then reroll stats in the mystic forge then it becomes "researchable" - 2) best bang for your buck from thin air: crafting orichalcum or equivalent gear using gosshammer insignas (76 notes) - 3) acceptable bang for your buck: crafting mithril gear or equivalent with silk insignas (5ish notes) - 4) junk mode: buy crappiest crafted items in bulk and disassemble in bulk (most gold intensive), event food/crappy pots that nobody wants are your best bet (1 note)
  2. Yeah totally. If the game was healthy, a critical mass of emps in the map to insta stun bosses would be a relatively rare occurence for unorganized players. What you advocate for is punishing players for investing into content. Masteries are designed to give an edge in open world by the way and EMP doesn't do "that much" actually, it just wrecks break bars and does a neglectible amount of crowd cleaning, on top of that it requires players to still manage it actively. Don't blame the playerbase for playing properly :).
  3. Nah, if the game gets to a decent enough update pace , less and less players present in your map will have a clue about it. Masteries are something you invest time into, their return should never be a zero sum game. Waystation line is designed in a way to give an edge in open world and zergs at first place. If the player base is not renewed enough so everybody in your map has high level masteries, good for you, maybe it will be a clown fiesta in the future(would be a good sign for the game).
  4. Nah, ff xiv is made in a way so actually core and first expansion are not a big deal. The way progression is handled in the game and the playerbase is distributed makes early content non factor. The way xp curb is distributed makes most of this content void for paying players, even pretty recent ones(I haven't played it a whole ton over the years but all my characters are abov lvl70, meaning that I rarely go in older areas of the game and when I do it is like for turning on GC things at the start of an expansion to level up crafting). Also, the game does very well in the first monthes of an expansion and the active population(not paying, I mean playing) plummets in a way that servers become underloaded, thus the oportunity cost of enabling F2P in the very early game almost null. GW2 has not at all the same progression nor the same monetization. And I'm sorry to break open doors here, but at equal level of confort, GW2 is a way more expensive game than FF XIV. Sure you can grind the stuffs, but when doing so you are actually working toward making the economy set for those who use their wallet for conveniance, and they are plenty, probably a vast majority. On that regard I absolutely support Arena Net on hard monetization of content, because I'm pretty sure it is their only way of making their game sustainable, on top of that if we are enough to buy for the pieces of content, they may be encline to deliver quality content that would be also less toxicly grindy and at a regular pace. They have proven that they can scaffold high quality content, however they also proven that they are not confident on their ability to bank on content.
  5. GW2 monetization is a bit whacky but what I extract from that it is that the player base is not renewed enough anymore so they need to monetize on the existant prospect playerbase who has paid their fair share already in the very invasive in-game economy to survive. EoD hasn't been that impressive and since then cold win has blown, we were waiting for sustained content, and here in february 2023 the expectations start getting innexistant. I still vividly remember all the marketing and public communication at EoD. Content creators are in dismay since monthes now. On that regard I fully support hard monetization on new content, however in terms of revenues it won't be as good as if ANet respected their licence as much as the players. Probably nothing new for solid 6 monthes :).
  6. EoS content did not kept me on my toes like S4 and Icebrood contents did. I expected new LW content sooner. I don't know how hard is the game to update but since EoD it has been extremly dry, felt like good old mmo maintenance mode with some retention tricks.
  7. Amazing mate, I'm a dev since 7 years and I never though about scheduling things on my computer. What a dumdum ^^'.
  8. Stupid question? I live in Europe so it would get released when I get back from work. If I let my pc open and the game launched will it update automatically?
  9. Yes Skyscale farm is extremly long and tedious and it is expensive, however you kind of really want this mount and it is ultimately achievable. You are not tied to do skyscale content all at once either. I consider myself pretty bad at focusing on objectives in GW2(doing several things at once and losing myself constantly) but I got it. The arsh reality about Skyscale is that it is getting less and less relevant in the game. I did not had skyscale when I started icebrood content. I think that if you know the map very well and have few heart of thorn masteries you dont even really need mounts either, and for convenience raptor/springer combo is way enough to full complete maps and be on time in trains. In next expansion ANet will have to make something that feel enticing for newer players. Nothing will be TOO expensive gold wise, there will be probably easy/cringy catchup mechanisms and the expansion maps will probably end up confortably navigated with just the expansion mastery and it is very possible that we get something that is like Skyscale but better directly in the expansion or in LW5.
  10. Hi, I have no guild and want to try out raiding. Mind giving me a chance? I have few things to learn but I'm willing to and I'm starting getting there by myself.
  11. So your rig is able to hold solid fps in big zerg maps of like 50 + people spamming skills? If so then please share your specs.......it is very difficult to achieve high fps in populated demanding areas wvw for example, but the app looks like it helps to utilize more cores rather than being single heavy, thus gaining better performance. Pretty sure also that the main advantage is not your avg frame rate but your lowest fps drop will see increase.Have seen people reporting where they used to get 20-30 fps is now seeing 45-60 My rig is the same I get 100+ fps in a quiet area until I come across a big squad or a big meta event happens it drops to lowest 20-25. Which is why I'm so eager to try this out I run at full fps anywhere and at any time. I've got 64GB ram, an i9, a 2nd gen ssd and a 2080TI. Also, I want to note that most of the time I feel like the youtubers don't run the game nearly as well as I do.
  12. tl;dr; pick activities that you may like and fix yourself small goals. Once the goal is attained move on, don't get pulled here or there and loose focus. I disagree with the person just above me. It is easy saying "go do whatever" but the game bloats you with tons of currencies and incentives and it's very easy getting lost and derping around to the infinite. You want to start with PoF to unlock mounts and access to maps that have decent events to farm. Masteries are account bound. It is very important to level them up. Path of Fire and Base Game masteries are the most important. You want fractal mastery, "resurection" upgrade and auto loot(yes lol) from base game and some mount mastery upgrades(from PoF) asap. Don't bother with legendary crafting at first, it took me few hours to unlock the recipe of a precursor weapon, I don't have the tradeskill to craft it xd and it's clearly the cheapest part anyway. For gold farming there are few ways of making gold but none feels "poggers": working around Market: Usually you can try putting buy orders if you want an item to save few silvers on bigger items. You can do more, but actually just using the market properly is a big gain.passive accumulation: daily quests(3po in 2 to 15mn if you need a pvp game) and login rewards. I do not do them because I feel like it's alienating, but it's a grave mistake. Login rewards give a stacking permanent account buffs that reward massively people who do that everyday for a long period of time.semi passive accumulation: fractals, timed crafting, setting characters at the end of puzzle jumps for daily openings, gardening ressources(gathering hubs)active accumulation: doing bus farming, dungeon speedrunning(the repetable quest is nuts)converting in game currencies like karma or laurels to things that sellhunting achievements. Achievements hunting is the most daunting prospect but the account bonuses get pretty great pretty fast. I'd recommend anyone to try and get to 15K achievment asap if they want to commit heavily on this game. Some players are at 40K+ already.map completion farming. Create a new character and do the whole game content at 100% (each map), chances to get Lion's key and it provides 2 items needed to craft legendary equipments(2 are needed for 2 handers). Usually you want to gear your character at some points in order to steamroll the game tho.GW2 efficieny site helps a lot on farming. 1) get yourself a full berserker exotic gear, if you can't afford exotic pieces just buy rares or eventual cheaper alternatives in the meantime. Try to match a guide so you don't theorycraft yourself. You'll get rekt here or there(low survivability) but you'll do enough damage so you can do all content easily and fast enough.2) arbitrate what is your favorite playstyle and netpick a build that fits it and start building the gear, there are big chances it will end up beeing way more expensive than berserker tho :), start full exotic then replace trinkets one by one with ones you get from living world 3 and 4 and add infusions to those in order to do higher difficulty fractals, it's how your ramp up your farm reliably. Add infusions to your ascended trinkets (costs a bit). Ascended trinkets give the biggest stat bump on ascended gear and are farmable in the outworld.3) farm yourself Exotic weapons. PoF collections provide some.4) buy or acquire by any means necessary(cf wiki) the last armor pieces needed(you may have droped some you can reroll from fractal chests that you'll need to reroll) and ofc add infusion slots. Ascended armors are considered low value dps wise but keep in mind that these have also higher armor. For raid and stuff perspectives these are the least importants and most expensive but these provide a noticeable buff to your character nonetheless.5) After managing to get a full ascended double infused gear what remains is: minmaxing raid clears, farming legendary equiment(there are not only weapons), hunting achievements, skin collections, pvp ladderboards(wich is another story), doing story content when it gets released.What I tryed and do not recommend you doing: 1 ) Trying to get a legendary weapon by yourself. I'm kind of half way through it but it feels so horrible and I have so much others things to do that the project is on hold, also I started with the idea and in mind to get the double legendary 2h sword wich is dumb as f.2) The wyvern mount in LW4. I got mad, half way or so in with a galoreception of collections that make you go in group spots where it dicey solo with my half assed noob build3) PvP with a PVE build. I do my dailies with a pve build and I have to play extremly smart to have some impact while some players just BM all the way through the fights and it's fine.
  13. I don't see how this tool will bump my experience when I'm fps capped for my monitor in full configuration tho. I believe that actually gw2 is a bit more demanding, maybe it would do fine for people with midrange specs.
  14. Gossammer is a lie tbh. I hardly get a handfull of those per day(between 0 and 10), while I often get full stacks of other materials.
  15. I read it carefully because I was willing to try doing gold making in dungeons today. In every mmos running dungeons with a seasonned group has always been lucrative and kind of fun (because you try to get better times each time). It is sad that gw2 community lost that incentive. At release, it was already kind of challenging finding parties to do dungeons for gear on my server.I understand why ArenaNet wants to shutdown dungeons as it can proves to be maybe "too" lucrative but it remains a big shame nonetheless. I believe they really have the skills to developp new dungeons. Tuning ancient ones is easy, add a 1 before the 8dungeon gold reward and voilà(15g for 8 djs instead of 5, maybe the first time of the day). Obviously it will never be as rewarding as fractals, but it can be a decent entry point. edit: also no post on reddit about dungeons since monthes. Tells a ton.
  16. It feels a bit too monetized for my tastes, like everything released for that game.
×
×
  • Create New...