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Lorendyl Azoradaelas.5203

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  1. Most if not all player actions are server mediated, so you can't use cheat progs extensively.
  2. Step 1: join a zerg tag. Step 2: see step 1. Mounted players with warclaw mastery bring you up to their speed when you are near.
  3. I can't think of any reason for downed state and rallies to be added to the game in the first place.
  4. Those basic integer operations will only take ~0.000005 second at most.
  5. I'm not sure what the question means. Indo runs private during prime time.
  6. I'm reminded of you saying that you don't even play this game. A random with no boons is not absorbing anything. He's just going from 100 to dead by a sneeze. That is why we have boons in the first place. Also, it mainly happens at closer ranges when people stand on a down in zerker because all they care about is 1 bag and instead rally the down they were trying to get a bag from. Essentially, these players are just health packs that can be run over. Another problem is that players in squad can't be distinguished from players on voice. There is no way to know whether they are hearing coaching. Eventually they must be kicked so that tag is not wasting breath. Players that refuse to join squad and get on voice are against teamwork anyway. AFAIK it's not difficult to join the guild running private. I only started playing this mode ~3 months ago and I immediately starting stacking on tags, using coms and eventually formally joined FTL. I even had a pug com give me gold for staying on tag so much. So I must ask whether the players complaining about closed tags are the same ones that say "I play however I want".
  7. Funny how you did not list by far the most important reason: making us lose by rally botting. There are limits to how much you can put up with people that think they are going to beat a 50 man stack by running 10 meters ahead of the tag and casting longbow 2 only to reverse the entire outcome by rallying the opposing downs. Many gamers have a bad attitude toward teamwork and basic mechanics like stacking. If rally mechanic did not exist, it would be easier to ignore the faults of randoms.
  8. You clearly know nothing about how a game works. Rendering is client side. That has no bearing on skills not working.
  9. It's definitely not the beta technically, because no operations are added in the machine code. But the nature of it is somehow increasing the map fullness.
  10. Skill lag negatively affects smaller groups more because it is more difficult to cross the spike damage threshold to get a single kill.
  11. In combat mostly all you can do is spam weapon 1 and pray because the server can't handle the amount of simultaneous actions by all players to register use of skills. The characters are constantly rubber banding all over the place.
  12. To clarify, I got my power and crit multiplier in water because I didn't spot the small box on fire before and thought he was in water at that point in the video . So now if I calculate the damage on the first lightning storm tick vs 2597 armor with the attributes for that: Snowcrows 1074 (855+219) 2715 (1074*2.528) Lorendi 990 (771+219) 2404 (990*2.428) When he was casting it at the start his first tick is 5066 @ 0:07 while mine was only ~3,000 at most. However I also missed before that he had console debuffs on the golem. Now that I tried again with those the highest I got from several tries is 3,700, which still seems too far behind. I'm guessing the Impact sigil only gives 3% against the golem. The only not ascended are backpack and aqua gear. His vitality is 297, so where is the extra 62 coming from after jade bot? I don't know the 4 icons to the right of reinforced armor.
  13. I'm fairly certain that "game issues" does not include telling the devs how to do their job. Otherwise there would be one million crying kids spamming "I demand anet do x!" threads 24/7. Ain't nobody got time for that. Studios occasionally did that back in the "golden age" when gaming was a clique of elite nerds. With today's barbarian hordes not so much.
  14. How is the guy in the snowcrows benchmark video getting 5k hit on the first lightning strike? I'm only getting 3k. The difference in his attributes while he is in water near the end is 3900, 88.42%, 252.8% versus my 3395, 83.3%, 242.8% with only console boons. That means 22% average difference from attributes: (3900*2.528) / (3395*(0.983*242.8)) Add the 3% from sigil and that only gets up to 25% while the actual difference is 66%. Also, what is giving him health that high? He has much more than me while I have vitality gear.
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