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musu.9205

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  1. people were running shatter builds before metabttle was even a thing . Like most of old players know the mesmer inside and out for a long time .and IP wasn't meta in pve coz you shatter skills would destroy your sustain dmg source which was key in most pve dungeons until FGS ele team was discovered . condi removal on shatter skills existed long before HoT , guess why no one runs it in pvp ? coz we had to take IP which was in illusion trait line ,dodge clone which was in duelist trait line, and few dmg boost traits from dom line . condi removal on shatter was /is in a support trait line . ofc no one was goingd to take it.GS 3 was always an AOE .
  2. If we're going to advocate for spellbreaker nerf, maybe focus on the spellbreaker mechanics instead of advocating changes that hit every warrior build that chooses to use Greatsword. Its overpowered. It gives way too much defense. The ability to escape at your leisure? Check! And some evade frames? Check! This is part of the problem with warrior in general. That they can simply escape and heal up and reset the fight. a 450 range .75 second evade is for escaping and fight resetting? Whirlwind plus Rush is the combo, which is hardly OP compared to Thieves and Mesmers... Well, mesmer and thieves are not as sturdy as warrior too. So can you imagine that putting it all together in 1 class? Resistance? Check. Stability? Check. Immunes? Check. Passive Healing? Check. Mobility? Check. Mesmer/thief = Broken Teleport spots? Check. Broken stealth mechanics? Check. Insane Mobility? Check. Insane Burst capability? Check. Immunes? Check.Even the so called "most balanced" holosmith = huge aoe? check. big damage? check. insane mobility? check. stealth? check. on demand stab? check. auto proc immune? check. tons of cc? check Spellbreaker sure is strong, but people argue in ways i don't understand. it's like other classes aren't loaded with broken stuff at all.. Those are entirely different issues. Yes other classes are broken (the whole game is) but this thread is about warrior. And yea warrior mobility needs a nerfing. @Unholy Pillager.3791 said: Not necessarily all three, but we're saying they shouldn't have all three. Having two of the three would be acceptable. From 2012 "Warriors are masters of weaponry who rely on 1 Speed, 2 Strength, 3 Toughness, and heavy armor to survive in battle. Adrenaline fuels their offensive power—the longer warriors stay in a fight, the more dangerous they become. " "Warriors are masters of martial skills. They're versatile in combat and benefit from offensive and defensive abilities. Warriors inspire allies and demoralize enemies" You dont get what warrior is supposed to be,do you ? Anet doesn't get it you mean. Because now warrior as well as other classes have crossed boundaries that they shouldn't of according to their original philosophy. In fact, in 2012 Anet stated directly that warrior is suppose to have limited condition removal capability as well as have no means to remove enemy boons so they need raw force to break through them. Ask your self is it like that now? Of course not. Many, many things have changed since then (I know that was partly your point). Heck, Anet said they'd not create a tier of gear beyond exotic... and then they released ascended. I have difficulty imagining how a Warrior could possibly sustain itself for any length of time (in melee, mind you) without a heck of a lot of resistance. They lack the condition clear of a class such as Guardian, lack the evasion ability and stealth of a class such as Thief, lack the misdirection of a class such as Mesmer... it seems sort of a requirement, at this point. This is what power creep looks like. As offense increases in its' efficiency, there must also be an increase in defense to compensate, otherwise we're all at respawn 10 seconds into a fight. guard defense are all on 20s + cd . they can't cycle through like full counter . thief can be a bit ridiculous but they don't have anything else . misdirection of mes , that is so 2012 , maybe its time for you to create a mes and how easy to target real one . the point is yeah every single class gained more sustain those days . but none is on bar with spellbreaker level and the difference is a lot .and none should have such sustain . and worse in war case , they have dmg build in full counter + condi copy .and they can do dmg while they are basically untouchable . I think you missed my point, those other classes possess means of mitigating and avoiding condi damage that differs from a Warrior, who's expected to engage at melee range probably more often than any other class. I do believe FC needs (probably) an adjustment to it's cool down. I honestly don't think SB is way off, though, especially after some other elite specs get buffed. The misdirection comment was less about people confusing the real one with clones, and more about the play style of players that end up being successful on that class. And misdirection is absolutely a 100% valid tactic (my Mesmer was created in 2012, so I don't need to create one). I disagree with your last point. There isn't a whole heck of a lot of separation between the sustain of an SB and the sustain of an FB. As I said, SB probably does need an adjustment, but this is not nearly as dire as the chicken littles in this forum would have you believe.mes needs melee to do full dmg but they have better ranged option worse gap close skill than a war . thief has to melee , weaver has to melee .they all have less gap close option or worse ones than war . ele mainly use boon to mitigating dmg , with more boon corruption and removal their sustain is already weaker than before .its funny that's a argument , old cele ele was melee range too , and most people would agree it was broken . and we had hammer bow , shoutbow etc , even at their peak time , they are not as strong as spellbreaker right now . and hambow was op backthen . there are many stuff can be nerfed to mid ground by number , like passive healing , like resistance uptime or those auto proc icd . idk why every war who tried to defend this always talked like they have to be op or they will be trash . wars do need better sustain than others .but right now its too much .and what playstyle of mes you are talking about ?mes has one single one playstyle that worked /works in pvp from start to chrono to mirage(lets ignore that stupid op bunker chrono ) , that's shatter. you are just making up words now .there is nothing about misdirection in a shatter build , you cc target you cast burst combo . done .FC needs either 15s cd or it should not do so much in one button . firebrand can not do dmg while they are using their defense option . and those tomes have fairly long cd . bunker firebrand may need to be nerfed as well if scourge and spellbreaker get nerfed . but hey all those players jump in and defend their classes , then what's the start of balance , since war complain scourge op u cant nerf me first , scourge complain firebrand is op you cant nerf me first .the point is they all need to be nerfed to a degree . but spellbreaker certainly stand out for many people .and they have reasons .
  3. If we're going to advocate for spellbreaker nerf, maybe focus on the spellbreaker mechanics instead of advocating changes that hit every warrior build that chooses to use Greatsword. Its overpowered. It gives way too much defense. The ability to escape at your leisure? Check! And some evade frames? Check! This is part of the problem with warrior in general. That they can simply escape and heal up and reset the fight. a 450 range .75 second evade is for escaping and fight resetting? Whirlwind plus Rush is the combo, which is hardly OP compared to Thieves and Mesmers... Well, mesmer and thieves are not as sturdy as warrior too. So can you imagine that putting it all together in 1 class? Resistance? Check. Stability? Check. Immunes? Check. Passive Healing? Check. Mobility? Check. Mesmer/thief = Broken Teleport spots? Check. Broken stealth mechanics? Check. Insane Mobility? Check. Insane Burst capability? Check. Immunes? Check.Even the so called "most balanced" holosmith = huge aoe? check. big damage? check. insane mobility? check. stealth? check. on demand stab? check. auto proc immune? check. tons of cc? check Spellbreaker sure is strong, but people argue in ways i don't understand. it's like other classes aren't loaded with broken stuff at all.. Those are entirely different issues. Yes other classes are broken (the whole game is) but this thread is about warrior. And yea warrior mobility needs a nerfing. @Unholy Pillager.3791 said: Not necessarily all three, but we're saying they shouldn't have all three. Having two of the three would be acceptable. From 2012 "Warriors are masters of weaponry who rely on 1 Speed, 2 Strength, 3 Toughness, and heavy armor to survive in battle. Adrenaline fuels their offensive power—the longer warriors stay in a fight, the more dangerous they become. " "Warriors are masters of martial skills. They're versatile in combat and benefit from offensive and defensive abilities. Warriors inspire allies and demoralize enemies" You dont get what warrior is supposed to be,do you ? Anet doesn't get it you mean. Because now warrior as well as other classes have crossed boundaries that they shouldn't of according to their original philosophy. In fact, in 2012 Anet stated directly that warrior is suppose to have limited condition removal capability as well as have no means to remove enemy boons so they need raw force to break through them. Ask your self is it like that now? Of course not. Many, many things have changed since then (I know that was partly your point). Heck, Anet said they'd not create a tier of gear beyond exotic... and then they released ascended. I have difficulty imagining how a Warrior could possibly sustain itself for any length of time (in melee, mind you) without a heck of a lot of resistance. They lack the condition clear of a class such as Guardian, lack the evasion ability and stealth of a class such as Thief, lack the misdirection of a class such as Mesmer... it seems sort of a requirement, at this point. This is what power creep looks like. As offense increases in its' efficiency, there must also be an increase in defense to compensate, otherwise we're all at respawn 10 seconds into a fight. guard defense are all on 20s + cd . they can't cycle through like full counter . thief can be a bit ridiculous but they don't have anything else . misdirection of mes , that is so 2012 , maybe its time for you to create a mes and how easy to target real one .the point is yeah every single class gained more sustain those days . but none is on bar with spellbreaker level and the difference is a lot .and none should have such sustain . and worse in war case , they have dmg build in full counter + condi copy .and they can do dmg while they are basically untouchable .
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