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Kanines.2145

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  1. Worth noting it's also not healing the Harbringer (caster). Since the Harbringer shround techincally works like Scrouge shroud - it doesn't replace necro health pool - it should works exactly the same as on Scourge.
  2. So you are telling the fact that nearly 70% of roamers are thieves with basically no risk-high reward gameplay is okay to you?That's sick there is absolutely no point to play any other class actually. imho as veteran roamer these are main issues with some overperforming builds in smallscale roaming that make it tedious and unfun to play right now: Endless disengage potential. Both low cooldown-high mobility skills and too easy access to stealth that has no counterplay (other than Herald practically).Too high invulnerability/immunity/dodge frames uptime. There is no point to invest in any defensive stats since you can go full power while still being able to mitiage most damage. This creates next issue.Too high single attack damage. Extremely low Time To Kill makes builds that have less access to invulnerability/dodge/disengage underperforming. They are simply too risky to be effective.and some personal suggestions to resolve them that seems relatively easy to implement: Make the mobility skills and teleports to have higher cooldown time when they don't hit the enemy and/or just decrease their range. Hardcap stealth uptime e.g make it possible to be in stealth only for 3 seconds every 30s interval.It's actually partly resolved in sPvP balance version by nerfing some skills and traits like e.g. Endure Pain, Stoneform etc. Moreover: remove endurance regen food, remove sigil of energy.It should be reviewed if this issue still exist after resolving the first two. Possibly just decrease some numbers in few outperforming skills.There is also another lack of balance in smallscale group gameplay that some cheesy guys are abusing for a long time by having half of the team (like 3/6) playing Minstrel supports. This automatically cancels the chance for the victory of other similarly numerous groups that do not have at least 2 the same supports. But that's mainly due to Minstrel stats being too effective especially on Firebrand (probably that's why there is no such stats in sPvP).
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