Jump to content
  • Sign Up

Le Gros Georges.2984

Members
  • Posts

    3
  • Joined

  • Last visited

Le Gros Georges.2984's Achievements

  1. Hello. Would you consider adding it to the Not So Secret jumping puzzle as well? This is already one of the least forgiving JP in the game, and while it's not necessarily a game changer for the people climbing, it's very valuable to the people making portals for those who struggle to reach the chest, or worse, the diving goggles. In other words, keeping fall damage reduction in this JP would mostly help those who help others. I understand you can probably use that last sentence to make a case for any jumping puzzle, but other hard jumping puzzles usually have some mechanic to alleviate the difficulty, like NPCs that will rez you when you fall, checkpoints, or an easy way to restart. The Not So Secret JP has none, and this is the only reason why I think you should make an exception for it.There's also the Dark Reverie - dying there, if there's noone around to ress you, for most players means giving up on the JP on that day. And yes, to the lesser degree this can be found in many other JPs as well.I didn't talk about Dark reverie because I remember this one having only one hard jump, and that jump is so high that having fall damage reduction doesn't prevent death. It's been a while since I've done this JP the legit way though, I could be wrong. And although I don't think this is the kind of things Anet should encourage, the fact that you can reach the chests of this JP (and the one of Morgan's Leap) with mount tricks kinda makes a case for the "mount have made FDR obsolete" argument in Robert Gee's post (for this JP and this JP alone).
  2. Both glider and mounts are allowed in this jumping puzzle, and there are skritts NPCs that will revive you if you die.
  3. Hello. Would you consider adding it to the Not So Secret jumping puzzle as well? This is already one of the least forgiving JP in the game, and while it's not necessarily a game changer for the people climbing, it's very valuable to the people making portals for those who struggle to reach the chest, or worse, the diving goggles. In other words, keeping fall damage reduction in this JP would mostly help those who help others. I understand you can probably use that last sentence to make a case for any jumping puzzle, but other hard jumping puzzles usually have some mechanic to alleviate the difficulty, like NPCs that will rez you when you fall, checkpoints, or an easy way to restart. The Not So Secret JP has none, and this is the only reason why I think you should make an exception for it.
×
×
  • Create New...