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MikeKeal.2450

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  1. Hi everyone, first I would to apologize for my English, its not my mother tongue. Google traduction is my best friend here. I would like to answer to this post. I play wvw since the beginning (2012) and I've seen the mechanics of this mode changed in the wrong way.So first:The world vs world is not a pvp mode entirely.The wvw is a game mode where good players and averages players are mixed on a supposed strategic and fighting competition.This is what I want to talk about, averages players can't have fun on this mode since the only thing to do is fighting on a imbalance pvp and where roaming is dead or played by gankers, stealth or evade thiefs, Invulnerable warrior or others troll spec'. A lot of players aren't good on fighting but bring a lot of tips. This is what I want to say : wvw is not anymore strategic. Tower and fortifications are upgrading automatically. The mechanics are poor and players have nothing to do if its not zerging, and farming camps. The ruins is the only mechanic but that's require to roam and to be maybe ganked.Just imagine one second the game without fortifications and lets KD Ratio for scoring, its the same game that you are usually playing. That's for the game mode. Now lets talk about roaming. Even if the classes are unbalanced and boosted by powercreep more than by good mecanics classes, I think the bonus's guild on fortifications is a bad idea, why ? Because the game is already unbalanced and this bonus unbalance even more on the allies and ennemy's quarters. For the classes balance : All classes can be troll, all classes are enjoying powercreep. Stop defend your spec. You are not objective.I play Daredevil staff and I think its completely broken like Daggerbreaker, Holosmith or condiclown.Powercreep and condition duration should be nerfed and the endurance regeneration should be a statistic like Thoughness, Ferocity or concentration.By this way, it's required for a player to choose a new stat among the power, the condition and the survavibility.As a Daredevil, I wish this spec can gift more endurance during fight like a healer (Fist furry and distracting dagger are totally useless so…). But it can also be gift by a Ranger who has no place on zerg with the druid spec.The endurance régénération can be also counter by the chill of a reaper. All spec must have a place on the battleground. Sorry again if my English is bad. Have a nice day
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