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tnhalbertsma.7682

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  1. The fact that you had to muscle memory around a base mechanic should tell you that something is off. The simple ways of working around the issue are less effective than basic dodge. The advanced ways of working around the issue add a lot of extra inputs on top of an already twitchy class gameplay. No other of the 26 class/elites has to deal with this kind of issue. Hence it's the player having to fight against his own class design. Nobody said the dodge doesn't work, and no this is not about the dodge not working. It's about the extra amount of effort required for such a basic action which 26 other classes/elite specialisations do not have to deal with. Not sure how this is even a comparison. The deadeye does insane damage at range and sacrifices movement while gaining 5 second reveal removal (and thus better stealth or restealth uptime), keeps his usual thief evasion once on the move and has a lot of tools to deal with his mechanic. Plus dealing subpar damage is barely comparable to not being able to fully or comparably access one of the most basic functions of combat in an action combat based MMO. I get it though, better compare it to Deadeye instead of Daredevil (which thematically is way closer to Mirage than Deadeye) since in case of DD you'd look pretty foolish. It's funny how people explaining how to properly utilize the Mirage dodge go into all these big explenations of how to setup keybinds, how to use auto-face, how the movement aspect of dodge is not needed, etc. The fact THAT you have to explain to someone that Mirage needs this much more attention than any of the other classes/elites is exactly the reason why people are arguing that you have to play against your own class design first and foremost. The difference in gameplay is onething, but when you have to completely change how you play the game on this basic a level to fit 1 elite specialisation, you are compansating for a flaw. Fair enough on the DD/DE part. Barely any experience on those so I can't comment. However, from the bits and pirces of time invested on my Deadeye, it felt incredibly clunky, but that's probably just the learning curve/getting used to mechanics and keybinds. This though, imo, is the case with Mirage as well. You're saying it requires extra effort, which yeah ofcourse it does. For me it came more natural because the keybinds I've been running on any MMO I've played from when I started WoW. As a Hunter there you had to basically run in a straight line, jump everytime you wanted to land some shots, 180 mid air, click the buttons, 180 back, and continue running. This was simply the most effective way to kite. Now, luckily this came in handy for Mirage. I realise it sucks for people not used to the controls, and again, I'm not even a good point of reference in this game due to not having spent a lot of time on 80 characters/end game content. Still, I feel like if people play around with this, even for a couple more weeks or a month, things will start to take shape. It's been two days, I know people are discontent with the mechanics and the way the counteract eachother, but I'm positive it CAN work. It just requires some time spent learning and getting used to things. But hey, that's not a bad thing imo. Again, I'm having fun with the spec, and believe I will continue to do so for quite a while (although I do have the tendency to get bored rather quickly). Hoping Anet will smoothen things out in the long run, I know they can (months, not years), but as much for their sake as ours. No. That's an elite spec behaving correctly. They should be gameplay altering. The spec would be gameplay altering even if designed with normal dodge. Your point?There's already loads of people complaining that they haven't changed nearly enough already. Or not the right things, at least. (Which I can somewhat agree with)
  2. Now i think of it, wouldn't this make jumping puzzles easier as a Mirage?> @Abelisk.4527 said: I agree with you. I have a conflicting feeling about Mirage.I love the whole concept of Mirage, I love the playstyle and what it is supposed to be.But the actual implementation in the game isn't the way the spec was advertised.I love the Mirage Cloak dodge mechanic. But ambushes are way too weak & inconsistent for what they are. Staff doesn't land half of the time against moving enemies. And same with Axe coz its short ish range & way too slow. Scepter got nerfed like kitten as well.Generally they are too slow, too easily dodged and don't do enough damage. And it doesn't help that Mirage Mirrors are a slapped on mechanic to add more Mirage Cloak while contradicting the Mirage playstyle. But... This is why there's so many build paths/possibilites for other ways to get Distortion/Ambush procs? Sure, but that isn't relevant for PvP, WvW, or most fractals or raids as far as I know. No. I'm saying that a mirage can do these movement abilities while in the dodge. Sword is a pretty good weapon. I can't vouch for its use in PvE anymore, but it should be used in PvP. Each of these has it's own problems.To fine-tune your directions, this requires extreme hand-camera coordination to get the mouse swivels correct.There are many lingerings effects, both in PvE and PvP, and they usually last longer than one second.Unless you're casting an ability that doesn't require face-targeting (Phantasms, Heal, Mantras, non-target Utilities), you're sidestepping or backpedaling and therefore not actually using Superspeed. If you aren't facing your target, then the dodge is being used to it's full extent, the way it was intended. This execution requires a lot of planning ahead and doesn't usually happen, even in PvE. GW2 has instant turning speed, unlike a game like dota. The only limiter is your camera control, but anyone without a physical disability should be fast enough to turn in the direction that they want to move and walk forward. There are any number of abilities you can use during that time that don't require face targeting. Which is still a plus over not being able to cast anything during a dodge, the way other, more plebeian classes are.Last bit is exactly what I've been trying to say.Even if you feel like you're going to have to run backwards in a short while, due to potential enemy AoE's incoming, you can simply continue fighting (or running) while changing the camera with the left mouse button. Then, right as you have to run backwards, you press the right mouse button. Now you're running full speed, plus you can use W as well as the strafing buttons while running at the maximum possible movement speed (no backwards/sideways reduction).
  3. Well, to be fair, we went from having a "press one button" to a "let's play starcraft" in terms of dodging attacks. Yes you can dodge while standing still, but getting out of an AoE is significantly easier with a fire and forget dodge than with a dodge + camera swivel while holding forward (and if you want to be extra fancy, still attacking while circularly dodging). Calling it an L2P issue is severely underplaying the difficult curve that was introduced to a base game mechanic, as well as outcasting many players who don't play the game at a piano level. Heck, sometimes I'm too caught up moving around in Superspeed that I forget to dodge (funny how that works, huh). I've been going down a ton in PoF because this new dodge has me wanting to use it as an attack over a dodge and I feel extremely bad about just dodging if I can't use it to retaliate. I'm a noob. I've just worked on muscle memory which proved to be useful in the long run. Like, you don't have to do it. The dodge still works fine, and there's other ways around it (just W + right mouse), but there's simply BETTER ways. This thread is about people complaining about the dodge not doing it's job correctly, while it actually might be the players not using it correctly instead. Like, you're surprised this change of a mechanic brings such a big change to the spec. How about Deadeye? If they want to actually deal their single target DPS, they're LOCKED in position. If they want to AoE they'll have to swap weapons. Give and take. For Mirage it's the same. You get a different dodge, that's allows you to be on top of your game a BIT more than the regular dodge, but the POTENTIAL is also a lot higher because you can actually move in any direction (even change directions) AND cast skills during the dodging period. Again, you lose 'press V to get out of jail free', but you get a 'press V for potential nifty things'. It's all about what you do with it.
  4. Fair enough, misread that part. Doesn't take away from the point I was making though. Namely: If YOU can't dodge out of shit with the Distortion/Dodge/Superspeed mechanic that you used to be able to dodge out of with a regular roll on any of the other professions, it's a YOU problem.
  5. This. I've done this since WoW, and started doing it in GW2. Helps immensely with strafing and kiting. Basically unbind ASD, bind Q to strafe left and E to strafe right, W move forward. This allows you to put the ASD skills on Utility spells, which is a thousand times easier to access than numbers 6+. Or, you could keep W as move forward, rebind A and D for strafe left/right, rebind S if need be and have access to 1-4, QERT, FG and ZXC for keybinds. That way you'll have the usual normal strafe setup of most games that don't put turn on keys in the basic keybinds while retaining a centered position on your keyboard for a more comfortable handposition. Better yet, shift the entire setup one to the right as to have E as move forward and have an entire row of extra keybinds. Yet I wonder, how does this have to do anything with the lacking movement? It's basically the player having to play against his class and compensate for design flaws for something as basic as dodge.'Turning keys' are a flat out waste in comparison to strafing keys. Honestly your method seems WAY more impractical. Accessing both F-keys and ZXC/spacebar with a single hand WHILE moving around is impossible. And regarding the comfortable hand position, it couldn't be more comfortable than your hand being in THE most natural position. Namely, pinky finger all the way to index finger in a straight line from TAB > Q > W > E, with the thumb on Spacebar and for V usage. And what? You're saying because people can't dodge out of stuff because they don't correctly use their most core and basic mobility keys (WASD/mouse), the mechanic should be buffed (or shouldn't have existed in the first place)? The expac has been out for a day, some people are complaining about it being subpar to regular dodges. Then there's people saying they DON'T have ANY trouble whatsoever to move out of AoE's with the given kit. Just run with Distortion if possible, if you don't feel like it'll be enough, use a charge of Jaunt. Simple as that. 9/10 are easily dodgeable with just V though. 1 + 1 = L2P issue.
  6. This. I've done this since WoW, and started doing it in GW2. Helps immensely with strafing and kiting. Basically unbind ASD, bind Q to strafe left and E to strafe right, W move forward. This allows you to put the ASD skills on Utility spells, which is a thousand times easier to access than numbers 6+.
  7. (Use the mouse/camera and mouse buttons) Backpeddling should never be the same movement speed as running forward. That'd actually make for some really dumb gameplay.
  8. I don't get your argument. You were complaining about lack of mobility while dodging. Sword Ambush has 600 range (greater than a normal dodge), and can be used whenever you dodge. If you want mobility it's there. You're not taking away dodging for actual defense. If you mirage cloak for defense, you can use sword ambush to get a lot of movement out of it. The rest of your points.rotate your camera. Mirage also get to choose what dodge they want based on the last tier trait. Look at it. All of them are dodge traits. Now you should hopefully see the flaw in your argument here: You're comparing a traited daredevil dodge to an untraited mirage dodge. When you add the traits in, I think mirage dodge is actually better. 2a. Infinite Horizon lets you use ambush skills in some nifty ways. In particular the sword ambush is hilarious with clones and infinite horizon. 2b. Elusive Mind is amazing. Breaking stuns and removing a condition based on dodging is better than the daredevil counterpart (and anything else you can get at that level in daredevil).2c. Dune Cloak is comparable to Impaling lotus. It's a bit tougher to evaluate which is better, since they have different positives and negatives Impaling Lotus probably has the edge.Some are mediocre, and I hope that they get improved to the level of the good ones, like Mirage Thrust. Sword Ambush is fine. But it requires you to run sword, which means you are limited in builds. I'm not gonna get into what weapons to run, my argument is purely that making the movement a two-skill function that only uses a specific weapon is limiting and not something that other classes experience.Rotating the camera takes time. With 1s of superspeed, any time lost is lost quickly.Technically you're correct since 2 out of three work with mirage cloak, and not just dodging.2a. It's fine.2b. I would argue that Unhindered Combat on DD is superior. Removes 3 (specific) conditions, goes farther, grants 10s of swiftness. I'm making this comparison because of the condi removal. Yes, it's 3 mobility conditions, and it doesn't have a stun break. But it's 3 instead of 1. And I'd rather dodge an incoming stun than get hit by it and then break it. But you can just use the left and right mouse buttons to quickly move the camera WHILE moving out of the way? Like you can hold the strafe keys as long as you're holding left + right mouse button. Should easily get you out. that way you lose mouse to click and target , surely it wont be a problem for pvp /sit still takes time to rotating camera for a simple movement function from dodge ,and remember superspeed is only 1s , mcuh effort for less gain. also key word:clumsy . there is no single good game where you have to turn your face around to dodge . no designer will think this is a good idea : how about forcing player use more keys and mouse for simple movement , this is not puzzle game .and why you feel you need to defend this design flaw , i think if ambush is strong enough it will be justified right now , its a nope thats why everyone feel new dodge is weak while ambush doesnt have much impact L2P issue. It's perfectly smooth and better than the regular dodge roll. I love how your reasoning keeps leaning on 'everyone'. Stop deciding for other people, and choose and handle for yourself. If, to me, it works PERFECT, and FLAWLESS, the way I'm using the mouse buttons and keyboard keys, then maybe you should give it a shot instead of the continued whining in 'why you need to defend this design flaw'. Maybe the flaw is you? This action doesn't even require clicking a different target or whatever you're saying. If you need strafe to get out, just hold that left/right strafe button, THEN both mouse buttons, you can run any direction by simply moving the camera and pressing the right direction keys, WITHOUT losing ANY movement speed or your target.
  9. I don't get your argument. You were complaining about lack of mobility while dodging. Sword Ambush has 600 range (greater than a normal dodge), and can be used whenever you dodge. If you want mobility it's there. You're not taking away dodging for actual defense. If you mirage cloak for defense, you can use sword ambush to get a lot of movement out of it. The rest of your points.rotate your camera. Mirage also get to choose what dodge they want based on the last tier trait. Look at it. All of them are dodge traits. Now you should hopefully see the flaw in your argument here: You're comparing a traited daredevil dodge to an untraited mirage dodge. When you add the traits in, I think mirage dodge is actually better. 2a. Infinite Horizon lets you use ambush skills in some nifty ways. In particular the sword ambush is hilarious with clones and infinite horizon. 2b. Elusive Mind is amazing. Breaking stuns and removing a condition based on dodging is better than the daredevil counterpart (and anything else you can get at that level in daredevil).2c. Dune Cloak is comparable to Impaling lotus. It's a bit tougher to evaluate which is better, since they have different positives and negatives Impaling Lotus probably has the edge.Some are mediocre, and I hope that they get improved to the level of the good ones, like Mirage Thrust. Sword Ambush is fine. But it requires you to run sword, which means you are limited in builds. I'm not gonna get into what weapons to run, my argument is purely that making the movement a two-skill function that only uses a specific weapon is limiting and not something that other classes experience.Rotating the camera takes time. With 1s of superspeed, any time lost is lost quickly.Technically you're correct since 2 out of three work with mirage cloak, and not just dodging.2a. It's fine.2b. I would argue that Unhindered Combat on DD is superior. Removes 3 (specific) conditions, goes farther, grants 10s of swiftness. I'm making this comparison because of the condi removal. Yes, it's 3 mobility conditions, and it doesn't have a stun break. But it's 3 instead of 1. And I'd rather dodge an incoming stun than get hit by it and then break it.But you can just use the left and right mouse buttons to quickly move the camera WHILE moving out of the way? Like you can hold the strafe keys as long as you're holding left + right mouse button. Should easily get you out.
  10. Except then we're taking dodging away as an actual defense. If I have to use other skills to gain the movement, what I'm sacrificing should be worth it.Moving forward works to about the same amount of space as a normal dodge (with superspeed). Unfortunately the movement is restricted to just forward. Superspeed doesn't work when you want to go another direction, like backwards.Compared to the daredevil's dodge mechanics (DDs also get to choose the dodge they want based on last tier trait) of an extra dodge, superspeed+extra 1/4 second evasion is worse.Lastly, ambush skills while flashy, seem rather mediocre. Yeah, last point I can really get behind. Running a full Power build, I'm really only using the Sword Ambush skill for moving around the map and closing the gap to a target. Isn't moving forward with Superspeed a relative fair bit further than a dodge roll? I really felt like, today on HoT areas, those huge AoE's were all pretty easy to get out off, even though I don't even have Jaunt yet. One thing that might help here is that my only movement keys bound are QWE, so generally moving at 'top' speed
  11. I haven't had any trouble moving out of AoE with 1 second of Distortion and Superspeed (+ shit ton of blinks) (yet).
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