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Decado.9304

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Everything posted by Decado.9304

  1. Heal druids are the only ranger that should really be in the zerg* for me. Core or SB have their role but can do that without taking up good zerg space. I generally just go full zerk SB and follow the zerg, If i wanna be fully in the action i'll switch to necro/guard/rev since I do indeed suck at keeping people alive so druid would be just a waste of time * I am not long returned, still looking at untamed so please excuse me not including them anywhere yet 🙂
  2. I play a Ranger the majority of my wvw time, simply for enjoyment, but rarely ever join the zerg squad. Even running very glassy I have huge amount of survivability so I'm not needed there and would take up boons and a spot that is better given to a meta class. Rangers do not belong in a zerg generally Plus i'm forever disappearing to check on a keep/tower, cap a camp and havoc a bit where needed. The only times i will look to join a tag is when the squad is partial, 20/50 or so, and always watch for it filling up so i can leave when i can see that others better suited need the spot.
  3. Its a decent start however some major issues: Too few build templates for a startShould have been 3 equipment templates to match the 3 build templates, 2 & 3 makes no logical senseNo option to lock templates from changes.Screws up legendaries by dropping out the sigils and infusionsCharacter bound build templates rather than account boundNo way to link armour and build templates and hotkey themToo much of a cash grabToo much of a cash grabToo much of a cash grabToo much of a cash grabYou came up with a fairly decent system which would improve QoL and then totally kittened it into the sea by trying to gouge as much cash out of people as possible. A charge per account bound amour template I could understand a bit since you are getting free character storage expansion and would probably buy the odd upgrade or 2 for those character that have 3/4 sets of armour but I cannot see how you justify 3 build templates then 300gems a pop for any more. Should have been at least 10 or so to start with on each character then maybe I could see you being able to charge for extra, but thats a small maybe considering GW1 had unlimited build templates - just checked for nostalga and mine had 1345! - and although im not suggesting that amount, you should at least have had a usable number free at the start.
  4. 2 reasons, Most importantly, its fun. After *000's of hours on AH Guard, Hammer Rev, Scourge or whatever is needed and now I play what I find the most fun. I don't really give a shite about its super effectiveness although its still very strong if your doing alot of small scale fighting or for picking of the loose or poorly positioned zerg targets, though versus alot of classes the glassiness makes for a quick death in 1v1's Not a fan of Ranger GS, if i could switch Guard GS skills for Ranger GS skills my soulbeast would never drop GS. On switch is generally always Axe/WH because i find it a very good combo, though i havent been that active recently and haven't tried the new Sword skills out
  5. Doesn't bother me too much, i still use mine in PvE coz it looks the best :)
  6. Will National Servers be linked with International servers in this new system?
  7. Completely and utterly disagree with this. You should not be able to play start to finish without modifying a build, a skill or weapon choice on occasions dependent on the task/enemy you are faced with
  8. Found it a bit awkward on my pewpew ranger but then changed to condi trapper and it blew up in no time at all
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