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jokobet.6081

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Everything posted by jokobet.6081

  1. This is purely from a PvE perspective, mainly Raids and Fractals and Open World: It feels like Vindicator is not made for PvE. - Boon extension is redundant with Herald and not enough to push a heal spec in PvE, otherwise heal Herald and Tempest would be more than just niche, the latter purely for it's OP might generation, rebound and open design. - Being a hybrid damage/heal build is redundant with Renegade (yes, Renegade is overtuned but it is what it is, so are Firebrand, Scourge etc.) and to a lesser degree Herald. - The dodge is clunky and takes you out of the fight for way too long for a minimal benefit. I'm sure you can tweak modifiers but it's killing the flow, it's hard to tell where you character is, he might even take fall damage (lol) and why does the dps dodge have to be the slowest animation, given that dps rotations tend to be fast paced? - If I want to do damage, the heal part (St Vincent) is annoying to get rid of. The issue might be lessened when healing but why would you ever run this heal spec in PvE? It brings nothing to the table, absolutely nothing that you can't do better with Herald or Renegade. The only relevant heal spec in PvE without access to significant buffs or boons is Scourge for its hard res potential, Vindicator has nothing and will end up like Scrapper - unused. - It sorely lacks CC, especially on the Greatsword - Both elites need a rework, especially the urn. - Greatsword feels bland, I am missing something interesting here. Warrior's GS has a clear feel to it, Ranger's GS is very unique with the in-built combos. Vindicator's GS is a generic [insert weapon type] that does [insert damage number] to [insert number of targets] with a tad of chill on it. Chill is not a noticeable condition on targets in PvE. - Everything feels so slow, where is the sweet fast action that Revenant is known for? - The flipover skill has no interaction with other legends, Rev has done better in the past - The traits are way too one-dimensional and there is not a lot of interaction with other traitlines I do think that Vindicator has a ton of potential in PvE but it needs to decide what it wants to be, at the moment it seems to be in an identity crisis because nobody needs a healer in PvE that does nothing but healing and for a damage spec, it's too clunky, slow and lacks fun combos. Maybe Vindicator is supposed to be a pure WvW/PvP spec, similar to the original Scrapper? It might be awesome there but it would be nice if it did something in PvE, too. Edit: Oh yeah, and many people were hoping for a good power spec for Revenant because it has covered the other bases pretty well in PvE but this is clearly designed as a hybrid spec, so we're getting the 3rd hybrid spec for Revenant. Is that really necessary? So what is good? - I still like the idea and I think there is potential if the dodge fits into the fast-paced flow the flipover skills and Rev in general demand. If we get proper trait and skill interactions and a good flow as well as some output, this will become a super fun class to play. - I like that GS has good cleave and some mobility - If the healer side gets some utility, it might find a role because the healing numbers are very strong. Unfortunately, role compression is what matters for healers, not healing numbers. Please figure out what this spec should be good at and tweak it accordingly, and please rework the dodge so that it feels smooth and fits into the flow. Thank you for your time.
  2. Please have a look at Guardian's Feel My Wrath - this skill is strangling the "ambitious" PVE endgame because it generates too much quickness without any investment in concentration, it leads to one-sided class stacking and crowds out support builds. Generally, it would be great if crucial boons could only be provided with at least some investment into boon duration. The Soulbeast change seems fair but it will lead to even more permanently merged Slb gameplay and even less benefit from ever unmerging. It'd be nice if, at least in open world scenarios, unmerging/merging was a more viable playstyle.
  3. I am very excited to see templates come and that legendary equipment is shared between equipment templates. What about legendary sigils/runes, will they also be shared across templates, e.g. if I had 4 legendary sigils and only legendary weapons, would I need any more sigils outside of underwater combat? An example could be swapping from Sword/Axe + Greatsword to Sword/Axe + Longbow on my Soulbeast, would I need six legendary sigils for that or do four suffice when using two templates? Thank you for your answer to this niche question. :)
  4. Definitely get all pets, it takes a bit of time but imo it is worth it. Pets I run are: Druid (Whenever I have teammates around - Fractals, Raids, Open World events, I use all variants from heal to power/condi) Iboga (The best pet, no doubt! Best dps, cc, AoE; the pull is amazing to pull adds into the group in fractals and raids, esp when a chrono misses one)Electric Wyvern (best cc, quite reliable at hitting the target)Gazelle (good cc, less reliable but adds a bit of Vulnerability and more hard cc than Iboga, I use it on Samarog + Sloth)Tiger (Fury, good dps, I use it when no Chrono is around)Brown Bear (standard pet on Dhuum)Smokescale (to blast stealth for my party in fractals or raids)Jacaranda (good AoE dps, adds vuln to a target, has a great entangle to immobilize mobs in raids, e.g. on Deimos)Underwater: Tiger (Fury)Condi Soulbeast (Open World, Raids) Lynx (best dps)Iboga (good dps, a bit more cleave and in my eyes nice for open world)Warthog (good dps and cc, e.g. for Matthias)Underwater: Juvenile MurellowPower Soulbeast Gazelle (best dps, cc, mobility)Smokescale (more for solo play or if you lack might)Underwater: Tiger (not sure if it is the best)Generally, I believe that one way of spotting a good druid in fractals and to a lesser extent raids is whether they swap pets to adapt to the situation and the group. Although given how good Iboga is (it is bonkers on Largos or Desmina), swapping too much doesn't help either. Regarding the Fern Hound - i believe that it's pretty trash because it offers no utility other than regen and you can cap regen for your group with either Healing Spring (amazing condi cleanse) or Water Spirit (good for single druid in raids) and/or Warhorn. The only boss where you could justify Fern Hound is one that requires no cc or utility and even then imo you better deal dps with your pet.
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