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Xelqypla.6817

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  1. Raidsplain to us how making some sort of change to ALL forced movement skills is a great idea because the way Scrapper provides quickness is not ideal in some instanced situations. If it's a Scrapper problem, then the solution should be contained within Scrapper.
  2. The current design works. The Devs were aware of movement skills prior to developing bosses. It's an expected part of those fights. The solution is for you to watch your positioning. There is no need for the game to change.
  3. I see people saying they like HoT. I don't see people playing HoT. Players dropped like flies when HoT hit. Each expansion afterward had far less complex map navigation as well as easier enemies. I'm just calling it as I see it. It IS 'just' for a rather large group of people. I'm not saying you can't enjoy it. I'm just saying there are plenty of us who just find it a pain. My farming is generally hopping around to various maps spread across expansions/living world depending on what I feel like doing. Less gold per hour, but far less burnout as well. There are plenty of reasons to revisit HoT, but I avoid it due to the complexity of navigating and the enemies. I highly doubt I am alone on any of this. You guys can praise HoT to the heavens, I won't stop you. Just pointing out the "1st -wonder of the game world" probably isn't a popular viewpoint.
  4. People have managed just fine for a decade. If you learned not to stand in the fire, you'll learn not to throw yourself off a cliff.
  5. It's just complex navigation along with far more difficult encounters. I am pretty sure it's more popular to talk about than it is for people to play it. People enjoy the desert far more due to the less convoluted way to get around the map. Cantha has dramatic differences between the areas. SotO has the grand scale magical feeling. Each brings something interesting to the table. When I am farming or looking for something specific, HoT maps are usually my last choice.
  6. Seems a bit odd. 1. This seems like a far more convoluted way than to just make Expansions purchasable by gems. We already have a gold-gem conversion. 2. Leaderboards are not anywhere near as popular as a few people make them out to be. Maybe some competition for the top 10%, but after that, no one cares. It's why you don't see them much. 3. First area World Bosses were revamped and old players still do those. Rift Hunting is the current expansion "thing" which also hits core maps. Assuming you are correct, that players leave after the first map, I have no idea how it would help if they could suddenly play Heart of Thorns - that would be a ridiculous leap in difficulty. 4. I've played a ton of PvP servers. They don't work. Despite what people claim, very few are interested in "fair" open world PvP. They just wish to dominate and will target the players who are clearly weaker than they are. This continuously drives the bottom level players out. When they leave, then the next weakest start leaving, so on and so forth until only a small population remains - usually the dominating guild. It's why you don't see these types of servers much anymore. Easiest to see this on Survival-craft PvP servers. V-Rising launches in a month, so you can watch the server deaths in real time. 5. I think that would be a waste of resources. WvW gives you PvP benefits if you need to be carried. Structured gives you PvP benefits when you are good. 20v20 seems like it would be useful for the people who play MMORPGs and like PvP, but don't have the time to "get good" or to play WvW. Then again, the pool is so small, I think they'd simply quit while waiting in queue.
  7. Zyreva opened himself up to critique by showing a combat video and has offered advice. You have just claimed Ranger is bad. It will be impossible for you to convince people at this point. It would be more beneficial for you to post your own combat videos so we can see what you see.
  8. It seems some people believe that the name "ranger" comes from ranged weaponry, not land space or region.
  9. I can understand the appeal, but that would be for players who are already familiar with the game. I'd even be more inclined to support it if the game was a standard WoW clone. But as it stands, players need to understand the mechanics of the game before they could make any sense of the changes Elites bring. Firebrand changing Virtues into Tomes, which are similar to Engineer Kits might as well be talking about Hephalumps and Woozles to a new player. After all, at level 2 you open up the second weaponskill.
  10. 1. New players have no frame of reference for "elite spec." New players don't have access to elite specs and "Pay monies" at the very beginning of the character creation is going to be very, very ugly. On top of this, elite specs... don't actually impact the profession as much as you think. A Specter Thief is not a Necromancer. It doesn't play like a Necromancer. It's still plays like a Thief, with Thief traits, utilities, weapons, stealth, and mobility. Sure, Specter may seem much different from Deadeye but... they are both very clearly "Thief". More faces/hair/whatever would be nice, but I don't think that is going to make or break many newbies. 2. Intro is fine. They are playing a game in an easy newbie zone. Map and mini-map have icons they can move towards to discover what they are about. Each level already gives the player basic information like weapon swap, buffs, etc. Throwing everything at them when they log in and then... have them play for 80 levels where none of it matters will just have them forget it faster than they do now. No codex. It's 2024. Game Wiki's are common. YouTube is common. Game forums are common. I see no reason to spend so much developer time to not only create the codex, but to keep it updated when the Wiki exists. Not only does it exist, it doesn't need the Devs to keep it up to date every patch, since tons of players will do it for free.
  11. People struggle with height. I like the underwater stuff, but people really struggle with that extra dimension.
  12. They work just fine in Thousand Seas. I don't keep the Arborstone Portal Scroll in a shared inventory slot, so I use the City Portal near the Thousand Seas waypoint to get there. Then it's just a short move to Echovald, where a zipline, 2 batteries, and both Protocols are at the entrance. Quite frankly, Thousand Seas is already a huge value with quick access to most locations aside from SotO, as well as Jade Bot Bench. Also an easy area to practice Griffon flight with the large height and zipline back to the top. I wouldn't refuse the Protocols though.
  13. I think you would be far less excited to be one shot, especially at a distance you can't reach, by a the profession that can just stealth away IF you get close.
  14. ... and that's where you miss the point. I am getting an extra evade and an extra stealth. But this is just talking about D/D. Maleficent Seven Rifle would get really interesting.
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