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Everything posted by Azureus.5428
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Gyala Delve is a dead map [Merged]
Azureus.5428 replied to Heibi.4251's topic in Guild Wars 2 Discussion
Yeah, I try to get back to and refresh most of the game zones, just for variety. Gyala? Not so much. The first two SOTO maps? I am only there to get a Skyscale, seriously. Nayos is interesting, though, maybe it bodes somewhat better for the future. -
Do you know the weird feeling when you invade a camp and there is this lazily shuffling mob just a skill jump away, pretending not to care about the sudden wave of Commander death sweeping through their oh so short attempts at living? That's not a proper surival route and somebody should tell them that. There should be a screaming mob running from all the nooks and tents, trying to dogpile you into Channeled Agony. There should be an unified, Hollywoodish attempt at a defense. Not a beautifully dressed Pac Man methodically devouring the enemy force, chunk by chunk. 😛 What do you think? Should the mobs get more spicy?
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The iterative process ruins this game potential
Azureus.5428 replied to Artyport.2084's topic in Guild Wars 2 Discussion
I do like variety in how my food is served. -
Change in Community Behavior Lately?
Azureus.5428 replied to KawsMeCal.5923's topic in Guild Wars 2 Discussion
When a game becomes easy enough thanks to powecreep and nerfing of the content, the empty-brained tend to gather. -
So you're against people who oppose Anet restructuring the original project of the game, after all the testing and careful calibration, in a way that suggests they simply had no staff and money to do any better... and then leaving the results to rot, focusing on the new content and making a whole core of the game something where fails don't happen. Even though they seem to have resources to restore the original vision now. K. Have it your way.
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I am sure it took a long time to come up with this brilliant solution, kudos, but no, thanks, I mostly roleplay my characters and go where they want to. You don't say, negative wording in a case where somebody took a game that was never designed to handle megaserver player loads and then did absolutely nothing to restructure the events in order for them to still function as something more that 1) 'let me show you my minute long pantomime of being useful' 2) WILL I GET TO THE MOB IN TIME?!?! 3) ??? 4) Profit!!1 And then they additionally lowered the mobs' power, so that any possibility of actually playing a game was out of the question. Yay, am I supposed to be digging through the linguistic vaults for every possible praise of that? 😆
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It is so due to not only neglect, but active diminishing of its value through rescaling it in the most crude and cheap manner available, purposefully removing anything that would stress out the kiddies (this game has violence and alcohol, what the hell are they even doing here) and introducing power creep to slowly turn the zones into a collection of autowinnable jokes.
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What is your basis for claiming that through removing the most basic shreds of difficulty from the widely available demo of the game we have gained anything but an influx of people who want everything easy and just keep on cheesing, bots included? A profitable decision, indeed. Just not for people who actually value GW2.