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rowanblaze.2134

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  1. I can't think of a good reason to ever use the Harbinger as it is. It may be the devs' intent to "flip Necromancer's normal gameplay on its head," but that doesn't mean I will want to play it. Necro in all its previous forms has been a nigh unkillable force of nature; now, it's just a gnat to be swatted away by the first Veteran mob it encounters.
  2. I honestly had not realized it would pseudo-sci-fi. That maybe should have been a survey choice. I guess I have to wait and see. I will say, the bright green of the mechanist golem will be a bit too much if it's a significant part of the landscape.
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