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Hauwlyn.8051

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Everything posted by Hauwlyn.8051

  1. Same here, yet another example why double checking your work is more efficient in the long run.
  2. 2 more things I missed for PvE Support: Make auras stack duration if you want chaos aura to be essential to heal mesmer. All the better if it ups Tempest usability in the process. Maybe give it alternative options that apply more Chaos Aura as well, at the cost of something else that is kinda useful to heal mes, you know, good supports have situational options. It's not like chaos aura itself is very reliable as a booning option, so I don't think that would be broken. As far as healers go, Bringing Herald and Scrapper into the fold is great, but Tempest, Scourge(in group PvE) and Specter could use some more QoL/usability. Pretty cool that Relics can cover Prot issues and soon Swiftness issues though. I guess Resistance too? Also I second that mantras, and overall booning on Firebrand is tedious and/or painful.
  3. Some good ideas in there. Let's look at what's wrong though. Considering how many Relics are currently meta and how many there actually is, this list seems rather short. So instead of the condi cleanse being guaranteed to be useful when it triggers, you now either withold your heal or put it on cooldown when it isn't useful at all. No. This isn't a good approach to "more skilled gameplay", just a gimping one. The barrier on elite is certainly less likely to be COMPLETELY wasted but still goes from mostly useful to probably mostly just partially used? Among all the traits in Valor, a rather underpowered traitlist, you decide to remove one of those that saw use? Why? Rework another one like Strength of the Fallen or a bottom row one. Buff up the duration to 10 or 12s and we're talking. Wouldn't have to jump through so many hoops to give 25 might now. As it is it doesn't loop with alac and 100% BD since the previous instance would drop while you're casting the next, even if you catch it off cd. Could use a QoL improvement tracking the CD in buff bar so we don't have to track it in our heads or cast it alongside a skill with the same CD to know. Seems rather light compared to the mesmer support buffs. I know I'm not the only one memeing around with healsworn but that doesn't mean it's great. The main problem with support warrior or warrior in general though is that it's far behind every other class in terms of utility options, even if this happens to be a sufficient buff to its output. Bit disappointed you're still stubborn about some massively disliked reworks like Arc Divider, but overall seems like quite a good patch.
  4. They could have done some rough, basic maths to try and make more of those relic more competitive for PvE DPS, both power and condi side. Clearly that's asking too much. Do they think anything through? Also, why nerf other condi necros on their way to nerf scourge? Was Harb overperforming? Condi Reaper? Is the idea of targeting a single spec to hard to comprehend? They keep putting out sloppy work and wasting tons of time trying to fix it, they could at least ATTEMPT to do proper work from the get go and save themselves a lot of effort long term. This is pathetic.
  5. Let's look at the scourge shade problem. Now, the problem isn't for condi scourge. Before the latest patch, condi scourge upkept all 3 shades to get all 3 stacks of Sand Sage. Since they lasted 20s, you had to cast the skill every 6.67s to maximize your dps. Everyone who wasn't doing that then was actually underperforming, condi scourge was extremely spammy on Shade already, and as part of a rotation, I'd argue this is fine. Right now, to maximize Sand Sage, you never want all 3 charges ready to cast since that wastes its regen, and I suppose you want 3 shades out just before your hardest hitting skills come off cooldown. Since you get 1 charge every 6.4s with perfect alac, it's only a tiny bit spammier than it used to be, technically. After the patch, we'll only need 1 shade out to maximize sand sage, so we'll be able to use the extra ones whenever the boss moves and we're distant, or to cleave. We'll cast them every 8s on average to upkeep sand sage, so less spammy was before. What condi scourge lost mechanically in the latest patch is the ability to CONSTANTLY cleave up to 3 distant points at a minor loss of dps. Now you'll have to either only cleave 1 point or time your reserve shades for when you really need to cleave all those points. That's fine in my book. The real problem comes however for Heal scourge, even though you're trying to push its viability as a now "legitimate" healer and not a problematic build, you're completely ruining the "moment to moment gameplay" you were supposed to improve for support specs.The solution to alleviate that is pretty simple: First off, give back Sand Savant to Heal scourge, by either putting alac on it or putting either alac or Sand Savant itself on another column entirely. Being able to apply some of your helpful stuff in that large static area is not overpowered. It's still smaller than a lot of other boon applications from other support builds, it compensates with your ability to aim it at range and the fact your shade skills also happen around you. Second, Make it so Sand Savant puts Shade duration back at 20s so you'd only use it more often if the group moves. There goes your improvement in "moment to moment gameplay".
  6. 3 issues there: 1)You do know how to do that, which means you could have just done that to Arc Divider instead of ruining the skill 2)Here, we have a complaint from a druid player: Note that for druids to do 25 might they need to put a little extra work on top of doing the rest of their job. Heal Mechas still have it easy. I've tested the new Heal scourge, and while it has flaws, might is not one of them, it's pretty easy to cap it alone, not sure why you're specifically buffing that. And yet, here goes firebrand, having to do a LOT more extra work and use a LOT more resources to do 25 might. Now i've already shown plenty of times that might being free is a result of very few specific classes being popular, and that's part of the reason for those classes success. And when those classes are notably absent, suddenly Firebrand is an absolute pain to play, despite the stated goal being to improve "moment to moment gameplay for support classes" Now, some argue that alac dps by default provide a good baseline of might, and that therefore heal quicks don't, but there's 2 points in this very preview that prove this point is flawed: -You're pushing Heal herald viability and buffing its might even though it's much less of a hassle to do 25 might currently on herald than it is on firebrand. (Hint: all it needs to be great is a single group aegis. Consider putting it on shield? Will help Heal Ren once expac hits as well.) -You're buffing Alacbender boons to include Vigor on top of Alac and the mostly-overwritten-by-your-healer's Regen, yet you do nothing about its meager might that doesn't even loop, therefore you're fine with alac dps not providing might. You're also doing nothing about PalacRen's might, and it's not like you're giving self might to everyone. Plenty of HFB still play it because they invested all that time into this class, they're used to it and because there's no other meta heal quick, not because it's supposedly still too good. Many of the claims about Firebrand's supposed continued dominance are easily proven false. Will you eventually nerf it until it's near unplayable to get its popularity down? That's the only way. If popularity was a factor anyway, you'd have nerfed mecha a lot more in all this time. Choose your actual direction for group might generation, make it consistent and stick to it. It'd be fine if all healers could do 15 baseline but more with notable effort/resource/sacrifice and if all alac/quick dps did 10 baseline but more with notable effort/resource/sacrifice. It would still work out for solo heal comps this way without having to match very specific specs. You'd have your ideal comp around how they can deal with the problems the fight poses, not the baseline job that is "the most important boons" 3) You just implemented Berserker quick that relies SOLELY on bursts, implying adrenaline generation, which means it also needs things to hit. Sure, there's a few utilities that can generate some adrenaline without a target, but considering the whole "extend your berzerk as much as possible" gimmick requiring those slots, you're not gonna be able to make the spec feel good and balance it around both the cases where it can hit endlessly and the ones where it can't and therefore would have to change utilities(or gear). Basically you're turning the existing quirk of all Berserkers into an even bigger deal, to the extent where it just becomes painful.
  7. First words you're quoting mention a combo. That is to say, a blast finisher into a fire field, which happens in this case from just using blast gyro. Litterally breaking down the examples in that post you quote, how much more genuine do you need it to be? Maybe bother reading the thread and see who's actually being disingenuous? Hint: It's not me.
  8. Wow, that sounds like a lot of extra clears, even though you don't full clear every week and took a 3 month break
  9. Bit confused with yours then, your killproof shows clears this week, and a total of 1210 LI, yet wingman shows you have 1410 raid kills on mechanist alone. Why is that?
  10. Oh true, pretty big discrepancy with the wingman data though.
  11. it's not mined without a key though, so if people deactivate their key, you don't have up to date info
  12. Ah, that explains it, I think none of the people I play with regularly have it. Guess we can't trust that site so readily huh.
  13. By parses, do you mean they just have to put the logs on dps.report? That's weird, because i have had hundreds of logs there, but with the ones on wingman It doesn't even start to explain how I have more than 2 full sets of pve legendary armor... How strange. Could it be some people don't upload their logs to wingman?
  14. See, there's something else I don't get, the HQS page was specifically updated for the "May 2021 Balance " it's written in there. And they didn't put it in legacy, where the builds are not. Are you sure the patches since january changed the build? I look forward to them adding Core heal guard since I cleared W4 with it once. You seem very sure I'm not raiding at all, why is that? does it have anything to do with this API key thing?
  15. I'm confused, does that have anything to do with HealScrapper being categorized as effective, but not HealBS? If so, you'd be helping by telling the snowcrows.
  16. You're ranting again. You just spent hours arguing balance with utmost confidence, and saying you'd help. You'd be helping too if you tell them why it doesn't belong here, since you know, and I don't.
  17. I'm not the one who put it there, why don't you go tell the snowcrows that on their public discord?
  18. Well, Heal BS isn't in the effective category, Healscrapper is. It's very generous of them to provide free work doing those pages. Oh, it's also on Hardstuck btw. Maybe you should tell them to remove it though, so people don't mistake it for an actually effective build, like the rest of the list. Do you have their public discord?
  19. Effective is inferior to "below viable", gotcha
  20. You should warn the snowcrows, they have it up to date in their "effective" category.
  21. I certainly look forward to it. Can you give me the breakdown on how HealScrapper gives might? I might need it.
  22. As far as going off topic to protect their fragile ego goes, I think you broke the record. Enjoy being proven wrong by "casuals" who consistently disproved your point even after you moved the goalpost so many times. I must warn you though, as far as basing your ego on your percieved level at an MMO, you clearly picked the wrong one, you won't be able to entertain the delusion forever.
  23. Spouting random facts mixed with a half-truth while going off topic again? You didn't answer the question.
  24. Thanks for saying some alac specs spread more might. Quite a shame it's not actually true for all of them, hence some alac dps have a clear advantage on boon that is ACTUALLY NEEDED since even the hfb with the best parse can't keep up. If you argue that all alacs spec should do enough might to prevent hfbs from having to jump through way too many hoops and burn way too many resources for might, I have news for you. On alac dps, tempest, mecha and mirage can loop 25 might by themselves. Willbender does none and neither does Palacren. Would you perhaps say this is a point if imbalance?
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