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tiika.8512

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  1. I considered asking on the forums before submitting a ticket, I normally get 50-60 fps, I lock it to 60 because I don't need more than that and I am playing on a laptop so I'm trying to be conservative, I don't know what happened but I was playing the game and getting normal 50-60 FPS on my customized graphics settings, a friend asked me to join them on discord, when I joined the call, moments after the game just drops to lower than 20 FPS, here's what I tried in order to fix this: - is it the map? Changed maps and characters, same. - was the game not using High Performance NVIDIA Graphics Card and using the Integrated Intel one instead? Nope it was using NVIDIA's - was there something wrong with the nvidia settings? I haven't changed it since i optomized it a long time ago, Vsync is off, Tripple buffering is off (tell me what else I should check if any ideas) - was it Discord? Turned off its hardware acceleration feature, even turned it off completely, still not fixed. - was it the GPU driver? Updated it, still not fixed. - restarted the game and the laptop, did not fix. - tried other games, the fps is normal, except other online games like League of Legends, it suffered the same problem during gameplay the fps drops significantly. - i play windowed mode for TACO, have not faced anything like this before, league of legends on fullscreen had some drops as well, I might try fullscreen on GW2 but I don't think that's the problem. - monitor refresh rate is 60hz, not the cause obviously. I'm thinking of client repair or checking nvidia settings again, heard the power plans could have such an effect, but as I said, I haven't touched the settings and it happened suddenly while I was playing, I played many times while using Discord and that never happened. I really hope it's not a hardware issue, Im getting a feeling the pc is beginning to slow down a bit, if it is then I will probably reset the pc, I might submit a ticket about this, but please let me know if there are any ideas or someone has encountered this before and could give me some pointers. Thanks and regards
  2. For some reason they don't seem to work anymore here, I'll try a VPN, maybe it's a region thing
  3. As the title says, these sites are down for some days now, is that normal?
  4. Can we get a soft-lock option for action cam, much like that of darksouls or the action cam mode for world of warcraft, which pans the camera slightly where your target is, it would help a lot instead of losing your target in a crowd of enemies, especially in PVP, think fighting a mechanist or a necromancer and targeting the mech or minions by mistake, this will allow you to focus more on your target.
  5. Yep, just sent my report as well, please fix it, it is irritating.
  6. With all the changes they are trying to make, some of them even fundamental, like core weapon skills animations, there is a chance they would do this, or at least think it over, I choose to be optimistic about it, let's hope for the best, here's hoping we can hammer\rifle Scrapper or pistol\pistol-sword\shield Holosmith somewhere in the future.
  7. Yes, absolutely warranted, old animation was completely fine, even iconic with the scream, now it causes a delay mid air, the character literally needs to finish all the flips before landing, so u can't use it at point blank with the enemy, used to do so to benefit from 2 blasts, but now u can't, since u'll be suspended in the air for a while before landing again, which is equivalent to being CC'd and the enemy will just hit u like a pinata, it also became completely useless in zero gravity environment (cannot use it at all in shattered observatory fractal) the delay becomes even longer, u r basically stun locked mid air, old 1 was fine, please set it back as it was, thank you.
  8. Please allow Engineer to weapon swap under certain conditions, I understand it's due to the profession having the ability to take "kits" that limits that option, but hear me out: I returned to the game back when HOT was published, and I was very excited for the "Scrapper" elite spec, currently my main in all game modes, I love the theme of it and having hammer as your weapon was a great choice for a melee Engineer, I wanted to make a versatile power and concentration "hammer\rifle" with elixir utilities build, sadly I was disappointed beyond measure when I discovered Engis don't weapon swap, like Elementalists, due to having access to "Kits". It seems unfair that you are restricted from weapon swapping when you don't actually use the "kits" feature since some prefer the other utilities, which brings us to my suggestion: Make it possible to weapon swap for Engineers under the condition that no "Kits" skills are equipped on your toolbar while having 2 weapon sets, if any "Kits" are equipped then you cannot weapon swap. That way you will retain the reason why it was limited in the first place while leaving room for those who would like to swap weapons instead of using kits to do so, this will open up new possibilities and builds for this class and I hope to see this change integrated somehow. Thank you for reading, Cheers
  9. That's a valid concern as well, I cannot count how many times I had to Zoom Out to teleport to a higher surface, it's not ideal, and it makes you think this POV does not give you enough awareness of your surroundings, your solution could be a fix for that, like maybe turn into Normal Camera AOE targeting while holding the skill before releasing as an option. You give me great hope sir, what do you main or play in PVP if I may ask? the melee or ranged focus is different in ACM, it would help me understand as a perspective And if it is well designed or integrated within the game, without its flaws it would be a game changer for a lot of people, the feature feels like it was just put in by a loving fan, like an add-on more than a game mechanic, half baked, which is why not every1 uses it, even those who know about it. Actually I tried that, but it was bothersome when I needed to highlight on the map for others as I need to hold the "DAC" + another key + Right-Click so I could not bind it to "Shift" since there are no other keybind inputs for map usage, and if it was bound to Shift it would only return me back into ACM when trying to use the minimap.
  10. Please add the option to adjust the movement of the character in Action Camera Mode when holding button command to "Move Backwards" to move in normal speed facing the backwards direction -i.e. facing the camera/player independently of the crosshairs direction- to replicate the use of "About Face + Right-Click + Move Forward" in normal camera mode Now hear me out … I am a user and an admirer of the Action Camera feature, it synergizes greatly with the flow of the excellent combat mechanics GW2 is known for, it reminds me of the action combat system from Neverwinter Online, probably the only combat I feel is superior to GW2 or any other MMO in fact, it is fluent, robust and you feel the impact behind every strike you deal or are dealt, you are IN the moment, this AC feature in GW2 almost gives you the same feeling and I have been using it since I discovered it a long time ago. However, I have been trying to get used to the normal camera again, since it has the competitive/tactful edge in PVP, no question. You are able to move independently from the camera, which gives you the ability to attack while running in the other direction through the use of "About Face", I mitigated this by adjusting to the highest rotation speed to respond quickly and also bound the "Toggle Camera Mode" button to have fast access to Normal Camera when necessary, for highlighting things on the map for the team, checking tooltips, switching abilities, checking enemy buffs, etc. at least that I can live with. There is also the argument of quicker targeting, but users of each camera type can easily pull it off, you can also switch between enemies with a single press of a button of your choosing "Nearest/Next Enemy" so you have options, and when trying to play multiple classes, which PVP forces you to do to understand your opponents, there are classes that teleport around the map and that proves difficult with ACM. As you might expect … I am struggling immensely to adjust back, I LOVE ACM! without it combat is just not the same, it's like the difference between playing an RTS and an RPG. Some of the issues mentioned are tolerable for now, maybe it can be fixed in the future, who knows, but I do think the lack "About Face" movement is a significant disadvantage for ACM, it is actually something that makes players shun away from using it in PVP, sometimes entirely, which is unfortunate because it makes combat feel x100 better, at least from my POV, I also realize it could be a subjective matter, nevertheless, I believe adding this option would greatly improve movement fluidity and freedom overall. I thought for this as a solution to fix the camera disadvantage in PVP for ACM, but you can even actually consider adding it as an option for ALL camera modes, it will be much like having the option to change "Turn Left/Right" to "Strafe Left/Right" and I hope you would consider putting it in the game. Thank you for reading
  11. I love how you spread in detail what works now, what didn't work before, what of the presented ideas CAN'T work and so on, let me thank you firstly Justice, you seem like a Vet with the way you speak about the topic, if you would allow me to specify some things, I understand that the education problem is not going to be fixed ONLY by tutorial areas, those are just suggested to introduce ppl into PVP, to be more welcoming, a quick explanation of the systems and what can the players find and do in the lobby area. That will ofc not work for combat education, which is my main problem, there are no practice or combat training modules or incentives in the game, u only have those core classes npc in the pvp lobby and the open lobby which is frankly not that helpful. You need to have clear information of what are you expected to do and what you should expect back from the game, for example, I just lost a match today on my warrior, ofc I got bursted to death just like my teammates, I looked at the info panel, the little i inside the circle when u die, for the cause of the stomping, there was 32k damage hit from "Torture" ... How the hell is that even allowed, characters don't have 30k health pools, unless u r a necro maybe w shroud if u can consider that, plus the info panel doesn't give u any other info, it doesn't tell u which character did it, it doesn't tell u what that character's equipment is, there is only empty space for speculation, not helpful at all, i won 2 out of 6 matches today, and it felt awful, i am an olay player, not an elite mind you, but i understand the class mechanics, but there are some classes i haven't played yet and I haven't got the time nor character slots to play them yet, it would be sure helpful to have some things in the game to help educate ppl in combat against other classes, the reason why I said maybe let's start simply with new elite spec NPCs to poke when in lobby, at least it will familiarize us with the animations, maybe add a way to check your opponent's build and equipment later on, add more information about how u died, it leaves a sour taste when u get obliterated and have no idea what the hell just happened, some ppl quit the game because of this. The Dual arenas was something I missed out on, but having no incentives to do them marks them as a waste of time so their death is understandable, I'm thinking maybe make a system where elites can make combat classes or training arenas and that can replace those, while giving them a reward of some kind for leading, something akin to the commander or mentor tags thing, to teach others the tricks and good-to-knows of their class, while recieving rewards for their efforts. More modes? Yes, variety is good, we are currently in a stagnation of this game mode, conquest over and over again is one of the things that bores players from playing PVP, plus the stomping ofc, need to freshen things up, at least new maps or add the 2v2 and 3v3s as an option instead of conquest, they're at least faster and less time consuming. Lastly the clear roles thing, I get your point, and I'm actually with you on it, cause as I said "variety is good" but hear me out, currently, no one fully understands what player roles are in PVP, the game's variety is so complexe, it doesn't have that much of a professional competitive scene, I don't see a lot of GW2 PVP tournaments with real money pools, maybe I'm mistaken please correct me if I'm wrong, and if I am, it's definitely not popular like other competitive games. What I am trying to say is, and I dislike using the word somewhat, but the mode needs to be "streamlined", to cader to normal audience, casuals, people who want to play and chill, people who have other responsibilities and not enough time, the mode very much needs it, increase the player base, make it so everyone can play PVP and make it as accessible as possible, the barrier to entry is so high ppl either just ignore or try it out for a bit and lose their kitten. I love the game's combat, but i detest PVP, as it currently is, it needs to change, Anet needs to work on this, some way or another, it doesn't have to be as per my feedback I'm not a game design or programing expert but at least give us something to look forward to.
  12. I have been wanting to get into PVP with my friends and family to play together against others, you can imagine how discouraged people get when they constantly keep dying in seconds and losing matches without ever knowing what happened to them even if they try to learn how to play, and there is no variety to keep them engaged. PVE is great and all but nothing gets the blood pumping like PVP, and it's in a sad discouraging state, a wildly missed opportunity, the learning curve is so steep, no way any1 who does not have the time to study every profession in the game and their mechanics will be able to play and enjoy PVP, I will present some changes and suggestions I would like to see in the mode: - More modes than just "Conquest": make 2v2, 3v3 available all the time not just pre-season and add new modes and new areas, it's been long enough it is becoming stale to see the same maps and same modes all the time, like PVE, where before we had only Dungeons and now we have Fractals, Raids, Strike Missions, PVP needs variety as well, it feels like it got stuck in time. - More welcoming to new players : PVP needs a tutorial or a guidance section when the player creates a character and decides to go to the most for the first time he should be greeted by an NPC where he would give him an option for a tutorial that would explain to him the basic processes, like reward tracks, ranked and unranked, tournaments, etc. In my opinion, having to look up a video or a wiki to understand something in a game is a bad sign. - Update the PVP Lobby : same thing as the Maps, it's stuck in time, for example, multiple expansions have passed and we're stuck with the same NPCs to train with which are all core classes which brings me to the next suggestion: -- Add new NPC dummies with Elite Specs : to get the flow and better practice, it feels so disconnected when you practice on an NPC with a Core class and facing mostly Elite Specs during the matches, you're not acustomed to the animations, and if you are playing Casually and not studying all classes due to time constraints, this will help to educate and enhance players all around and get better balance in PVP, we will see less Novice players, less mistakes as players will play better when it comes to roles during matches, which brings us to the next point, -- Establish clear ROLES \ ROTATIONS in PVP : let's face it, it is so abstract even elite players sound unsure when they say they know it, this is a result of the class design as they are versatile and open so many options to play with which is not a bad thing, but coordination is key for winning matches, so I would suggest we take a page from Riot and use the same idea from the system they use in League of Legends, where summoners pick their legends then they pick their ROLES in the match, so it is established before the match even begins who is doing what and is responsible for what objectives, this will help SOOO much in balance, in educating players as it will help them isolate where a problem is in a match if it's related to people's roles, and confirms whether they lost due to not being well aquatinted with the classes they are facing or if they lost due to bad coordination. - PVP Education and Training : this is a hard request but I would love if there is an IN GAME way to educate players about combat, how to counter against other classes, a private room for practice with various options and utilities, this is already there with videos and PVP guilds, which is the option I'm currently pursuing, I'm saying it would be better to have it in game, since it might be intimidating for some to have to look up people online and ask them to train or teach you, even though the GW2 community is one of the best out there <3 toxicity is inevitable even if minority. These r some ideas I keep thinking would be great to add to the PVP scene and would love to know what others have to say, certainly hope the devs take this into consideration as well as ALL other already published or upcoming great community suggestions to be added in the game, I really love the combat, the battles and the flow of it, it's the thing that makes us keep returning to the game for me and my friends and family, but PVP needs to rejuvenate and feel fresh again, it feels left out as if the devs lost interest when in fact the very foundation of GW2 was PVP in the first place which explains the great combat mechanics and design, here's hoping the new leadership does it justice, we have high hopes here. Hello from Egypt btw.
  13. Thanks guys, I appreciate your answers, especially about the BL statuettes since I had no idea, it is an alternative, yes, but still seems silly there is no way to get them and Anet ignored this since 6 years ago, I do wish they add another way to obtain them instead of the hassle, gonna save up on statuettes until they get offered again, thanks again for the tip x)
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