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DiogoAfonso.2136

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Everything posted by DiogoAfonso.2136

  1. Started having this problem today. My game crashes when I enter the gem store. Please help me fixing this. Thank you
  2. If there was no gemstore you could bought everything in game with...guess what...gold. Ye, and how could you win gold? ye....playing the game. What a crazy idea. And don't even compare the feeling of doing an event knowing that at least you have a chance, even if minimal, of having very nice different drops and be surprised and happpy to share with chat that drop, than the feeling of just converting or buying gems to have things. The surprise effect it's much better and the LFG system being dead tells you where the game is going. To a so casual state that at some hours is very difficult or impossible seeing people doing cool and important events or dungeons or fractals at the game at all.
  3. Well, i'm sure that the money spent on gems shows you the importance skins and looks and minipets have in this game. Sure they're not a competitive advantage, but i'm pretty sure that if someone can spend thousands of euros to buy them, a lot more people wouldn't mind to spend a lot of hours farming them and playing the game actually while doing. Ok, you don't care about appearance, but if those things were dropable and gemstore was closed, game experience would be improved for you, even if you don't care about skins. Why? Because every content and map in the world would feel much more alive because people would be actually playing the game instead of paying to get things they like, because a LOT of people like cosmetics.
  4. I guess that the LFG being almost dead all day (except some meta events, and only during some hours of the day) when GW2 and GW1 had millions of players, tells you a lot about what players want. Most of them stopped playing to go play games that are not better, not even close, than our sweet GW. I tell you, WoW is a trash compared to GW in almost everything. But people there go play and farm miniatures. Because that is the kind of thing that keep old content and maps alive, that give reasons to play that areas and game modes. Sure, it's a rare drop. But once more, you could buy it from Trading Post if gemstore wouldn't exist. So, what's really that excuse of "gemstore allows us to not depend on luck." . No. It allows you to banalize cool things that should be rare and a reason for people to play and work for them. It doesn't depend on luck to make 100 gold to go to trading post to buy the rare minipet you want... but when he is already on gemstore and A LOT of people has it for some €, you don't even want to convert gold to gems to have it also. Because it doesn't feel special anymore when u know you worked for that, while others paid some € for that.
  5. Some decades ago, a simple car was a luxury and a rare thing. The car goes on the street, and people looked. Now almost every car is just a car, everyone has one. But still, there are the ones you look back to see again and say "wow, that's a pretty nice car that i dont see all days". That feeling was removed from GW2 by Gemstore. Now "luxury" is the average, so it doesn't feel like luxury and worth look twice anymore. I know that these things don't affect performance or improve the strenght of the character. But the way we brag about it, about GW2 having a lot and only cosmetic contents on Gemstore is distracting us of the real fact... if minipets, glider skins and mount skins and other gemstore exclusive skin content were dropable in area X, Y or mode Z, people would play a LOT more. And no, people wouldnt depent on just luck to get what they want. People at the end would at least have gold that they wouldn't need to convert in any shit, because they could just go to trading post and buy the item they wanted. But at least they would need to play the game to have things, they would need to earn it, instead of just buying on a gemstore. And guess what? If people needs to play in game, to have the fashion items they want... people will play... and start playing in a more addictive way until they get the things they want. And then you just have to keep things fresh and rotate rewards and put some more new dropable COOL skins dropable. Not just the shitty ones dropable and the super detailed and pretty ones only on gemstore. I dare ANet to do 1 simple experiment. People always talk about "dungeons are dead content". Launch an exclusive minipet set with a glider/backpack and let's say a mount skin collection dropable ONLY on dungeons. People will play and farm those dungeons for sure. Or they would, in normal conditions... in the state where the game is now where any new skin is just one more because already almost every player has dozens of special easy access items from gemstore i don't really know... because its very hard to give any item that sense of feeling special, when all maps are fulled with gemstore content. Nowadays Anet launches 1 new mount skin on gemstore. If you see that skin on the game, you don't pay attention, someone just paid to have it. If ANet launches 1 new mount skin as Dropable and not on gemstore, and on that day or next days you see that skin, you will notice for sure and appreciate the rarity of the piece of art you are watching in front of you.
  6. Is it really Fashion Wars? Why it isn't and how ANet "medicine" to profit from the game via gemstore can end up killing it. PLUS Note on the end with Solutions that could generate money like a real online store and the easy viral internet potential of using Baby Aurene (like Baby Yoda). - (yes i know GW2 already has a merchandise store with real products. But a few know that and if they put that merchandising advertised in game in the place of Gemstore, a LOT more players would buy real products) Pre-note: I loved and still love GW1 and I love GW2 I'm just frustrated with the banality that gemstore fashion content brings to the game where no item really feels special, even if they look cute, because they're just everywhere, so fashion top items are just average. And even the super rare ones from drops and not gemstore, or achievements, don't feel special because everyone has a badass outfit or glider or minipet nowadays. There's 0 work on that, on a thing that people back in the days and in this genre of game would work to make gold or to hope for a drop to just buy it and feel good about having it. A game needs to have his addiction side to keep maps populated and make active community grow and to prevent dead content, and farming and collecting nice things would be a really cool way of exploring that because at the end people would feel that the work was worth it. Yes, they could complain about the drops being super rare, or rare, or about the grind u need to have gold to buy it in Trading Post... but hey. Only one wins the lottery but millions of people buy the ticket to try it. And in events would be the same if cool exclusive things like miniatures or gliders or outfits were on Dungeon X or Map Z as dropable. People would go there and play the game and keep repeating events until they have what they wanted to make them feel that they have something that is rare and people can notice. People that complain about having to play the game to get nice items, are the reason why dungeons and fractals and raids are dead. Yes, we can find a party in LFG during our daytime. Is this anything to be proud of for a game with the potential and dimension that Guild Wars saga had? Seriously, a game really well populated has a lot of players any hour and it's possible to do any content and meta event at any hour of the day. Even if without gemstore some people don't have the time to farm all the fashion things they have from gemstore easily, if they really like the game, they will still play it and do the REAL content of the game on their free time. And probably a LOT of people that quited the game and would be REAL active ingame DOING things, would play and work their way to get nice things that would finally feel special. I don't know if anyone here played GW1, but in GW2 amazing skins and outfits and minipets just look like a banality. You can agree or disagree, but the fact is that a LOT of gamers like to grind and work towards the feeling of achieving something that the majority can't achieve and feel that their work in game meant something. Work, or drop luck. GW2 can't even be considerable a Fashion Wars anymore. There's no War in this fashion world. It requires 0 effort and 0 war to look fashionable. A player likes to play, to achieve things, to feel that is hours in the game resulted in something. If gemstore had 0 fashion content and only utility like upgrade extractor, revive orb, etc, and things were only dropable, i guarantee you, a lot more people would be farming in maps and being competitive about getting minipet X, or drop Z or unlocking the achievement W with a badass backpack. Why? Because the cool content would feel special. Now you can't even walk in Lions Arch and appreciate skin X or Y and say "hey man, congratz nice outfit". Because ye, it looks nice. Bue does it feel special? It's just another fashionable good piece like all others have for some €. I understand that the game has to find is way to be sustainable and Fashion content generates cash. But let's be real. This game fighting system and mounts are better than any other in the market competition, maps and visual details are also very good. People enjoy the universe and the story. So why does a game with millions of people that tried it, gets to a situation where probably 90% of the people that tried the game, doesn't even play it anymore. My answer is simple. Yes, we are better in a lot of things. Almost all. But the game feels quite boring and with repeatable or ugly rewards lots of the time. Why? Because almost every cool fashionable content is on Gemstore and is not dropable anywhere. Yes, we can farm gold and convert to gems and just buy it. But again, it doesn't feel special. Because anyone can just put 20€ and have the same thing and anyone in the world can have easy access to the same outfit or skin. And when anyone can easily have that kind of cool content via gemstore, luxury items don't feel like luxury anymore. They just feel regular. They're the average of the game because it's just too easy to get them. And the players that wouldn't mind to actually PLAY the game and fill maps, dungeons, etc, to get those kind of cool things, just left to other games were they feel rewarded, with the hours they invest or with the luck they may get in drops without even playing that much. And you cannot put so much different currencies into a game and just put things on map merchants and say "this is the game where you don't need luck to have the things you want". yes, we farm currency doing repeatable things that once more in the majority of the situations have a clear lack of super rare and rare cool drops. Why? Because either they are on NPC merchants when would be much more fun if they're dropable also, or on gemstore. So, what happens to do game? Instead of people farming Dungeon X to obtain Minipet drop Z or Outfit W, you see 90% of the world map without no one and almost everyone doing the same Meta events everyday because everyone follows the path that grant us the best profit. While if you really had dropable cool content, people would follow the events that drop things they like. If this game had a monthly subscription since Launch (if it was launched properly with raids and fractals since beginning), and 0 fashionable content via gemstore (or very limited in special dates), I guarantee you, there would be so much more people just playing the game... that would be the real Fashion Wars and we know how people enjoy to look cool and upgrade their style. TL;DR - Gemstore fashion items killed the true Fashion Wars that would keep maps and content much more alive. The medicine to cure this game, the method of making money via gemstore fashionable items, made a lot of players just leave the game because almost no skin, outfit or glider in this game feels special. Yes, they look nice. But they don't feel special because they're just everywhere. And if nothing feels special, what's really the point to farm gold and repeat events? yes, there is some cool skin content obtainable via achievments. Yes, they look cool. Once again, they will not feel special because there is no Fashion Wars, because all maps are fulled with tons of skins that a player can just install the game and buy the coolest skin on gemstore. And you can say "that doesn't matter, it's just clothes and minipets and that way we all have easy access to anything we want, we can just convert gold or buy with gems instead of endless farming to try to get luck". INB4 again-> 1st no, you would not need to farm endlessly to have that thing you want and depend on luck. Why? Because there's a Trading Post and you could just make the gold that the item is priced for and buy it. 2nd, almost zero hope of surprise in any event because cool items are more on gemstore than dropable in the world. And even if you get one of the few cool items that are dropable, they just don't feel speacial anymore like they would feel in GW1. Why? Because the game is already fulled with shinny and cool things that almost every player easily got from gemstore. So, congratulations. Because the medicine for this game of making money via gemstore is what is killing real content activity, and the sad thing about that is that this game had the potential to be much better than anyother. And yes, some players that prefer the easy way of gemstore could leave without that kind easy way to get cool fashion items. But the real players that can really full your maps and your events and your dungeons and everything would be there and comeback and attract even more to the truly sense of Fashion Wars. People that love the story, or any game mode inside the game, wouldn't leave I'm sure of that. And if you use your head you can find another way to make money than fashion items on gemstore. Work on expansions and make us pay for REAL LIVING content instead of dead fractals and raids. Work on real xpacs and make money on it. Because if there is quality and purpose and meaning and the game can make us feel special, people play. Improve your marketing and put your eyes on Baby Yoda, and make Aurene and Baby Aurene viral. Because it looks much cooler and cute than Baby Yoda and has potential to take over Internet and advertise your/our game in a incredible way. You want a Gemstore? What about opening a real online store with GW2 cups? Keychains, t-shirts, sweats, real miniatures, etc.
  7. I don't know if anyone here played GW1, but in GW2 amazing skins and outfits and minipets just look like a banality. You can agree or disagree, but the fact is that a LOT of gamers like to grind and work towards the feeling of achieving something that the majority can't achieve and feel that their work in game meant something. Work, or drop luck. GW2 can't even be considerable a Fashion Wars anymore. There's no War in this fashion world. It requires 0 effort and 0 war to look fashionable. A player likes to play, to achieve things, to feel that is hours in the game resulted in something. If gemstore had 0 fashion content and only utility like upgrade extractor, revive orb, etc, and things were only dropable, i guarantee you, a lot more people would be farming in maps and being competitive about getting minipet X, or drop Z or unlocking the achievement W with a badass backpack. Why? Because the cool content would feel special. Now you can't even walk in Lions Arch and appreciate skin X or Y and say "hey man, congratz nice outfit". Because ye, it looks nice. Bue does it feel special? It's just another fashionable good piece like all others have for some €. I understand that the game has to find is way to be sustainable and Fashion content generates cash. But let's be real. This game fighting system and mounts are better than any other in the market competition, maps and visual details are also very good. People enjoy the universe and the story. So why does a game with millions of people that tried it, gets to a situation where probably 90% of the people that tried the game, doesn't even play it anymore. My answer is simple. Yes, we are better in a lot of things. Almost all. But the game feels quite boring and with repeatable or ugly rewards lots of the time. Why? Because almost every cool fashionable content is on Gemstore and is not dropable anywhere.Yes, we can farm gold and convert to gems and just buy it. But again, it doesn't feel special. Because anyone can just put 20€ and have the same thing and anyone in the world can have easy access to the same outfit or skin. And when anyone can easily have that kind of cool content via gemstore, luxury items don't feel like luxury anymore. They just feel regular. They're the average of the game because it's just too easy to get them. And the players that wouldn't mind to actually PLAY the game and fill maps, dungeons, etc, to get those kind of cool things, just left to other games were they feel rewarded, with the hours they invest or with the luck they may get in drops without even playing that much. And you cannot put so much different currencies into a game and just put things on map merchants and say "this is the game where you don't need luck to have the things you want". yes, we farm currency doing repeatable things that once more in the majority of the situations have a clear lack of super rare and rare cool drops. Why? Because either they are on NPC merchants when would be much more fun if they're dropable also, or on gemstore. So, what happens to do game? Instead of people farming Dungeon X to obtain Minipet drop Z or Outfit W, you see 90% of the world map without no one and almost everyone doing the same Meta events everyday because everyone follows the path that grant us the best profit. While if you really had dropable cool content, people would follow the events that drop things they like. If this game had a monthly subscription since Launch (if it was launched properly with raids and fractals since beginning), and 0 fashionable content via gemstore (or very limited in special dates), I guarantee you, there would be so much more people just playing the game... that would be the real Fashion Wars and we know how people enjoy to look cool and upgrade their style. TL;DR - Gemstore fashion items killed the true Fashion Wars that would keep maps and content much more alive. The medicine to cure this game, the method of making money via gemstore fashionable items, made a lot of players just leave the game because almost no skin, outfit or glider in this game feels special. Yes, they look nice. But they don't feel special because they're just everywhere.
  8. Some things are abandoned by anet. But a lot of things that players cry about are abandoned by them. We have all the materials to make guild missions and other things fun, we have nice rewards while we can have fun and talk. A lot of content is there, players just need to take better advantage of it. Crying less and start playing and enjoying more. People focus more on gold farm than in actually enjoying a multiplayer game with other players. Always in same maps, doing the same things all over again. Yes anet needs to improve a lot of things, but what is stopping you to enjoy cool maps and diferent events? Just tag up and start gathering people in diferent places. Break the routine. Yes, they should launch GvG mode. But thats not the reason for guilds being dead. People prefer to farm all day all the same meta events boring themselves just to make gold, instead of enjoying the game with people and doing funnier but less profitable things. Its like real world when we have a place to do a party, is up to the people that are there to make the party funny. Gw2 players are each day more self centered. Thinking about their personal profit and farm, and not with the sense of community, fun and pleasure that used to rule guild wars and make it different. Start blaming ourselves, because Yes anet can do better, but we also can and should do a lot better for this game.
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