It ruined the build variety, beforehand you could have played almost anything and in a certain variatin it has worked. Now you have 4 buidls that dominate the game. The classes that devs forgot to nerf are just so much superior. Two of those builds being scrapper and holo meanwhile mesmer,warrior are unplayable. The power discrepanncy between certain skills is astonishing. Grav well pulsing for 8 damage but holo can spam crate which baits dodges with stow does insane dmg and has insane utility. Certain skills have been nerfed to oblivion while others were untouched. Classes with the most untouched skills reign superme in a way that has never been seen before. Every single matchup these days is like thief v mesmer used to be. Theres no class identity. The matchups are just impossible. You have to reroll or be irrelevant. The balance patch was a failure and a quite big downgrade compared to what we have had before. Not to mention that after people being used to fast paced meta for years, with the game slowing down many people have lost interest. Before i quit the game there were always people playing prime time ATs and you were guaranteed 2-3 good matches every tournament , these days every AT is dead. I've done 6 prime time tournaments this month and had a single good game. There isn't even a way to practice. Meanwhile soloq is filled with holos ( funnilty i had 6 holos 3 games in a row yesterday) and obnoxious easy to play bunkers (scourge, core guardian, scrapper). There is just NOTHING appealing about this game mode anymore. The devs have also lied to the community saying we'll get faster balance cadence but the balance is slower than ever when the game mode is the most unbalanced it has ever been. Good luck to anyone still standing, meanwhile i'll be enjoying world of warcraft.