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TripleA.1274

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  1. Scribe as seems to have been built with the high level objective of 'the guild' as a whole will contribute, create, manage the assembly device. But in practice that is not how it works at all. All practicing Scribes can confirm this. 1. Permissions for Scribes are clunky. Fully practicing Scribes are typically high level guild members. Because of the needed access to vaults, scribe station, and assembly device requirements. This prevents rank-and-file members from fully participating. 2. Donations: What a farce. Contributions from rank-and-file guild members boarders on useless. Since they are not the ones doing the scribing they have zero insight into what goes into making any of the final products. Requests for items go out to the guild and some members do respond. Typically high level committed guild members are the ones responding, but with quantities that boarder on useless by the time the final Scribe product has been created. For example, 12 Flax fibers for 1 Linen Supply Sack. 3. Quantities: The overall process is functional and tolerable when dealing with small quantities. Lets say less then a dozen finished products at a time for discussion purposes. But the process immediately deteriorates when scaling up to full stacks. We are operating at a guild level (500 possible players) so large quantities are continuously needed to properly supply the guild. It does not seem unreasonable for core WvW commander to have a full stack of guild siege of each item at her/his disposal in personal inventory. Meanwhile the Scribes are preparing the next set of stacks at the Guild level for the Commanders to pull from. For example 30,000 units of Flax Fiber are needed to make 2,500 units of Tactics/Improvements for WvW. That works out to less then 119 units for each. Less even since some require two linen sacks. Siege, 3-1 ratio for turning basic siege into guild siege. These numbers go up fast when dealing with multiple stacks. The reality is a limited number of guild Scribes shoulder the bulk of the burden when it comes to keeping the guild supplied and stocked. The process for making that happen has already been well documented. My personal experience with Scribe. It took me nearly 3 full-time months (8+ hours a day, 5+ days a week) to dress up our guild hall at a real cost of over 4 thousand US Dollars in Gems directly converted to gold for base materials. Raw materials then had to be rolled up into finished decorations, taking hours upon hours to churn out per session to make then again to assemble. Basic guild decorations have be purchased individually from the Basic Decorations vendor and Trader. Yet, tens of thousands of some of these items are needed to make the needed quantities of the final products. Red Lantern's and Pumpkins to mention just two. Some finished products require 75 pumpkins to make 1 item. That's 75 individual clicks for just one of the basic components that roll-up into the finished product. Guild Halls are huge. To do it right far more then a handful of items are needed. Again, the vast majority of guild members do nothing to contribute the basic components. They have no insights. So this thinking that the 'Guild' is helping to make all this happen is flat out wrong when scaling up to any meaningful level. To keep our core commanders moving, i like to keep about 1,500 items of each piece of guild siege in place. This gives me sufficient time for buy orders to be filled for badges of tribute, flax, dust. It takes a few hours to move a single stack through the assembly device. That translates into a full-time job. Meanwhile tags are withdrawing siege with a click on the other end. This talk of Bots is unfair. The current mechanics Anet has in place for Scribe makes basic double-click macros an absolute requirement. The current cost for a stack of guild catas is 136 gold, busy wvw tags can burn through that stack in a week or less. I have never sold a single piece of siege. It is far to precocious for the guild tags. I welcome Anet closing my account for using a macro. It would save me a lot of real money. But i trust they know their is an issue and will allow it to stand until they can update it. I support (not run) two guilds on one server that have personally cost me over 7,000 US Dollars over the past 12 months in Gems. I am sharing these numbers because money talks and kitten walks. Until Anet adjusts the required quantities needed to make guild decorations and siege, Scribe life is pretty unpleasant. The profession is completely one-sided and by far the most underappreciated of all of the trades. Once every month or two someone sends me a 250 Flax Fibers or 100 Badges of Tribute and i want to cry. Because i know they think they are doing good but i need 15,000 flax or a stack of badges before i will even approach the Scribe Station. Guilds should be throwing praise, vast quantities of materials, and coin at your Scribes. Because without them you have little more then a dusty cave. So if you are considering learning to Scribe be ready to grab a fistful of hundreds, buy a permanent personal trader, a basic macro tool, a stable computer and clear your calendar. Because anything more then a few token items is not going to get you there. For the record our guild hall is pretty amazing. I enjoy spending time sitting back and having a few beers while enjoying the vistas from any one of our taverns, restaurants, library, war room, fishing docs, and so on. It beats standing in the crowded markets of Mistlock and Armistice Bastion any day.
  2. Here's the thing, building siege is my thing. Usually with some suds or a cocktail in hand. I find it relaxing after work. So when the zerg is going one way i can typically be found going the other to build, tick, or scout for a bit before RL calls. Currently on Seafarer's Rest but they don't seem to appreciate my style much. I realize siege is not very effective and its all about fights. But i still enjoy it and all that goes along with it. Services Offered: Can be counted on to siege up the Norther half of the map.Will make a best effort to keep inner siege ticked.Ticking outer siege is at my discretion, outer walls fall to fast before people organize a rally.Will provide inner siege on T3 keeps if Commanders and teammates are active. Will siege nearly anything if specifically requested by active Commanders who will defend.Services are rendered at no cost to Commanders and other players, although charitable superior siege will never be refused. Siege takes supply, lots of it, so i will typically work to support North Camp to keep my supply lines moving. Will keep supply available for allied forces. Exceptions: Typically will not be found on Coms. Would prefer to be in a squad, with Scout status. Focus is applying and maintaining siege, not scouting, but the two often go hand-in-hand.Would ask that Roamers and active Commanders make a small effort to keep northern supply routes open until towers and keeps have neared capacity. An occasional thank you. I know that's a big one.Mostly Non-combat do to physical injuries in RL. EU servers onlyEnglish speakingIf my offer is of interest please reach out to me.
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