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KrHome.1920

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  1. Map loading depends on the following factors: CPU performance install medium performance GW2 specific: how many players are around your character, when you load into a map (loading into the middle of lions arch will take much longer than laoding into an empty map) In your case something is wrong with eiher your SSD or your GW2 installation files (mainly the 70GB GW2.dat container file) or you compare different places in the game. The two CPUs you have won't make that huge of a loading time difference. That said: Even with a PCIe 5.0 SSD and the fastest Ryzen 9 currently available you won't load into the middle of a lions arch instance full of players in 4 seconds. That's impossible.
  2. I guess they made that decision because the intended design is to scrifice health first and then afterwards heal instead of the other way around. Which of the two alternatives is better is situational. Since there would be smarter ways to program this, there is another possible reason: The leap alone could be worth the sacrifice to their opinion.
  3. Regarding GW2mists: My server is linked to FoW (-101 population). In week 1 thanks to FoW we had 60+ Q for EBG almost 247. During prime time you had to wait 3 hours to enter that map. In week 2 the server became empty literally over night. Since then we are outnumbered 247. Even at prime. Last week we were matched against Fort Ranik (french server) (+91 population). This server is suddenly full of international gank squad players (Hunt, SA etc.) that do nothing besides spawncamping all day in this game mode. Like most international servers FoW is known for being a bandwagon server. I bet most of the players it lost over night went wo Vabbi (+72) and WSR (+43) and FSP (+83). Conclusion: This whole matchup system is a complete joke for non bandwagon players.
  4. Plague Signet will be pretty nice even without the trait after its rework next tuesday. I think I will use it pretty often in wvw. Currently it kills you on a regular basis when you pull that 25 torment/bleed/burn stack. Mindblowing that it took anet 12 years to fix this stupid mechanic. The other signets have one big issue which is: not working in shroud. Also mindblowing why anet did not make this baseline, when they reworked the trait.
  5. To quote you: No they don't. E.g. the autoattacks crit for around 1k damage in PvP. The only multiplier that is the same in PvE and PvP is the self damage, which I bet is not what you were talking about. Any other arguments besides referring to a wrong wiki entry?
  6. The average celestial elementalist (a class with 11k base health) loses about 20% of its health when a spinal shiver strikes and removes 3 boons. And that's the most impactfull skill a necro (which people say "naturally counters" ele) brings to the table. Why do you want to nerf it? Is the fight duration of your celestial encounters too short? Not even talking about zerging here. The skill looks even more pathetic against all that damage reduction. Tip: Don't play full zerk in wvw! Regarding overheat: Last week I have eaten a 28k overheat from an engi out of a 5 player smallscale group. I was in full ascended marauder gear and instantly downed. This would never happen with spinal shivers. Celestial gear would have reduced that hit to about 20k.
  7. Seems like the mechanics are the same as in 2016 (when I stopped playing PvP for the exact reaons I have read here in this thread). We've 2024 now. I guess a fix will arrive soon. Right after anet fixed wvw matchmaking.
  8. Ranger player complaining about necro and mes (or anything) while he got the most bloated weaponset (maces) and druid does exist in pvp and wvw. Comedy...
  9. Support for necro is tricky. The shroud specs would have a too strong synergy if the could support each other making a team of e.g. 5 reapers too strong. Blood magic does not stack (like 3 BM reapers => 3 times vampiric presence) for a reason. Harbinger has some support via elixiers. Scourge is the tradeoff anet designed for necros that want to play a complete support build ... and it had to be nerfed multiple times because it was braindead. What's left is what the game can handle balaincing wise.
  10. When you hit a target (which is what you want to do to corrupt a boon) the skill heals more than it costs health. I don't see the issue.
  11. To be fair all modern CPUs are designed to throttle - the desktop ones as well. All modern CPUs will run into thermal limits and throttle within 5 seconds of full load (e.g. cinebench). Intel: at 100 degree celsius AMD Ryzen 5000: at 90 degrees AMD Ryzen 7000: at 95 degrees Your cooler determines which clock speed your CPU can maintain in this thermal limit. While a high end water cooler can hold a 14900 at 4.5 GHz, a crappy laptop cooler will drop much lower (I guess even below 2 GHz worst case) causing noticable performance issues.
  12. This does not make sense (in terms of does not look like a GW2 specific issue) because when you exit the game it can't affect your CPU anymore. Maybe some CPU control software or driver gets stuck, when you play GW2.
  13. Your CPU is overheating => thermal throttling. Typical laptop gaming experience - esp. if you have an Intel CPU.
  14. They are meanwhile. They finally catched up to all other specs in that regard. But what (not so skilled) people offten forget is that all these mobility mechanics are either clunky (the utility ones), limit your class mechanics (mh sword, which has nothing useful besides the leap) or are locked behind shroud (can be baited). Thieves just press a button and stunbreak and teleport 1200 range away (that is one utility skill, they have freedom of choice for everything else). A necro that specs for competive mobility is just a warrior with shroud instead of blocks and regeneration. Regarding reaper: The only possible problematic thing about fighting a reaper is the chill spam. For builds that doen't have to care about that (cause of frequent cleanses or resistance) a reaper is a walk in the park. In general resistance alone is a good solution to wreck most necro builds. Necro relies on debuffs more than any other class. All you have to care about is popping it at the right moment to not get it stripped instantly (or just spam boons on yourself and do the lottery (boonstrips are random)).
  15. This comment does not make any sense. Which information explaining the thread topic is written in which tooltip? The center of staff has 1200 range. Of course you have to add the mark radius for the total range - this is trivial. Applying this to a leap would mean that the leap distance matches exactly the tooltip (like the center of the staff mark does!) and the damage reaches a further distance defined by the radius value. But this is not the topic here. The actual leap distance is already different.
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