Fact that dragon slashes usable only when holding gunsable force us stay on it all time if build dont have "Fast Hands".
Fierce as fire: what about getting stack refresh duration to all stacks? While charging dragon slash we lose 50% of stacks.
Dragon slashes: now easer to use but damage very low, feels unrewarding.
Daring dragon: intresting mechanics, but reduce already low damage, not rewarding for unable to move that long.
Lush Forest: useles in combat now, force us dont use skills like core war burst before.
Gunsaber skills: insanely high cooldowns for mediocre damage skills. Flow Stabiliser: stability was much better.
Pistol: dont see her place, in melee range we have better weapons for cc, utility and damage.
Disabled weapon swaping in combat is bad idea, feels clunky with that.