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Dragon.2536

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Everything posted by Dragon.2536

  1. Still same problems periodically appears.
  2. Berserker PVE: Someone of developers atleast played berserker? We must use all utilites to just stay in rage little longer, with this we cant use cc when it really need. Usable mostly only axes (too fast fast skill spam, difficult use on mobile fights) for adrenaline gain trait, orher weapons dont have same trait and have lower damage. Will this be changed in this game or spec still be unplayable forever? Berserk duration need remove from utility, thats weird.
  3. Sometimes it happens when i have target and retarget don't helps, skills keep miss until target die. Has that problem with warriors savage leap, bull's charge, rush and head butt.
  4. Hello, i like play with action camera, but sometimes movement skills ignore my target and my character just flying through enemy and miss. Change target and retargeting same target dont helps with that. Maybe has any solution? Maybe something in options can help with it? And how to use aoe sklills with circle under my character with action camera on? Share your tips or config please.
  5. Fact that dragon slashes usable only when holding gunsable force us stay on it all time if build dont have "Fast Hands". Fierce as fire: what about getting stack refresh duration to all stacks? While charging dragon slash we lose 50% of stacks. Dragon slashes: now easer to use but damage very low, feels unrewarding. Daring dragon: intresting mechanics, but reduce already low damage, not rewarding for unable to move that long. Lush Forest: useles in combat now, force us dont use skills like core war burst before. Gunsaber skills: insanely high cooldowns for mediocre damage skills. Flow Stabiliser: stability was much better. Pistol: dont see her place, in melee range we have better weapons for cc, utility and damage. Disabled weapon swaping in combat is bad idea, feels clunky with that.
  6. ANET, dont touch warriors! If dont wanna fix let us die 💀
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