The elementalist changes trying to address catalyst and scepter, have completely missed the mark and here's why:
The problem with Scepter after the changes has been the damage output from the 1 skill. The constant burn it applies in tandem with the high base damage and quick recast time makes it very easy to stack up 10+ burn for free doing an incredibly high amount of damage (especially when cele in wvw for example). Dragon's tooth (outside of the visual bug causing the tooth portion to be invisible) is very easy to dodge and nerfing the damage on it was less important than addressing the 1 skill. The main thing that should be addressed with Dragon's Tooth isn't the already low damage. Tooth shouldn't apply burn until the skill lands.
These changes seem like the goal of Elementalist balance is to have everyone playing condi ele using fire 1 auto and the new cantrips because it's going to outdps, and outlive every other Ele build after these changes.