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Teb.6980

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  1. I think likewise. Anet really needs to look after the great balance that GW2 has for an MMO, whilst grasping the whole thing with traitlines and their complexities.As far as I reckon, specs should be greatly simplified for the sake of balance. It'd still be more mind-boggingly complex than the more balanced predecessor, Build Wars 1lolgood day
  2. Bro, bro...I'm a holo main hereI don't use grenades, too low. Too much dmg for little skillConsider the February nerfs.They left grenades 100% untouchedThat is an indirect 33% dmg buffRecently they got like a 10% dmg nerf.Still stands like they were buffed in february. Grenades and several other overlooked dmg coefficients.lolIt shouldn't exist at allIt was simply not paid proper attention EDIT: Do you guys notice how the dmg per grenade increased? This was supposed to happen over several seconds if you consider the design of the blasting powder spec and how most engis can deliver like 1 explosion per 1 second. The count of grenades is absurd if you consider that fact.Also, the holo was retarded. A decent holo will first use corona for vuln then apply the big damage. But as you can see it's so much it doesn't even matter.A really smart nerf to grenades that doesn't target other explosives would be adding a 0.5 internal cooldown to [steel-Packed powder], leaving e.g. mortar unaffected but still having grenades hit many times, with vuln proportional to other explosives
  3. Regular grenade barrage, untouched, has absurd damage (#1 dmg dealing toolkit ability for engi)Shrapnel grenades, untouched, they easily do 7k if it crits along with bleeding Enhanced storage capacity was cool & fine if you actually played holo and not the little coward that simply heats up the tank then disables to spam grenade autos. Which will probably still happen, only with ~30% less might. Thanks for not killing corona burst. All holos, even non-op, use it However I insist with the count of grenades: too many, they stack too hard thus making the explosives traitline seem OP(When it's not, particuarly if what you play is mortar o ranged holo. The common difference with grenades is they do only 33% of the vuln/ferocity stacking that grenades do. Not to mention the barrage and minor barrage which each do like 6 stacks of vuln for free lmao)
  4. Right. Now I'm forced to play grenades anyway because their dmg is unchanged.Enhanced heat capacity could be more easily fixed by making the pulses stop while outside of holo forge. Goes with the holo design of risky burst dmg I'm gonna abuse grenades as scrapper until anet realizes :( lolOr jsut play sword/shiro heal invulnerable burst reve lmao 2.8/5
  5. Hello anet if you're looking to nerf explosives grenade abuser holo the right way pls read this suggestion -Change grenade count from 3 to 1 for all grenade kit buttons-Change grenade barrage count from 6 to 3-Adjust grenade damage accordingly in such a way that one grenade hits for 3x more but with the 33% power dmg nerf that "all" skills got in the February balance The issue with this kind of "holo" is that they heat up the tank and hit their strongest hit while outside of holo forge, using shrapnel grenades and grenade barrage, while the power stacker is still ticking.This is a huge design mistake. By design, holo was supposed to be strong as holo, while using holo forge. But now players are simply perusing zephyr and stacking corona explosions until they heat up the tank, then THEY DON'T USE HOLO, and do a tonne of damage with sigil of intelligence, grenade barrage / minor grenade barrage on top of grenade autosSmart fix? Make the power stacker (augmented heat forge capacity) tick only while in holo forge. Please just address these design mistakes so that the non-OP "off-meta" builds like mine can still exist q.q
  6. Ma homie Jowiiam just won the monthly tourney with that shit lol
  7. Absolute babe holo, never sullied by having to use grenades in pvp
  8. DO IT!!! EVERYONE AGREES GRENADES ARE TOO DAMN OP NOT TO TAKE ON ANY ENGINEER BUILD AND OF COURSE, THEY GOT AN INDIRECT +33% DAMAGE BUFFNot to mention grenade barrage was also overlooked XD ANET CAN U PLS BUFF EVERYTHING ELSE AND GUT GRENADES? PLS ITS FOR DIVERSITY THX <3 BYE > @draxynnic.3719 said: ALSO THIS It has way more RP value that way, and the ridiculous stacking of vulnerability and ferocity that grenades have compared to all other explosives (literally 300% increased) would be fixed lmfao
  9. Dude, why would an engineer suddenly become a musical instrument interpreter? I appreciate your creativity but that's like a whole new class ahhasjdhahsdhasjas
  10. I just noticed the same problem. QQ gotta join the flashbang retardation train i guess
  11. Dude you recently shat on my holo using your scrapper with flashbang, hammer 5 stun, hamme 2/3, and wrench (all while having stabi and a 50% health barrier), no counterplay offered, 3 seconds combat. Holo is pretty dead atm, it has no survivability unless you dodge everything XD
  12. Engi main hereGrenades are the obvious offender here.Atm scrapper is way stronger than holo (if they use grenades) (also because hammer wasn't hit as hard as rifle holo [rip]) (also because of that permanent superspeed)The barrier stacking with protection gyro needs to be double-checked, as well as those no-ICD triggers on CC which easily give a scrapper with at least 2 fingers and 1 eye the ability to burst you down from 100 to 20% with 3 stuns while getting stability and a 50% hp barrierkthx
  13. Thanks for making it obvious. I love you
  14. And yet a half-decent elementalist can kick my 2000-games-experienced grenade-less explosives holo any day XD
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